It turned out to be harder than FUCK because the stupid bastard didn't know what he was doing, and probably didn't take the time to playtest it properly.
I think the problem may have been too much
playtesting, so the game becomes easy to the playtesters. I also believe this is why hacks end up being "STOOPID HARD" in themselves.
I wrote a
wall of text covering different aspects of hard
(I would categorize Batman in the first one):Frustrating
These games usually aren't really hard, the obstacles are just so annoying you can't concentrate well enough to get through said obstacles, usu. because you have to keep repeating the same parts of levels you beat 100 times in a row but can't beat the next part on your first, second, third, or even tenth try.
-Ghosts 'n Goblins (man, you have to beat that freakin' thing twice, freakin' Crapcom! Plus, it wasn't even developed by them. Outsourcing can be a bad thing)
-Perfect Dark (there, I said it!)
-Star Fox (Why am I the only one who had trouble with this? Beating this game was a serious miracle because I was down to my last life after losing countless others on Andross & suddenly I "lucked out" at the very last shred of hope)
-Street Fighter 2010: The Final Fight (I can't believe I actually had to use Game Genie to beat this game!)
-Super Mario Bros. 2: This is not Super Mario Bros. 2 USAChallenging
These are what all "hard games" are aspiring to be, with a lower-than-usual level of head-inducing trauma, these gems stand out far from the crowd... very, very far
-Super CMeticulous Memorizing of Repetitive Pattern Guesses (MMORPG)
These are the games you will not beat the first time around, either because you simply won't know what obstacle is going to happen next in time to sufficiently avoid it, or because you're too dumb to use the 'pause' button as a lifeline (hey, it's all fair game):
-Donkey Kong Country (to a lesser extent)
-Back to the Future (DeLorean part - I think, unless the cracks in the street are placed at random)
By the way, nice to see the "someone has Ninja'd you" warning again.
Edit: I forgot one more!Glitches!
These games are not hard: they're nearly impossible, if not impossible, to humanly beat usu. because some mofo decided to "tweak" the physics without running one last final playthrough... or only running one last final playthrough. We have:
-Action 52 ( I haven't even played through half these games yet because some of them won't even let me "jump" right, or start up)
-Battletoads on 2 players (someone once said he beat Battletoads on 2 players...)