Speaking of Probotector/Contra...
I would love to play this:Classic Castlevania - Run 'n Gun
The idea is to completely disable the whip attack and instead map the main attack button to subweapons, without having to press "UP" at the same time (though naturally they wouldn't be "sub"weapons anymore
You would start with the most standard projectile weapon (e.g. the knives) and you'd have unlimited hearts.There would still be other weapons to collect (but no whip upgrades, since they wouldn't serve any purpose). Maybe, the amount of damage the weapons deal should be slightly reduced, so the games would not become too easy.
I suppose this would work for most Classicvania games like:
- NES trilogy (at least 1 and 3)
- Belmont's Revenge (Game Boy)
- Dracula X/Vampire's Kiss (SNES) - though without super moves ("item crash"), since that would be too overpowered
- Rondo of Blood (TG16) - like Dracula X with super moves disabled
- Bloodlines (Mega Drive/Genesis) - again no super moves
- Chronicles (PS1, X68k)
Super Castlevania IV would be impossible to finish without the whip (you need it to swing across some sections in the game - though these could be probably be cut?). And Legends has some incredibly powerful special attacks, some which might make the game way too easy, if you had unlimited supply of those. So at least some of these would need to be disabled, I guess.
Another variant of this could be a Survival mode
Basically it's the same as above, but you would start with a reasonably limited amount of hearts - not a ton of them, but enough that the game remains beatable (you should not have to play perfectly). Of course the hearts you can collect within a stage remain. Super weapons could stay, offering a further risk/reward component. This definitely requires some extensive playtesting so the difficulty is challenging yet balanced.