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Messages - sonny

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News Submissions / Re: ROM Hacks: Castlevania: The Holy Relics... Released!
« on: December 11, 2017, 09:05:54 am »
I feel that the only thing missing to this game be a completely different thing of the original Castlevania is an new healty bar, like the one from Chorus of Mysteries, but the game is excellent!

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: August 29, 2017, 09:46:34 am »
So Optomon started his works! great!
What he planned to do in the hack besides working in the musics?
I'm very curious because he is/was doing a excellent job in the Pyronaughts game, Its so well elaborated that gives a impression of a original game instead of a CVII hack!

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: August 07, 2017, 04:17:53 pm »
Could be great if this game had custom bosses and enemies.
But heh, Not everything can be how we want.. (maybe not now)

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: August 06, 2017, 03:28:03 pm »
Maybe,but that's for Sephrious to decided! :)

Ehh... Let one of the  creators answer, shall we??
Unless you're one of them  ;)

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: August 06, 2017, 10:21:55 am »
Pretty good. the game is getting this own identyty, considering the jumping mechanics and the graphics changes, along the other "surprises" programming-based.  :D
Will this Map screen be changed too?

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 25, 2017, 10:02:21 pm »

I don't know on what Sephirous has fully planned for the rest of the stuff though on my end I want to collaborate with the programmer for extra stuff and supply whatever added sprites needed towards the project.  I really want to push for custom new lessers and bosses into the project though I don't know on how the programmer would feel on doing such a feature as certain bugs, glitches and music fixes is what's being asked for at this point.  I know that people want to see a lot of the teased bosses that Optomon and Dr. Mario had for their original CoA into the reboot and I'd be more than happy to create new ones for whatever manner needed.  Just all depends on what the programmer wants to do.  If it ends up being a separate programmer that wants to undertake this task then I can collaborate with them.

Right now each route is different with their own quirks and Easter Eggs however I too want it to be a new experience for those that play it for the first time so that way there are no duplicate bosses floating around.  Whatever is decided and whatever the outcome is on the project is what will be released.  I know  my recent actions into tidying stuff up on the project has pushed stuff way back but noticing of how people are wanting to see the old stuff into the game I thought that maybe it could happen though then again it couldn't.  We're not putting this on a cartridge so we got all the room we want in the end for expanding and whatever is needed...or whatever the programmers do to expand the ROM.  Shit still goes over my head nor am I going to bother learning it as I know my place in the world now and I'm cool with that lol.


In the end, both Sephirous and I are trying to make this look good and since I'm back on CoA full time as the main sprite guy I'm making quite a few changes so the game can look good :)

Hum, so you and Sephirous are creating material for the game(musics, graphics), and after that another guy will do the programming (maybe optomon?), and depending what kind of stuff the programmer can do (or want to do) in the game, you guys will provide more material? (for custom enemies, bosses etc)

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 25, 2017, 05:48:49 pm »
Besides graphics and music, What differecences will have this hack compared with the original game(gameplay-wise)?
Like chorus of mysteries, that have different enemies and bosses what works completely different from the original (une, slogra, gaibon, a olrox with 2 phases, death as the last boss)
Was changed so much things in this game that was enought to give chorus of mysteries a aspect of a totally new game.
I'd love to see this hack following the same way!  :beer:

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 23, 2017, 12:08:39 pm »
Being supportive is always nice, just try to not demand about updates too much, every time, in all posts, the guys knows what's doing and when it must be done.  ;)

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 22, 2017, 03:54:27 pm »
But uhhhh I don't THINK I can wait any longer,I wish I could just test it out,oh well might as well and wait for more updates.

Sometimes I wonder if this kind of talk upsets the creators
WHEN IT WILL BE DONE ITS READY? ITS READY? ICANTWAIT ICANTWAIT ICANTWAIT x30

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 16, 2017, 09:59:05 am »
I'm Impressed with the progress so far, this prayer screen is awesome.

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: July 12, 2017, 11:20:24 am »
Well, if these ideas are Doable things, why not wait a bit more for the completion of this hack? I personally not see any problems with this!  :D

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: April 17, 2017, 10:30:04 am »
this new color fitted good.
what is planned to be changed in this ending screen?

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This Sprite Set is referring about only the Player's sprite, or some areas as well?

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: December 08, 2016, 08:27:13 am »
i can help you find this guy, he's a veteran in some castlevania forums, and is very active. he's very know for this skills in pixel art and sprites.

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: November 05, 2016, 10:24:04 am »
You'd have to ask Optomon himself to see if  you can use those as us here can't speak on his behalf.  Those that you might see are probably heavily inspired by that project.  If someone is using exact stuff then it might be one of his collaborators from the project and decided to post it up or someone saved a screenshot when he was posting the material way back when then stole it into their own project.

Again, just ask Optomon via a PM on here and see if he responds back.  No harm in asking for permission as that is how my project Vengeance on Hell II started when I asked Ballzysoft to continue the story from his 1999 hack lol.

Yeah, allright, but depends more if Sephirous want those sprites in the project. If yes, why not? those sprites have a superb quality indeed.

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: November 04, 2016, 09:02:26 am »
Anybody here knows if these Sprites from that Optomon and thaddeus's hack are free to use? i've saw a bunch of projects using this same forest sprites, and, if is really free, maybe could be good to make a level using that.

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