You could always try The Spriters Resource.
I've actually started a page after our conversation. I just want to make sure what I upload is ok with the site devs so I don't get suspended or so
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You could always try The Spriters Resource.
Thank you It´s pretty much done, I'm just being super cautious in revising. I'll upload it to RH by the end of the week or early Monday.
Thank you Yeah, the series made it over here and it's fairly known and successful. Though as I said before, there's not really a demand for this translation - I took it up to get better at romhacking and to work on my pixel work in between my other translation projects. Just doing it for the love of language and translation, relly, and I like the idea of working on those with added constrains (technical, characters per line, formatting, etc.). In any case, given the language it might also be of interest to Brazilian players.
In related news, it seems the NA release introduced a formatting error that wasn't present in the Japanese version. When Mega Man faces Bass the second time in Wily's fortress and Bass orders Treble to attack, there's a dialogue prompt arrow printed outside and to the right of the dialog box:
I've tried several US Roms and they all have this issue whereas the JP one didn't even use a prompt arrow in this particular line. I'm assuming this was introduced by the official Capcom NA translation? In any case, I've fixed that - so it's an added bonus for the PT translation
Awesome! I had no idea they left out that particular detail with Bass dialogue.
He ya! first of all, just checked your work, and it does looks awesome! do you mind uploading the gifs with sonia and sally sprites someday? i would love to see sonia and sally without the genesis limitation (the pixelating) Sally looks so clean btw, keep up the good work! hope more ppl see it
Why would I want to do this?
I am sure I could convert the binary midi format into a human readable text format but why I would I am not sure. If it was for a game's custom engine then maybe but simple midi.
For everything else then leaving it as midi (or XM or MOD or whatever) and using all the various programs out there to view and edit sequenced music would surely be a far better choice
Update By: justin3009
This V4.0 is a complete and entirely new rewrite of the original Zero Project, thus separating itself from the original version and being more of a 'base' for any other future mods intended. While the general idea of Zero being fully playable is still the same, many other alterations have been added to distinguish itself from the original game and it's previous version.
The new version started back again in late 2017 to fix up many of the original issues and went even further to include many features that were intended from the beginning and then some. A few of the new features included are a new save/load game system, the Frog Armor being properly usable on land, the Black Armor actually doing something for Zero and New Game+!
This project is technically finished, but it may receive more updates or add-ons in the future. For now, with a ton of input from the community, hopefully this 'completes' Mega Man X3 much more than before!
RHDN Project Page
Hello everyone! I'm Davin, a ROM hacker and researcher who often researches data in Nintendo DS games and other consoles as well.
I've only just registered today, not sure exactly why I haven't registered years ago, but I'm now registered.
I also enjoy talking to people as well, so if you ever want to talk about anything, I'm always around.
It's really nice to meet you all!
Ese fix Checksum
I actually use HxD for hex editing.
As for the screen turning red, it's most likely the checksum. Whenever you make changes to a ROM, its internal checksum will mismatch the data chnges. Some emulators will bypass that, but others are very precious about it. There's a Sega Genesis/32X checksum fixer here at Romhacking.net, actually.
I can't help with changing music. However, SoR2 has nearly all its text visible and editable.
Here's some data with examples:Code: [Select]
OFFSETS // TEXT
5CE2: PRESS START BUTTON
5D1E: MUSIC @ YUZO KOSHIRO
646E: VERY EASY
FF73: Numbers from 00 to 99, I assume for the level countdowns
249A7: Intro text ("ONE YEAR AFTER THE BATTLE", etc.)
223EA: Credits (MAIN PLANNING, etc.)
In fact, it's this simple:
You don't need to dual boot (used to go under the name parallels on macs) and can instead use a virtual machine (mac folks seemed to really plump for vmware, everybody else until they need big boy toys tends to go for virtualbox). It will not have to delete anything to install that.
Compatibility layers like Wine and Cedega might get you somewhere but for ROM hacking purposes will come up short sooner rather than later.
All this said. Have you tried Beats of Rage or the various fan remakes? Those are often open source or more readily hacked, and usually play pretty well too.