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Messages - Cupcom5/NGKFlower

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1
Personal Projects / Re: Sally Acorn in SOR2 Update
« on: June 07, 2019, 04:10:59 pm »
You could always try The Spriters Resource.

I've actually started a page after our conversation. I just want to make sure what I upload is ok with the site devs so I don't get suspended or so

2
Personal Projects / Re: Mega Man 7 (SNES) - Portuguese Translation
« on: June 03, 2019, 09:06:06 pm »
:laugh: Thank you :) It´s pretty much done, I'm just being super cautious in revising. I'll upload it to RH by the end of the week or early Monday.

Thank you :) Yeah, the series made it over here and it's fairly known and successful. Though as I said before, there's not really a demand for this translation - I took it up to get better at romhacking and to work on my pixel work in between my other translation projects. Just doing it for the love of language and translation, relly, and I like the idea of working on those with added constrains (technical, characters per line, formatting, etc.). In any case, given the language it might also be of interest to Brazilian players.


In related news, it seems the NA release introduced a formatting error that wasn't present in the Japanese version. When Mega Man faces Bass the second time in Wily's fortress and Bass orders Treble to attack, there's a dialogue prompt arrow printed outside and to the right of the dialog box:


I've tried several US Roms and they all have this issue whereas the JP one didn't even use a prompt arrow in this particular line. I'm assuming this was introduced by the official Capcom NA translation? In any case, I've fixed that - so it's an added bonus for the PT translation :)



Awesome! I had no idea they left out that particular detail with Bass dialogue.




3
Personal Projects / Re: Sally Acorn in SOR2 Update
« on: June 03, 2019, 09:02:57 pm »
He ya! first of all, just checked your work, and it does looks awesome! do you mind uploading the gifs with sonia and sally sprites someday? i would love to see sonia and sally without the genesis limitation (the pixelating) Sally looks so clean btw, keep up the good work! hope more ppl see it :)

Thank you! I'll upload them to some sprite site or so sometime, I just haven't found any good sprite sites to upload them to.

I'm glad you enjoy them! :)

4
ROM Hacking Discussion / Re: Some interesting stuff.
« on: May 22, 2019, 08:26:29 pm »
Why would I want to do this?

I am sure I could convert the binary midi format into a human readable text format but why I would I am not sure. If it was for a game's custom engine then maybe but simple midi.
For everything else then leaving it as midi (or XM or MOD or whatever) and using all the various programs out there to view and edit sequenced music would surely be a far better choice

I agree, I guess this was the process that they had to go through in order to transfer their works into a game.

It's still kinda neat knowing what process was done in order to achieve this sort of stuff.  :)

5
Personal Projects / Re: Mega Man 7 (SNES) - Portuguese Translation
« on: May 22, 2019, 04:40:15 pm »
I don't speak portuguese or any other language other than English, but I think this is a really cool thing you're doing here. Idk if the Megaman series ever made it to Portugal, but it's still cool that players of the native can actually enjoy the game more fluently in the story this way.


Great work!


 :angel:

6
ROM Hacking Discussion / Some interesting stuff.
« on: May 22, 2019, 04:31:40 pm »
So last night I was looking up some composers that did the Ninja Warriors Again and SNES Power Rangers: The Movie OST. I know that does not have anything to do with what's going on hackwise, but I seen that one of the composers, Iku Mizutani makes his music into MIDI files and convert it into text to put in the video games through the sound engine.

(I'll put the links below of what I'm trying to  bring up)

Im sure the professional programmers here probably knows that in the hacking world, but I thought it would be still fun to share the minor discovery here. I also wish that these sound engines were downloadable for us to play with and such.

Anyhow, with this information I was wondering if any professional programmers may know how to do this sort of thing with the music to .txt file; I did find a site that allows you to convert any file into .txt but I'm currently still learning of all of this stuff as I speak.


Any help/tips/suggestions would be great knowledge for me.



http://www.vgmpf.com/Wiki/index.php/Iku_Mizutani

http://gdri.smspower.org/wiki/index.php/Mega_Drive/Genesis_Sound_Engine_List

http://flashmusicgames.com/midi/mid2txt.php

7
Personal Projects / Sally Acorn in SOR2 Update
« on: May 18, 2019, 01:12:50 am »
So far the Streets of Rage hacks are the only thing I've been able to understand when it comes to hacking, but hopefully in the future I'll be able to learn about other consoles and other video games. For now, I think it might be better to stick with what I know for the time being.

So for the past month or two, I've been working on adding Sally Acorn in SOR2 like with the Sonia one I did. If all goes well I can add her to replace Axel in the Sonia  SORmod.

Her outfit is a mixture of both classic and modern Archie Comic versions of her. I've been working on her sprites from time to time and I plan on updating the Idle one from a glitch in one of her ankle.

I wanted to share some with you guys for what to expect.

I hope I can learn to replace the music in the games or at least (probably the most efficient) ask a professional to change them.

Anyways, here are a few sprites that I've finished.


https://art.ngfiles.com/images/877000/877531_ngkflower_sor-sally-walk.gif?f1555395872

https://blogimg.ngfiles.com/15000/iu_15497_4046260.gif

8

Update By: justin3009

This V4.0 is a complete and entirely new rewrite of the original Zero Project, thus separating itself from the original version and being more of a 'base' for any other future mods intended. While the general idea of Zero being fully playable is still the same, many other alterations have been added to distinguish itself from the original game and it's previous version.

