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Messages - Me_Dave

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Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 28, 2013, 01:22:00 pm »
Call ally/Magic-person (a person of magical being? not sure if magic user is just as appropriate)/Item
Change ally/Status/Recover

 8) Thank You, I got right on it. :thumbsup:

For now I have CallAlly and Exchange but I think that the bottom one should be dismiss like in the last image or something similar because you can't really exchange ally's you can either call them out or let them out of your party.

I was also able to fix another part of the Battle Menu that is the last image. The far right top part I wasn't sure on that so just left it alone I have no idea what it does. I'm going try to release a decent Menu patch shortly, although there are a few more things I want to fix first. The rest is going take awhile and there is a third menu that comes later in the game that I haven't  gotten to yet. All the best and have a happy New Year.

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 27, 2013, 03:37:47 am »
Sorry it's been so long my relative is still in the hospital and I've mostly given up hope, but if I could get someone to translate this one menu I could start working on it again.

where the cursor is pointing I know that is status but I need to know what the others are.

Please Help.. Thank You.

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 04, 2013, 10:20:53 am »
Worked on this long time ago. Needs rom expansion (can be done) and line number expansion (can be done too, as I recall)...

That would be great but I don't know anything about expansion, I've just fit in what I can with the existing space. I could use nflate but beyond that I don't know what to do with the expanded space.

I've thought of reworking the font as there is a lot space for the font in the game, That is how I fit in some text like view dictionary was by making use of the extra font space. The Menu's and shops have a little more room versus the dialog.

As for punctuation and everything when I made the edits to the dialog my table file didn't even have a proper space or anything in it but now it does. A long time ago I moved the pointers around to fit Yes and No but now I don't remember how I did it I used my special tool Pure Luck and am just lucky I kept a patch for it. lol

I kept a back up of the Dialog edits and everything I changed before starting over so my new work is a separate from it so I can go back and still work on that too.

I kind of over jumped myself with that one statement what I meant to say is if anyone wanted to volunteer some special hacking that would be great. I already got some help with the translation got a good starting point for it and the rest is in the Text that I am looking over somewhere for most part anyway. It's going be awhile before I can work on it again.  I just found out I have a family crisis to attend too, so I'll be gone for awhile.     

This is what I have for right now, I hadn't left out yet some of it isn't correct but I fit in what I could quickly. Check versus Status = same thing. Plan is wrong though.

I got stuck in the snow, I fit Status and Order in there Command won't fit but the one Hiccup is the cursor won't line up like normal, it is just a cosmetic thing.

I fixed the Clinic.. it's not 100 percent correct but is very close fitting everything in that space. 

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 03, 2013, 07:49:29 pm »
I get that having miss matched upper and lower case doesn't look so great. The dialog looked ugly and even I didn't like it much in the end.  I am trying to rework everything is why I started over. I'll go back over the title screen and change it.

Right now I'm trying to get this right.

The second image is from a hack and the first is from the unaltered game I am sure that the one on the far right top is Status and the middle one on the bottom is Escape. The first one on the top is a Tarot Card or something I'm not sure. The middle top in the hacked image is wrong. What that actual does I discovered yesterday is when you have your friends summoned sometimes their moods change and they can get angry then will turn their card up and hide but you can use the middle top command on them and change their mood so they don't run away or hide on you. I'm not sure what that should say. The left bottom command that is for using charms summoning out your friends or to send them back to their cards. The right bottom command is for spells after you summoned your friends before that it does nothing.

There are so many different things and spells that can be used from the battle menu that it is hard to get at what is what in the translation text I'm looking at from http://www.romhacking.net/abandoned/.         

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 03, 2013, 02:59:29 am »
I've actually abandoned the ideal of doing the Dialog there is so much other stuff to do. I started over from the Original Japanese Rom And just restored back the parts I know are correct. The Shop Parts and other stuff like Experiment, View Dictionary and Yes and No. So far. 

The screen shots don't show the other parts of the dialog where one part has only one line there are two lines of text but in the Rom only one line appears it's like cut off or something and it skips right to the next part. I know nothing about Text Compression and can't fix what I don't know. So all the dialog changes we're removed I decided I would fix what I know is correct and not screw with anything I don't know.

