I've been following this thread but only decided to post now. First of all, thank you for the good work, Chaos Rush. I just played a bit of the new FF3 translation and casually compared some of the lines with the Japanese originals. Everything seems to be on spot, and that's how I think translations should be: with accuracy and professionalism above all else. I think you're very qualified to take on any of the 6 original games.
Personally when playing through a series for the first time, I like to play a game in its original form rather than a remake so than I can see how its gameplay, graphics, and presentation evolved. Going from GBA/PSP FF2 to NES FF3 is a little strange to me, because then FF3 isn’t really much of an upgrade. Likewise going from DS FF4 to SNES FF5 is just as strange to me. Of course, once I’ve beaten a game in its original form then I’ll play the remake so I can appreciate the updates it offers.
For example, going from NES FF1 to NES FF2 you get to see how FF2 improved on these areas:
* improved battle HUD with new sliding menu
* expanded battle backgrounds a teeny tiny bit
* final boss actually has its own music
* an improved text engine with line scrolling within text boxes
* a much more character-driven story with twice the dialogue
Sure, the remake versions of FF1 already offer all of that, but then going from remake FF1 to remake FF2, FF2 suddenly upgrades a lot less to FF1.
Likewise, going from NES FF2 to NES FF3 you get:
* the classic “big blue bar at bottom” battle HUD is established for the first time
* improvements to battle HUD in general, such as the ability to view your entire inventory
* auto-targeting is added
* bosses now have boss music too, not just final boss
* major improvements to menus all-around, the original FF3 established the basic menu layout used from FF3-FF9
Again, you lose all these things when going from remake FF2 to either version of FF3, since then FF2 would already have all of these improvements, making FF3 suddenly offer a lot less that’s new.
I think you’d be missing the point of doing a FF1 translation, to be honest. Sounds like what you’re looking for is a title screen patch for FFR or GFF.
The whole point of translating the Famicom version of FF1 is so that people who want to play the original game with all of its original quirks intact can play it as it is. My projects aren’t “definitive edition” hacks, they’re just plain and simple translations with no gameplay alterations whatsoever. I would have no idea what kind of “addendum” I would do to a complete hack like FFR or GFF.
Couldn't agree more. And that's one of the reasons I opted to play through the original DQ1~4 (Famicom) titles in chronological order. It was a very satisfying experience, as I could enjoy all the little updates each subsequent title added (especially every newly added monster, which are among my favorite things in those games). This is the only way you can appreciate a series' evolution to the fullest.
On the note of bugfixes, I agree that any of them should be strictly
optional. Unlike some people are claiming, I don't think the original FF1 (even in its pristine bugged state) is unplayable by any stretch of imagination. Even the original Dragon Quest (DQ1 not DW1), which was released 1 year earlier in a 64kb ROM, isn't unplayable. For anyone who thinks FF1 is really that bad, try to play something like Hoshi wo miru Hito.
That's all I wanted to say. Not sure if I will post much anymore after this, unless if there's something else I really want to add. Chaos Rush, just follow Da_GPer's advice and keep doing what you're doing. It's great stuff, really.