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Messages - emask

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News Submissions / Re: ROM Hacks: James Bond 007 Meets SMB1
« on: July 02, 2017, 02:11:14 am »
i enjoyed playing this hack though I did not get as far as i would of hoped ha

Really appreciate the review and you checking it out.  I will be checking all of your stuff out thoroughly soon.  Can't wait! 

Mushrooms Are Forever
The Koopa Who Loved Me.
License to Squish
From Beanbean Kingdom With Love
The Man With the Spiny Shell
For Your 'Stache Only

I'm not sorry.

Nor should you be!

Your puns are way better than my sorry attempts at naming levels/the game.  Thanks for checking it out.  First hack, had a blast doing it!

Newcomer's Board / Re: Introduction Topic
« on: June 28, 2017, 03:33:43 pm »
Joined recently but have been a longtime fan of what goes on here.

First attempted any sort or ROM hacking as a kid.  I don't do it much now, but certainly enjoy playing people's creations.  Recently found and shared my first hack from when I was a kid.  Looking forward to learning more from the awesome folk here and hopefully will attempt another project one day!  ...I'm looking at you SMB1 music...

Favourite game is OOT and MM--say what you will!  Huge Zelda fan (mostly of the older games), and I know I'm not alone in that respect.  To be honest, I haven't played many new games as my passions have drifted towards music over the years.  Nevertheless I like to be surprised by games that are different--Portal blew me away. 

I miss the N64 and GCN days.  There are great new games for sure, I'm just way behind the times.  I also miss games that don't hold your hand the whole way through, or have a somewhat cruel arcade feel to them.  To me, multiplayer is sitting beside your friends on the couch screaming together during a round of Melee, or GoldenEye 64. 

Thanks for being here RHDN!



Thanks!  For anyone interested, game link is in sig.

This was my first attempt at any sort of ROM hacking as a kid.  Somethings I'd do different now, but I'm a bit nostalgic about it and get a kick out of it.   

Thanks again for all your help with the fireballs! 


ps, if any rules are being broken by sharing a link in my sig, please let me know and I will remove it.

June 30, 2017, 03:10:06 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Last time I post on this topic, my apologies. 

But I just wanted to let anyone interested know I accidentally uploaded the wrong/old file, but have since re-uploaded.  Version 2.0 should be good to go as of now.  So if you downloaded the hack before tonight, you have an old version.  My bad.


that is a good point. Its one reason i never used straight shooting fireballs. but no worries, change 0061F0 b to fc. it shoots straight but at a slight angel downward and it also bounces of the ground like a ricochet ideal for your bullet situation. so change those two and you should yield desired results. Without asm. if not learn asm.

Downloaded another emulator and followed your instructions, worked great! 

Big thanks again.  I must have a different ROM version from you as the codes are a bit different on mine.  61E0 and 61F0 were all good, but to make the fireballs straight for example, I needed to change 1C to 15.  I'm super grateful for your help, and I discovered some neat little tricks by changing the wrong sections--changing 20 to 15 causes instant firey death for example.

Again, thanks everyone for your help.  Finally changed something I've always wanted to, but never thought much of until recently.  Maybe the music will also change one day...

Oh, and thanks for the code for that slight downwards angle, super helpful and makes straight-ish fireballs much more effective.  I'll be sharing the game soon if anyone's interested.  Playing it gives me a bit of nostalgia from when I first heard about smb utility and the hours of fun spent on the kids get spoiled with Mario Maker.   

Thanks all!


Thank you very much for the detailed response.  Any emulator suggestions?  Ideally I'd like to use the one you're using.  Very much appreciate the assistance.


Thanks for the tips!  Yeah, found that link too, but unfortunately I didn't get very far with it.  Also good point about the fireballs shooting straight and missing enemies.  I think I'll give Teeporage777's angle shot a try.


Thanks!  I have much to learn.  I only ever worked a bit on pokemon and smb1 as a kid.  When I found my old files recently it kind of rekindled the fire and I discovered a whole bunch of great hacks have come out since the last time I was working on anything years ago.  I think I'll do some more reading and eventually take a stab at the music one day.

Thanks everyone!  I'm going to give your suggestions a shot when I get some free time in the next couple weeks. 


Recently found my first complete hack of SMB1 that I made as a kid.  I'd like to share it here soon, but always wanted to make Mario's Fireballs shoot straight.  I'm new to Hex and am hoping to accomplish this with Translhextion.   

I found a topic regarding this on RHDN, but the links wouldn't work (for SMBar, or Straight Shooting utilities).  There was a link:

to the ROM map of SMB1, but being new to hex, I'm not sure how to even find these values in Translhextion.  When I search, no strings are found.  Along the left side of Translhextion, the numbers start with '0000' not '0x00'.  I can't find any values in Translhextion matching those mentioned in the link above.

Apologies if this is an extremely n00bie question, but after reading some of the intro topics on hex, I'm still confused.  All I'd like to do is find and be able to change whatever value(s) is(are) required to make Mario's fireballs shoot straight ahead--any assistance is greatly appreciated!

For what it's worth, the game is basically SMB1 changed into a James Bond game where you run, jump, and shoot around as 007.  Hack is complete, aside from the music which I might try and tackle one day after I learn some hex...Would love to put the Bond theme in the game someday.


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