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Messages - GyaragaX

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Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: November 19, 2018, 01:17:01 pm »
I dig it. You've seen me around in chat. Let me know if there's anything I can do to help. :)

ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: September 29, 2018, 02:44:01 pm »
Hey, no problem @DarkSamus993. You take care of yourself. That's the most important thing. Thank you for letting us know what's up. Please don't hesitate to ask for any help.

ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: September 29, 2018, 02:06:16 pm »
I don't know what happened to this project, me along with other members were working on it, then everything got quiet.

I have also been wondering what's going on with this project. It seemed very far along. I tried to post here a while back, offering help, and inquiring about how the music tracks were being handled, but I guess since the thread had been quiet for a while, my message was not approved. I sent everyone who had worked on it a message. Shadowhazard said fireWSP would get in touch, but I never heard back from anyone else.

Anybody with any insight into the current status, if you're alive, would you mind posting an update with where things stand or what needs to be done? I did a couple MSU-1 music packs, and was able to test out the MSU patch with one of the graphics uncensoring builds, which was pretty rad.

Newcomer's Board / Re: Introduction Topic
« on: August 19, 2018, 07:27:51 pm »
Hey there. Have been using RHDN for years, but relatively new to the forums. I've been making some pcm music packs for MSU-1 SNES games on Zeldix.

So far, posting here seems a little hit and miss. I made my first post patch submission in March, my first forum comment in April. Each comment that I've made, it has had to be approved by a moderator before it can show up. Is there a way to raise my ranking so I can just converse without having to wait for approval? It seems a little self defeating if the only way to get out from under that is just to post more, but I feel discouraged if I do post, due to the restriction. I don't know what I have to do.

Yesterday I made a comment in this thread for the Wolfenstein 3D Uncut project. It's been quiet in that thread for a while (over 60 days), so I was greeted with the "Unless you're sure you want to reply..." message, but that is, as far as I can tell, the one place where that conversation has been happening. I realize it's a rule of thumb not to resurrect old threads, but the last active activity was in June, not that long ago, so, yes, I was sure I wanted to reply. I wanted to see what the project status is, as I don't know how else to get in contact with all the people involved, and see if I could help. I commented, awaited approval, and I guess my post wasn't approved, because a while later, it just vanished. I didn't get a notification, or anything. I'm not sure what happened there, or what I should have done differently.

So, since that route did not work, I sent a PM to all the active participants in the Wolfenstein Uncut project. But when I look in "Sent Items" it does not show that I sent anything, so I don't know if it actually went out, or if, as a Newbie status, I can't send PMs.

Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: July 20, 2018, 06:53:27 pm »
Great. I only have the first FMV, but I'll get started on playing through with the new patch.

For the 2 missing FMVs from the Steam release what do you plan on using for the source? Anything different with the way you'll handle the conversion on those?

Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: July 10, 2018, 03:50:57 pm »
Good to hear, Qwerty. Let us know if and when you could use some help testing. Glad you're still keeping this alive. I know you've got plenty of other stuff on your plate.

Say, whatever happened to the missing FMVs in the re-release? Anybody ever find them, or come up with a workable solution?

Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: May 08, 2018, 12:21:16 am »
@SandmanLobo msupcm++ supports WAV files. As long as the tracks are named properly, if the tracks are identical, same waveforms in the same time and place, other than the method of encoding, that should work. If there's any variance, like amount of silence leading the tracks, that would throw it off. Try it, and see.

You can use qwerty's pcm audio plugin to play back your tracks and see if they loop and fade properly, and such.

Personal Projects / Re: Chrono Trigger MSU-1 (with FMV\'s)
« on: April 24, 2018, 08:38:54 pm »
I'm finally getting around to playing this and testing this out. I've been anticipating your work on this since I first took notice of the project in 2016, and it was the reason I got an SD2SNES to begin with. When I first started following the project, the intro FMV wasn't posted without being in the closed beta, and I remember having some difficulty trying to figure out how to convert the Blake Robinson symphony, which I've had since then, but yesterday, I converted it and patched it up. Everything is working as it should.

I'll play through, and note any bugs that stand out. I'll hit you up when I get through to the the Proto Dome.

April 26, 2018, 05:39:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I've been playing through and testing things out. I have a save here outside the Proto Dome. So far, I haven't run into any glaring bugs, but I may have to go back through and watch for any of the specific cases, like some of the instances skins4thewin listed and see if they are repeatable.

I had been playing with the Blake Robinson symphony, but swapped out for Dracula9AntiChapel's once I got to 2300AD. I think I prefer Dracula's tracks for actually playing with the game, more like the original, just enhanced quality.

I'd love to be able to to test out the rest of the work in progress FMVs, if I could. I'll continue to note anything I come across that's out of sorts, and report back. Really looking forward to the eventual completion of the project, and happy to do what I can to contribute.

Once all is said and done, if this could be combined with Chronosplit's bugfix, I think this'll be the definitive version of the game.

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