Finally, after all this time, I finished making what seems to be the perfect overworld for this hack!
To balance the overworld as much as I could I hid about the same amount of hidden rupees, shops, door repairs (way less than the original actually), and gambling games as there are in the original. Often when hacks stray from the original balance it can get/seem uninspired at times. For instance, in The Legend of Link ROM hack, since the overworld was just a mirrored Link's Awakening map, all shops and places from Link's awakening that were originally unique, were replaced with an excessive amount of duplicate shops. That made me just assume every new building I saw was a shop, and I was right.
Back to the point though, I wrote down a huge docs file with rules I followed when making the world, and I think it turned out well !
All I'm trying to say is that you won't get bored in this overworld.
ABOUT HEART PIECES, I hid exactly 20 in the overworld, 3 are hidden in each dungeon, with the 4th dungeon piece always being gotten after defeating the dungeon boss.
So you start with 3 heart containers, every dungeon has 4 pieces total (except Lv9) and the overworld has 20 pieces making 5 more heart containers in total. Exactly enough heart pieces to get 16 containers.
Don't worry... if you're vigilant you will spot the cracked walls and the slightly different trees.
There are also many spots that utilize the bracelet and ladder for secrets, even the ocarina so you can walk on water..... I added a couple extra raft spots too, because let's face it the raft is underused.
There are enemies unique to certain areas, such as whirlwind enemies. They are only on the Ice mountain, if you get caught in one you'll be blown back to the bottom of the mountain. (Can come in handy though!)
In the Lava area, there are red bubbles, so if you touch one you'll be forced to visit a fairy. Adds more dodging to that area. That's the thing, you can explore any part of this world first. Any dungeon you find early you can beat if you wan't but it will be difficult if you explore a more dangerous area first, You can play any style, hard areas first for the challenge, or slowly build up strength to take on the more difficult dungeons.
Oh yeah in the underwater area there are armos that are already awakened that chase you at fast speeds, every other underwater enemy is a slow type because they are underwater.
I even am trying to change the music currently too, it's very tedious.
Let me know what you guys think, please give me more ideas! All I gotta do left is create the rest of quest 1 dungeons then I'll need some beta testers! It's happening soon guys, thank the Coronavirus for this opportunity of so much free time. Can't work or go to high school... (Hope Covid ends soon... )
Seems like good ideas.