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If you do testing it is good if you can do multiple things in a play-through to save time overall. I guess making list of the enemy health and damage tables is one of them. When you look for not used values use breakpoints. In the picture you see some of free values in SRAM. There will be writes when saving and loading but only $00 values.
I am interested to see when you can finish describing a table. I don't know how to beat the game and it is always a big time factor to properly test things.
Here is a patch with quarter heart and HUD indicator.
As promised I will share a SpiderPatch here too!
The benefits of the Spider Patch are that you can edit things. I can add a bunch of things you can enable or disable.
Get the patcher here: http://spiderdave.com/programs.php
There is a link to the git. Then download the folder from there.
It looks like this:
You will need to look at the config file and tell it where to find the ROM to patch and where to put and how to name it after.
Then open and run a patch file to mod your ROM.
The patch file has a simple format. First you might add "offset 10" this will skip the header and I can write PRG addresses now.
Here how to put values after a new offset: put "offset" "values" "more values till end of line"
If you like to describe something use a / "everything after a slash will be ignored by the patcher. Comment here till end of line!
If you like to disable something just comment it out with slashes.
My example might be confusing since I explained my research. This might be useful to understand it when doing further changes.
Look at the examples of SpiderDave they explain a lot more.
When I make further changes I can just update this link with the Spider Patch.
What tool did I use to edit the shop?
I used ZeldaTech.
ZeldaTech is compatible with Prg0 and Prg1
This is great! I love those tracks, and would love to play them 2 player, but nobody else I know has a GBA, and I don't have a link cable.