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Messages - Fox Cunning

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Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
« on: September 27, 2021, 02:41:46 pm »

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Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
« on: August 09, 2021, 10:45:53 am »
Keep in mind that the pulse channel won't sound exactly like the original voices, it's just a frequency approximation ;D  But first I need to finish the music driver, then we'll see how that goes.

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Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
« on: August 09, 2021, 07:18:43 am »
sics: how cool, this new sound engine besides having better sound effects will also support voices?
At the moment we are not using the delta modulation channel (it's not impossible, but there are various technical reasons and time constraints).
However, Amilgi has an idea to simulate the voice tones using pulse waves, so we'll see how that works ;)

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Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
« on: August 04, 2021, 02:40:19 pm »
Amilgi must be lauded for the awesome arrangements, I just hope to do them justice in as few CPU cycles as possible ;D


That new ending graphics looks great by the way :thumbsup:

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Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
« on: August 03, 2021, 02:35:12 am »
Fox Cunning: great job, will there be voices in this game? :thumbsup:
Hey!
We are not using delta samples at the moment, however Amilgi is reworking all the sound effects, and there is a chance he can use the pulse channels to simulate the original voices, so stay tuned ;)

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Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
« on: August 02, 2021, 06:14:19 pm »
Hello everyone!

Upon request of the good sebastianangel, I have started working on the sound engine.

I have already reverse-engineered the original sound driver and made some small modifications to allow importing Amilgi's excellent arrangements; however I am still in a phase where I am considering whether it's worth salvaging the original driver or completely replacing it.

In the next few days I will hammer some volume automation features in it and see if it sounds decent enough to continue on that path.
It's not too bad so far, but the interaction between sound effects and music is a bit grindy at points, so we'll see.

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You should really check out the Redux version then, as it has completely revamped and fixed most of the glaring faults of the original.
Absolutely will do, thanks.

8
Looking forward to it as well! The cheap deaths and obscure "what do I do now" parts meant I could never play the original game through to the end.

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Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: March 11, 2021, 07:46:03 am »
The beta version is available https://www.romhacking.net/utilities/1588/
And pre-compiled packages are on my GitHub: https://github.com/FoxCunning/UE_Editor/releases

Being a very "hacky" tool, it's not the easiest to use ::) I should make tutorials for it.

It includes a built-in sound/music editor! Color me impressed.
I tried to make it as complete as I could ;D Instruments and music can be modified without external tools, although for creating music from scratch I'd suggest FamiStudio (my editor can import from that with just a few caveats).

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News Submissions / Re: ROM Hacks: Shadowrun 2058 - New Update!
« on: March 08, 2021, 04:14:04 pm »
Love this hack, I wasn't expecting a new update. Thanks man!

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Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: March 03, 2021, 09:55:56 am »
I've just published another Alpha release: https://github.com/FoxCunning/UE_Editor/releases
Mac OS and Linux packages will follow soon as I move to Beta.

All the editing features are there, some UI elements still need implementing or adjusting.

As I mentioned it's quite a complex piece of software, and I'd like to create a tutorial or two.
What would people prefer, video tutorials or hypertext with screenshots?


I'm excited for this Editor! I'd love one for Ultima IV for the Sega Master System! :)
The SMS version of Ultima IV was great and very close to the computer releases.
Hopefully someday I will have time to look into it too, or even better maybe someone with more experience on the platform will beat me to it ;)

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Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
« on: February 16, 2021, 06:06:38 pm »
I can't wait to give this a try and see how it plays. Judging by the screenshots, it's already looking better than I thought was possible!

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Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: February 16, 2021, 10:53:20 am »
I've added some "translator's tools". These are meant to allow the creation of custom mappings to expand the alphabet:




Also made an alpha release package for Windows: https://github.com/FoxCunning/UE_Editor/releases/
It may be buggy and there are still a few features left to implement, but it's becoming usable.

I understand it will be a complex tool to use, and I don't have the equipment or the voice to make video tutorials :( so you'll have to wait until I have time to write down a little manual.

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Personal Projects / Re: Ultima: Исход (РЭШ)
« on: February 11, 2021, 12:45:17 pm »
how to use this program?How do I open it?Maybe you need some program to run?Help!!

Hey! Thanks for checking this out.
Once I have implemented all basic features, I plan to make a nice executable packages for Windows, Linux and Mac OS.

For now you will need to use a Python interpreter.
Assuming you are using Windows, this is the one you need: https://www.python.org/downloads/release/python-387/

Once installed, you will need to run some commands to add a couple of necessary libraries:
python -m pip install -U Pillow
python -m pip install -U pyo

Now download the source code if you haven't already: https://github.com/FoxCunning/UE_Editor/archive/master.zip
Then on the command prompt go to the folder containing editor.py and run: python editor.py



If that's a lot of trouble don't worry: I shouldn't be too far from an alpha release.

15
Personal Projects / Re: BZK 6502 Disassembler
« on: February 10, 2021, 02:46:12 am »
That's one great little utility! I primarily use Mesen, which can also export CDL files. I'll let you know if it works with those too.

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Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: January 17, 2021, 02:45:06 pm »
Speaking of music, I'll start working on that after I've completed the Battlefield Map Editor.
Here's a preview of the current state:


January 22, 2021, 06:28:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
And finally an early screenshot of the Instrument Editor module :)

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This is looking great! :thumbsup: I wasn't a big fan of Zelda II, but I'd definitely play this hack.

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Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: January 15, 2021, 05:31:54 pm »
Hello!

I've been busy, so here are a few progress screenshots:


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Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: November 18, 2020, 12:26:23 pm »
And the spell editor module is now about ready: https://youtu.be/8PZtkaMwx4o

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Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: October 21, 2020, 06:44:20 am »
Indeed the focus is on Remastered hack support, but the editor will attempt to detect which ROM is loaded:


As you can see, some fields are disabled in the original ROM (i.e. primary attributes and second colour for character sprites).

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