I altered the title screen, as far as I can tell the game is Devil Boy - Trap Of Hell in English. That is the translation I got from Google and a lot of searching to make sure. 

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: November 02, 2013, 05:51:11 pm »

latest Update it's been awhile since October 20th, but I hadn't done much yet because I was sick, I added the dialog what I could fit in for when you start the game. Next I plan to work on the battle menu's.  I can't remove the exclamation point because it will screw the game up, and I think that BatBird is a Cat, and that he should say Meow not Hoot. lol

Personal Projects / Akuma-kun - Makai no Wana, Project
« on: October 18, 2013, 06:47:40 pm »
I didn't think I would actually get this far, but here it is.

Experiment and View Dictionary is fit in there and it doesn't screw up End. I know I still have some clean up to do on it but it's in there.  "What do you want" is as close as I've gotten fit in for "Welcome, What Do You Want". Charm Bargain End is in I did notice I misspelled Bargain just now, that will be fixed. For Fun I added Rize My Minions it'll be changed later. 

Special Thanks Go to 

Who will get full credit for the translation if I ever finish hacking the game. lol

October 19, 2013, 12:31:06 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I'm finally getting to some the dialog.  Now that I found it. Edit: all of their introductions are in.
Poor BatBird he doesn't know what to say, and "Nice to meet you" just gets "Howdy" there is no room. We're Pixies and others are in there too, I just didn't want to add too many more images.

First edit screwed the game up. I did fix it but am afraid to put a space in front of 100.
Edit: There is a space before 100 now for I'm 100-Eyes.

General Discussion / Re: Why so many computer related brand starts in A ?
« on: October 17, 2013, 10:19:39 pm »
I did a search and found this http://www.makingafortune.biz/list-of-companies-a/index.htm It has a index for ever letter where A seems to be the dominate or more used starting letter. As far as I can tell I hadn't looked at every letter though. 

Newcomer's Board / Re: Introduction Topic
« on: October 17, 2013, 07:27:22 am »
I'm Me_Dave in other places I'm known as PK Professor Klowner, I like to joke, poke fun and use sarcasm but am truly never serious about such things. Although I often am misunderstood and underestimated..

I don't remember if I ever introduced myself before, many of you have probably seen me around somewhere I used to be on here very actively a long long time ago.  I once had a much higher post count too but I had asked for those to be removed. Back then I couldn't write very well and I remember being bashed for my poor grammar. lol

I started romhacking back in 2000 to 2001, I have several hacks that are on RHDN mostly spoofs that seem to be my normal type of hack lately, but I have about 75 or more unreleased hacks that I still plan to finish some time in the far future. I'm mostly am just a Nes Rom Hacker not a translator or an artist.  Although I have made some Gameboy hacks before.

There isn't much else to say I'm not very interesting. I'm a metal head too but mostly for Music from the 80s. Rock Hard Rock Metal, I hate Metallica, but still listen to them along with Megadeth, Black Sabbath, Ozzy, Skid Row. My favorite two bands are the Damn Yankees with Ted Nugent,  Jack blades, Tommy Shaw and of course Great White.   

I forgot sometimes I talk about myself in third person, as PK. PK he has moderated forums and other stuff not related to romhacking. PK never studied programing or anything like that although he has a tool he uses it's called, Pure Luck. 

Site Talk / Re: Credits Section
« on: October 17, 2013, 05:42:49 am »
I guess, that could be a problem too this one time is the only time I ever edited the credits section myself by the time I've ever gotten to it, it had already been done. I don't really know much about things previously because I have been gone for far too long as side from making the occasional submission. It doesn't bother me to be credited though. 

General Discussion / Re: Why so many computer related brand starts in A ?
« on: October 17, 2013, 02:32:31 am »
I don't know about all that, where does Microsoft fit in they dominate the computer software market globally and they are far down in the Alphabet compared to other companies in the same fields like Apple, and if the A was so important why did they make the Macintosh probably was because of Microsoft when Apple was one there main competitors but not so much anymore. 

Of course that was more to do with Microsoft + IBM.   

