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Is it in RAR5 format, by any chance? That's another one of those new-ish "answering a question no one asked" formats that occasionally inconvenience me...
I was watching SomeCallmeJohnny playing Dragon Power(Dragon Ball: Shenlong no Nazo) the other day.
It was apparently so bullshit difficult that he couldn't even finish it, despite having the patience and skill to do a complete run of Ghost n' Goblins.
Off the top of my head there's also Ghostbusters which AVGN played
Adventures Of Captain Comic, Cobra Triangle, Ghost N Goblins are some of the hardest games I've played for the NES. Cobra Triangle is one of my favorite, and I'd love to see a remake for current gen consoles.
I thought I could make an alternate translation, where the informant tells you precisely where everything is, rather than the information he actually gives you. If anyone's actually interested, I could do that
Anyway, I'm still wondering if anyone has feedback on my patch. The title screen was a quick and lazy choice just to get it out there: I could do some graphics to replace the original Japanese title, but putting the plain text was easier.
So the game itself should be 100% playable, there were just five bytes that I forgot before releasing: the final password that warps you to Brandy Castle. In this patch it's the same as the original game, but because the password screen no longer uses Japanese, you'll have trouble figuring it out. Now I've changed it, but good luck figuring it out without reading all the dialogue.
Now after this brief distraction, I think I'll get back to my PC-98 translation, but I think I ought to give Space Hunter another try, especially if I can expand it as easily as this game. Bah, I'm rambling now, I'll stop.
Now that's a damn good idea! I've added my newly-updated list to the very first post, so you can check that. If I've missed anything, let me know. Note that I'm not actively involved with this project myself now, but I'm always keen to hear about news regarding the situation.
The actual game data of L.O.L. is a modest 211 MB, including the CDDA tracks. The only downsizing involved is shrinking the gigantic dummy file (or generating a new one).
In general, I enjoy doing turn based strategy games or anything with a good story.
With regards to the Winter Gold, the patch enables the game to boot on NTSC devices (the SNES mini is one, in all regions). However the timing of the game is off, the computer players times are unbeatable. If I speed up the FX chip in the game through emulation by x1.25 or maybe x1.5 then their times become approachable. So this makes me think that CPU "ai" (time generator) code would need to be changed (slowed down) by a similar factor as the increased speed of the game.