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Messages - Robpt1

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1
Personal Projects / Re: DSVania Editor (v1.6)
« on: October 11, 2017, 10:04:24 am »
I had a feeling it wouldn't be simple, but the fact that you still managed to find a way to do it even if it's not complete is amazing. Thank You

2
Personal Projects / Re: DSVania Editor (v1.6)
« on: October 09, 2017, 09:09:12 pm »
Dawn of sorrow doesn't display the monster names on the bottom right screen when you hit them, is it possible to add it ?

3
Personal Projects / Re: DSVania Editor (v1.6)
« on: September 15, 2017, 11:26:31 am »
Thank you for the name skipping patch, i made an ips patch if anyone wants it (for US version only):

https://mega.nz/#!RrZB0YqY!xW7_bERATcxUlBYjJ2DdGDym7G5eboWHeiMBa6bJB3s

You should upload it to romhacking.net

4
Personal Projects / Re: DSVania Editor (v1.6)
« on: September 13, 2017, 02:41:49 pm »
Glad to see you're still working on this, did 1.6 add a collision editor ?

And also, is it possible to create a patch to skip the name signing in POR ?

5
Personal Projects / Re: DSVania Editor (v1.5)
« on: June 18, 2017, 01:33:34 pm »
Thanks for the help, shame that you can't make that patch for OOE.

Here is a BPS patch for POR, since i couldn't get IPS to work:

https://mega.nz/#!tVhliArK!1U3HUjLqMTFy27BbR0oGYV1TP6g6vWXkLxCuFo1D-D0

June 20, 2017, 09:09:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I'm try to remedy Albus' mandatory touchscreen teleport, by removing collision from tiles then placing a movement blocker inside a wall, then putting a entity hider, so that only albus can get through.

But i can't find the collision editor anywhere.

6
Personal Projects / Re: DSVania Editor (v1.5)
« on: June 16, 2017, 09:55:28 pm »
I'm trying to fix the typos on portrait of ruin ("Richiter", "Charotte"), using DSVania 1.5, but the strings don't show up on the text editor or anywhere else.

BTW is it possible to make Albus in OOE go through walls like Shanoa with the paries glyph? So it's not necessary to use the touchpad

7
Personal Projects / Re: DSVania Editor (v1.4)
« on: April 12, 2017, 03:25:33 pm »
Nice job on AoS here's hoping u can do the same for CotM and HoD.

Maybe now it's possible to replace the palette, AoS and HoD, have the colors brightened up to make up for the GBAs dark screen, on an emulator looks kinda bad even with shaders.

8
Personal Projects / Re: DSVania Editor (v1.4)
« on: March 21, 2017, 05:26:56 pm »
I think some weapons like the axe have the hitbox in the blade itself and not on the shaft/handle. The claymore has a wider hitbox for example. I also noticed something with the balore's blocks hitboxes, when trying to hit one directly in front of you it wont break.

Also, for OoE, can you make a patch for albus only to be able to go through walls, that way it wouldn't be necessary to use the touchpad

9
Personal Projects / Re: DSVania Editor (v1.3)
« on: March 20, 2017, 12:29:28 pm »
I played through the whole game including Julius mode with the IPS patch and found no issues

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Personal Projects / Re: DSVania Editor (v1.3)
« on: March 09, 2017, 01:06:50 pm »
You could make the ice blocks breakable with bullet soul and magic attacks, would probably work for Yoko and make it less of a chore.

There is one more "harmless" gimmick, the enemy names don't show up on the bottom screen like in the other castlevanias, don't know if it possible to do add it though

11
Personal Projects / Re: DSVania Editor (v1.3)
« on: March 09, 2017, 11:31:32 am »
No but that would make sense so the soul isn't completely useless.

I updated the patch to check for the balore soul.
https://github.com/LagoLunatic/DSVEdit/blob/master/asm/dos_melee_balore_blocks.asm

I tested it out it works, but you're gonna need an overhead attack weapon like a greatsword, axe or mace to get through them. Alucard and Yoko can't break them in Julius mode

12
Personal Projects / Re: DSVania Editor (v1.3)
« on: March 09, 2017, 10:33:53 am »
Aw man thanks, i will test out the ice block patch as well, the less annoying gimmicks the game has the better.

13
Personal Projects / Re: DSVania Editor (v1.3)
« on: March 08, 2017, 04:06:11 pm »
Those are ARMIPS patch files. I'm planning to include a UI in DSVEdit to patch them at some point.

If you want to do it manually right now, here's how:
  • Download ARMIPS
  • Open the folder full of extracted game files
  • Put armips.exe and the asm file you want to apply in the that folder
  • Open a command prompt and type in: armips.exe name_of_asm_file.asm
  • After patching the files you can open the folder up in DSVEdit and build a ROM

Just be aware that most of my asm patches are still buggy and poorly tested. The only two that I'm pretty sure are bug-free are "por_allow_changing_starting_room.asm" (which DSVEdit already applies automatically) and "ooe_nonlinear.asm" (which you might want to just download this hack for, since the hack has more changes on top of the asm code).

I managed to patch it with the no seal drawing thanks, if i find any bugs ill post them here. This finally made DoS playable for me. Oh and is it possible to create a patch to smash those ice blocks like in julius mode ?

14
Personal Projects / Re: DSVania Editor (v1.3)
« on: March 08, 2017, 11:45:26 am »
In your DSvania editor folder there are some asm files, how do i patch them into the game ?

15
Personal Projects / Re: DSVania Editor (v1.3)
« on: March 05, 2017, 03:42:11 pm »
Wow amazing tool, are you planning to support the GBAvanias and SOTN sometime ?

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