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Messages - tAz-07

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Newcomer's Board / Re: tg16/pce and dte
« on: February 08, 2017, 06:11:18 am »
There are 45 tile available. (inside 90->FF using mednafen graphic debugger - 00000900->00000FF0)

In the edited rom with hex the name are composed of four hex like "90 91 92 93" without space between each name.

My mind was to modify for example adress 90 to correspond to a full name but finally that make no sense because in any case i dont have enough tile and / or space in the rom :/


edited after reading more documentations

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Newcomer's Board / tg16/pce and dte
« on: February 08, 2017, 01:20:00 am »
I'm trying to move forward for my translation patch for final match tennis ladies and have seen that "dte" could be usefull in my case.

The fact is in the original game there is not enough tile available in the score menu. For now i have used 1 or 2 characters per tile (like se-le-s = 3 tile and 4 is the maximum for a name).

After searching and reading i have seen that pointers and dte could be a solution and that dte is more easy to implement. Correct me if i am wrong.

So can someone confirm me that the implementation is the same than for nes ? There is plenty of documentation here for nes like http://www.romhacking.net/documents/384/


Thanks in advance !







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