The new version started back again in late 2017 to fix up many of the original issues and went even further to include many features that were intended from the beginning and then some. A few of the new features included are a new save/load game system, the Frog Armor being properly usable on land, the Black Armor actually doing something for Zero and New Game+!

This project is technically finished, but it may receive more updates or add-ons in the future. For now, with a ton of input from the community, hopefully this 'completes' Mega Man X3 much more than before!

RHDN Project Page

Relevant Link

I will definitely give this a shot, I do love the MM series in general, even if some stages drive me nuts. lol

I know a lot of work and hours was put into this. Can't wait to try it.

9
Newcomer's Board / Re: Introduction Topic
« on: May 07, 2019, 01:26:11 am »
Hello everyone! I'm Davin, a ROM hacker and researcher who often researches data in Nintendo DS games and other consoles as well.

I've only just registered today, not sure exactly why I haven't registered years ago, but I'm now registered.

I also enjoy talking to people as well, so if you ever want to talk about anything, I'm always around.

It's really nice to meet you all!

Hey, Nice to meet you! I'm kind of new here as well, but i've been trying to learn all I can about hacking/programing.

10
Ese fix Checksum

The best

https://www.romhacking.net/utilities/342/

Success,
Nelson


Thank you. I am so new to all of this, so I'm trying to learn as much as I can.

11
I actually use HxD for hex editing.

As for the screen turning red, it's most likely the checksum. Whenever you make changes to a ROM, its internal checksum will mismatch the data chnges. Some emulators will bypass that, but others are very precious about it. There's a Sega Genesis/32X checksum fixer here at Romhacking.net, actually.

do you by any chance know what it's called?

EDIT: Nevermind I found it

12
I can't help with changing music. However, SoR2 has nearly all its text visible and editable.



Here's some data with examples:

Code: [Select]
OFFSETS  // TEXT

5CE2: PRESS START BUTTON
5D1E: MUSIC @ YUZO KOSHIRO

646E: VERY EASY
      EASY
      NORMAL
      HARD
      HARDEST
      MANIA


FF73: Numbers from 00 to 99, I assume for the level countdowns

249A7: Intro text ("ONE YEAR AFTER THE BATTLE", etc.)

223EA: Credits (MAIN PLANNING, etc.)

In fact, it's this simple:


Are you by any chance using Hexecute? I recently stumbled across it, so I know only a little of it. That is comforting to know that the text is easy to change. I have tried 3 times by changing and by following the example you shown in the pic and video, and when I try to play the rom it turns red as an error.

Am I doing something Wrong? :/

13

You don't need to dual boot (used to go under the name parallels on macs) and can instead use a virtual machine (mac folks seemed to really plump for vmware, everybody else until they need big boy toys tends to go for virtualbox). It will not have to delete anything to install that.

Compatibility layers like Wine and Cedega might get you somewhere but for ROM hacking purposes will come up short sooner rather than later.

All this said. Have you tried Beats of Rage or the various fan remakes? Those are often open source or more readily hacked, and usually play pretty well too.

Hmm, I never heard of VMware, but I will definitely look into it. yeah I got my mac from college when I was doing animation classes, and I have been thinking of Beats or Rage, but some of the stuff I found seemed really confusing. I'll look into it some more.

Yuzo Koshiro is legend when it comes to this stuff, and here I am being a noob. lol

Thank you.

14
Last Godzilla game I've played was Godzilla: Destroy all monsters Melee on Gamecube.

I even played it back then on NES, I'll definitely give this a try :)

15
Gaming Discussion / Re: Good PS4 Games to pick up early on?
« on: April 26, 2019, 08:49:57 pm »
If you like RPGs, there's a few MMORPGs I know of: "Tera" and "Onigiri"

But if you like some action adventure type games, there the RE franchise, Tomb Raider, Monster Hunter, Digimon.

Hope this helps.

16
I know that it requires some skill with this, but I would be very willing to learn if I knew how.

I've been wanting to this sort of thing for a while, but I have no idea where to start.

Another thing is that most of the hacking tools needed are ONLY for windows, and I have a Mac.

I have tried that half windows-half mac thing before, but it mentioned something about taking or deleting most of my files in order to install it, so I left it alone and stuck with Wineskin. SORPancake 2 and 3 works fine on my mac without Wineskin, so I use that at any will/time.

The only problem is that some of those windows tools for hacking does not work period for the wineskin, maybe I'm doing something wrong. :(

I'm more of a visual learner, but any kind of help would be great.

17
Newcomer's Board / Re: Introduction Topic
« on: April 25, 2019, 02:55:06 am »
Hi everyone,

I'm Cupcom5/NGKFlower, I'm a composer, artist and animator. I'm an old school gamer by emulations and my old consoles I still have in my room collected in dust. lol


I've always wanted to join a hacking community to put my animations to use, but I just suck at programming. although I'm good at basic math, Algebra and up were my downfalls, also from my research, Programming has LOTS of numbers involved. :/


Another thing is I'm not utterly used to the whole social community stuff like forums and all, I used to back in high school, but I guess I'm just a little nervous. :O


I still want to learn though! I'm hoping that I could learn as much as I can from the professionals here and make some new online friends as well.


Thanks for giving me the chance to be on this site. :)

Take care of yourselves.

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