Site Talk / Re: Credits Section
« on: October 17, 2013, 02:09:11 am »
That is okay I guess but the credits form is fine as is.

I wasn't referring to changing that, I was thinking about the Submission form and if such a thing ever made it there. If there was such a thing I think the listings would have to be side by side instead of one after the other which works well for the Credits form it's self. I can see 4 to 6 listings side by side to be sufficient, but still that would be too long of a form for submissions.

It would probably end up being something that most would forget about when making a submission, Myself included because even I'm prone to mistakes. :)

I had a better post before this but lost it when I hit preview because I had took too long.  :banghead:

General Discussion / Re: Stress
« on: October 16, 2013, 02:56:32 pm »
Not if it's "Hammer Time".  8)

That reminds me of cramming for a test sometimes I would just take the book and hit my head with it.  :banghead:  Had to get it all in there somehow. lol

General Discussion / Re: Video Time
« on: October 16, 2013, 01:29:54 pm »
Boktai 3 Sabata's Counter Attack

I made this back when I beat the game, it took me about 5 years to master the game but 25 hours to beat it.  The English translation of it is awesome as is. lol

General Discussion / Re: Stress
« on: October 16, 2013, 01:11:15 pm »
Sometimes you just have to get out the hammer and say there is no turning back. lol

Am kidding I usually plan to get out the hammer but never make it that far at least not yet.

Site Talk / Re: Credits Section
« on: October 15, 2013, 08:47:30 pm »
I did notice that it is quite a long form, it could have a shorter version like for the 3 main contributors maybe. I'll look around but I'm not sure I know of a place that has anything like that off hand.   

Site Talk / Credits Section
« on: October 15, 2013, 06:39:40 am »
I've been wondering about the Credits Section, I know it's been there for awhile and some one usually updates it after a hack is approved but wouldn't it be easier to edit the credits while submitting your hack.  :banghead:

Maybe I wasn't clear I'm referring to the Credits section for hacks http://www.romhacking.net/hacks/1627/ I'm aware that you can click to edit it after your hack is approved but I was thinking that it is extra work on the staff, because it's modification has to be submitted too when I could have added that when I made my submission. It would be easy for me at least because I'm the only hacker. lol

I think some one should Hack the Football game Super High Impact for either SNES or Sega Genesis, and add some more modern teams in place the ones it has Like Europa, The Africa, and probably Vegas. With Like New England Minnesota or something.  I can't do it or I would go for it myself. For the SNES the graphics are totally compressed, the Sega version looks like the one that would be easier to do although some stuff is still compressed, I have never had any luck with hacking the SNES.

Anyway just had this Idea that I know is beyond my skills..

ROM Hacking Discussion / Abandon Akuma-kun - Makai no Wana Hack
« on: September 10, 2011, 10:07:12 pm »
Don't know if anyone noticed but my English hack is available on RHDN as an abandon project.


I wouldn't have posted this but found another file or rather a back up of a missing, lost RHDN topic, that explains what some stuff is in the game from Japanese to English. The topic is not here anymore I guess at least It doesn't come up when searching for it. Lucky for you I had backed up the text contents of most of it back when I was hacking the game it could be more useful in an actual translation than my own work.  Enjoy. I didn't remove the names of the poster's so well you can know who came up with what. 

I think the topic was lost back when romhacking.net went down due to a hacker or something, I don't remember when but it did happen once. If anyone wants there name removed from this they can say so here and it can be done.

Figure I would let people know about it before I just added it to my abandon project as an update. If no one remembers the topic was called "A Visual Translation Please".

Sorry, I didn't use any of it when I made my hack, all my work was original made up by my own interpretations of in game stuff.  Here it is the topic in a zip file for your convenience http://cl.ly/A1Fj/Visual.zip.  Best Regards.


Front Page News / Re: Translations: The Death of Crimson Nocturnal
« on: May 18, 2011, 12:04:21 pm »
tldr; quitting scene
I personally think The Death of Crimson Nocturnal death is a little suspicious. They have only done one translation.

for Nintendo DS that is a Big Accomplishment I'm sure it was a pain..   

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