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Messages - szemigi

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1
Personal Projects / Re: Commander Keen translation(s)
« on: October 14, 2018, 08:00:04 pm »
If the Commander Keen developers are community friendly enough to have released full source codes for earlier games and attempted to do so for later ones, then romhacking.net should be in the clear for this one.

Well, as far as I correctly remember, the creator of Commander Keen, Tom Hall left Id Software and thus, the rights of Keen ceased, that's why the source code couldn't be released apparently.
That's why Keen 7-9 (The Universe is Toast trilogy) was never released either as Tom must get the rights back to make other Keen games again.

2
Personal Projects / Re: Commander Keen translation(s)
« on: October 12, 2018, 05:24:10 am »
According to the site, in PC translation case exceptions can be taken (for example Commander Keen here).
And there are a lots of other website that is for PC game mods.

3
Personal Projects / Re: Commander Keen translation(s)
« on: October 11, 2018, 09:23:53 am »
PC mods are actually out of scope here.

4
Personal Projects / Re: Commander Keen translation(s)
« on: October 09, 2018, 05:52:00 pm »
Translations may be already done over in the site's forums, wouldn't hurt to check first.

I'm afraid no translation(s) for CloneKeenPlus. Besides, you can also move texts in Keen as well, so you can have longer texts to let you know.

5
Personal Projects / Re: Commander Keen translation(s)
« on: October 09, 2018, 10:07:41 am »
Keen Dreams source code exits only officially. For the other episodes there's no source code.

6
Personal Projects / Re: Commander Keen translation(s)
« on: October 09, 2018, 05:02:36 am »
Just to let you know, somebody tries to translate it to Japanese (?).

7
Personal Projects / Re: Commander Keen translation(s)
« on: October 08, 2018, 06:00:47 pm »
Er... into which language? You're asking the question in English, but you specialise in Hungarian translations... I don't really understand the question.

I meant any translations and I didn't specialise in Hungarian translations at all.

8
Personal Projects / Commander Keen translation(s)
« on: October 08, 2018, 02:38:20 pm »
Well, I think you must have been known the 8-year old genius, Commander Keen.
But I don't know if there are audiences for the game here (especially for the translation).

Vote now! You have a week to do that. Decide whether Keen translations are needed or should be submitted here.

9
ROM Hacking Discussion / Re: SMB1: Changing the text colour
« on: September 07, 2018, 09:02:55 am »
I'd go with the option of changing the text colour pointers instead of the default pipe palette pointer if you have no other choice, but this is still beyond my (ASM) skill set.

If you can do it, so that I can really change the text colours for each screen, I can wait. It would also be good for other modders as well. That's why I especially asked for this.

10
ROM Hacking Discussion / SMB1: Changing the text colour
« on: September 06, 2018, 08:54:48 pm »
In SMB2J, this

"Peace is paved
With kingdom saved
Hurrah to Mario
Our only hero
This ends your trip
Of a long friendship"

text has blue and orange colours.


Question: How can I modify the text colour in SMB1 like that? Like I want green text and red text for example (for the ending text, etc.)

Tell me!

11
Personal Projects / Super Mario Bros. Gold Edition Side C (bonus)
« on: April 07, 2018, 10:59:57 am »
Hey, after months I present you my in-progress work, which is Side C of SMB Gold Edition. :)

Meet the new player:
https://youtu.be/_Gop3YHuSbM


12
Personal Projects / Re: Uncle Mario Bros.
« on: March 23, 2018, 06:36:21 pm »
Interesting. It was so familiar, that's why I didn't believe my eyes.

13
Personal Projects / Re: Uncle Mario Bros.
« on: March 23, 2018, 10:53:53 am »
Also, it seems the sprite and level styles (like the island/cannon one) was taken from my SMB Gold Edition hack.

14
ROM Hacking Discussion / Re: Mortal Kombat 1 SNES hacking
« on: March 15, 2018, 07:44:21 am »
I get what you mean.

15
ROM Hacking Discussion / Re: Mortal Kombat 1 SNES hacking
« on: March 14, 2018, 06:09:16 pm »
How do you make asset for Reptile to be playable? Tell me.

16
ROM Hacking Discussion / Re: Mortal Kombat 1 SNES hacking
« on: March 14, 2018, 05:19:53 pm »
I mean where can I find the hex values for:

- the select screen character portraits (on select screen/on BATTLE PLAN)
- the palette of the characters
- the names (on the lifebar)

Are these possible to change or it requires ASM knowledge?

17
ROM Hacking Discussion / Mortal Kombat 1 SNES hacking
« on: March 14, 2018, 04:55:44 pm »
Hello!

Let's suppose I wanna make MK1 Snes hack, where Reptile is selectable on the select screen (replacing the dragon symbol between Kano and Sub-Zero), but I don't know how to make it.

Is it only possible with ASM knowledge?

18
ROM Hacking Discussion / Fceux 2.2.3 problem (maybe?)
« on: March 09, 2018, 05:45:12 pm »
Hey, I'm using Fceux 2.2.3 and after I modificated a Famicom ROM file (like letter graphic or something elses besides graphics, I cannot see the graphic changes in the PPU. I used YY-Chr and I pressed +1 to correct the set of the graphics. What can I do? Because earlier Fceux doesn't do this!

19
Gaming Discussion / Clu Clu Land - Player 2 name?
« on: March 06, 2018, 11:51:40 am »
Does anybody know what's the name of the second player in Clu Clu Land? I know the red fish is Bubbles. And the green? Somebody help me.

20
ROM Hacking Discussion / Re: Super Mario Bros. NES: replacing characters
« on: February 28, 2018, 02:33:15 pm »
Well, I wanna replace it with an other creature, for example the Red stopped Koopa Troopa with a black Hammer Bro. How can I do that?

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