Do you have a basic outline of what types of weapons tend to act in what way? Like Hammers hit fewer times but are more accurate, swords are generic, axes can hit more frequently for crits, etc. Having that kind of information in the readme could help ease people in before you actually get to the process of writing the equipment guide.
I need to get to Melmond to see how you dealt with the Iron Armor. That's always been a questionable piece of armor. It raises your defense a lot, but lowers your evade right before a lot of enemies start to do nasty things on hit. Fucking Cockatrices. Speaking of enemies with nasty abilities, Goblin Guards (or whatever the blue ones are called) are nasty in large groups. Works well. Makes prioritizing them a lot more urgent.
July 30, 2018, 03:38:01 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Suggestion: Use some of the Soul of Chaos (or whatever they call them) dungeons as sub dungeons inside the elemental dungeons. For example: Take two floors from the Earth dungeon and put them inside the Earth Cave as a side passage with a sign. That way you can use some of the dungeons and their enemies, maybe even put a treasure chest at the bottom instead of randomizing them. Those dungeons were too damn long anyway.