The shuffling around of kings to different worlds is something I really don't like at all and think that's going to far and has no basis in artworks as far as I know.
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Canoe might be too inaccurate (strict) to emulate blending. But try some more.
Dragon Knight 4 (1016 or 1068) -- menu cursor
Lufia II (1016 or 1068) -- rally, zap
Fixing shaking would auto-fix bubble glitch. Fixing shaking isn't working and there's nearly no alternates other than mode4 pid.
Rudra no Hihou (Japan) (1016)
1) battle line glitch (spells, items)
2) dying boss
Fixing gradient would require converting menus to mode1-512 (Kirby 3 hires). Canoe is too stubborn about mode5 problems.
Here's the Rudra save Zimgief posted last page:
"here is a savefile : https://www.sendspace.com/file/xx9ent (load the second slot).
You just have to go up. During the boss fight, cast WEAK on the boss, POWERUP two times, then CRITICAL on Riza, then put Riza on the front row (Y button) and attack. (Heal if necessary.) The boss should die in no time."
I'm currently playing Rockman & Forte without a translation patch via Canoe there's some noticeable slowdown in Ground Man's stage right at the beginning it also might be in the rest of the stage since it's some sand waterfall things are in the stage that are causing the slowdown.
I've already confirmed this doesn't happen with the 3DS VC with an inject
I mentioned this up above but that's the way Canoe works, every game with an ingame save will get overwritten if you load a savestate.
Just a curiosity. I uploaded a Mario RPG rom with a patch (pal button colors hack) and the game was overwritten the savestates every time I loaded one of them, even if I didn’t save the game previously. Then, I tried to upload a Mario RPG rom without the patch and the save issue was there still (so the patch wasn’t the problem). Even if you started a gameplay save ingame, the save was overwritten. I didn’t know if this was a ingame save or a suspended point problem. I tried different roms of the same game and the problem persisted. I used a sfrom to sfc tool converter (I wanted to apply the patch to the stock game but I first needed convert this one to sfc) and the problem was there yet. Finally, I applied the patch to the original Mario RPG game (the stock one, with sfrom extension) using the darkakuma’s sfrom tool and… surprise!! The strange savestate issue was solved and the patch worked fine. I reversed the process, using the sfrom tool to convert sfc to sfrom and the problem came back. With hakchi2? The same bad result. In summary, the saves only work properly in the original stock game of Mario RPG, while a Mario RPG rom converted to sfrom through hakchi2 or darkakuma’s sfrom tool has save issues ever. Im not a hacker, just a gamer, I comment this case if may be help you to fix other games with save issues. If you want to test it, get a Mario RPG rom and create a suspended point even before an in game save (you can do that before the first battle against Bowser). In the main menu, you’ll see the messege “If you continue from this suspended point, your game’s save data will be overwritten” again, again and again.
*By the way, any progress with games like Lufia 2, Eartworm Jim 2 or ActRaiser 2? I’m testing Lufia 2 to find some more battle graphics issues. I’ll notify you if I find them.
I think the sram issue was fixed by switching from ID A410 to 9C10, wasn't it?
Yeah, 07 should be totally fine.
The SRAM issue was fixed by switching IDs, so that's also fixed with 0000.
Oh yeah, the list still says that Crimson Echoes has issues, but Sluffy's latest patch is working great.
I have not encountered any issues.