News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - The Rooser

Pages: [1]
1
If you're really pushing for a last update I might as well report: I encountered a bug in the now-infamous bug hive warping puzzle area where I scrolled back up into a screen that didn't line up correctly. I'll try to recreate it unless somebody already reported it. (I'm playing on v 1.0 so maybe you already got it and/or maybe your fix to that area incidentally fixes it)

Edit 1:
Here:

Spoiler:


Spoiler:

Edit 2:
It felt more egregious the first time I encountered it; maybe I got myself into more trouble from there but that's the entry point into trouble.

Edit 3:
You get in this spot by going down from the rightmost bughole.

2
Gaming Discussion / Re: Good games with bad ports
« on: January 18, 2017, 12:30:02 am »
It merely wishes you to put in another quarter, if you understand what I'm saying.
Truly the Candy Crush of its day.

3
Snarfblam was able to pull off some really impressive ASM work on this hack but it's still based on the original M1 engine.  There's other limitations that would probably prevent that as well.
Confirm from my own hacking adventures that marking the map is basically a no-go. That's a lot of volatile data for any NES game. It's actually little things like "keep track of a bunch map meta data" that can demonstrate the subtler impacts of 8-bit vs 16-bit.

January 17, 2017, 08:49:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Anyway, game is pretty rad. The fact that the community is finding so many small errors is actually a testament to how ambitious this project is, (and how excited people are for it). I had no problem waiting for the primary release but now that there are patches and such I'm getting antsy waiting for the next update.

4
Just getting started on this but good job, team! The design work is pretty cohesive so this feels like more than just the sum of its parts. I'm normally into more "nostalgic" hacks and not these total conversion jobs but this one really nails it. I really liked the graphic design work on Grimlock's Incursion hack but the level design was a bit too easy and linear and short; its nice to see a more complete effort here.

5
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: October 20, 2016, 02:18:47 pm »
As far as Play testing goes, right now I haven't set up the doors yet, meaning the stages are impassible and pretty much disabled from screen to screen. (I use a lot of the debug menu.) But once I get the basic game working, Play testing is probably a good idea.

Oh yeah sure. I'm just putting the offer out there. I'd like to think I have a good mind for level design and would be able to offer good feedback. PM me if and when you ever want me to playtest; I'd be happy to.

6
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: October 19, 2016, 01:46:44 pm »
If you want feedback on your level designs, I would love to playtest what you have so far.

October 19, 2016, 02:17:44 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
And in the spirit of criticizing level design:
... I have been noodling with the idea of creating what I call "Dracula's Maze" an area where you must take a leap of faith down a shaft a few times hoping there are not Spikes at the bottom. Strangely this idea came to me by playing Mario Party where you have to choose a pipe to drop a treasure chest and hope it gets to your character. This is not by any means difficult to remember, Once you jump down you can easily remember which shafts are the correct ones, But challenging the first time down at least. ...
I think this is a bad idea. It randomly punishes players the first few times through. (Players should be punished for being unskilled at something, not for being bad guessers). Then, as you say, once the solution is known it becomes trivially easy. In other words: the sequence would never test the player's skill at the game.

7
There aren't any complete hacks of that nature, yet, that I've seen. Go for it.
Yeah, but maybe I should just let the Cadence of Agony and Vengeance on Hell guys do their thing. I was just surprised that "full level hack of Castlevania III" was seriously something that's never happened.

What I AM thinking about doing, but I'm practicing with some ASM hacks on Metroid first as a warm up, is performing a disassembly of Castlevania III and commenting it and so on. If that goes well that might lead to other projects and/or the ability to help out on currently running projects.

8
So I'm looking around and there are a lot of level hacks for the Original NES Castlevania but not really any for Castlevania III? Do I have that right?

This guy looks to be working on a cool level hack, but is currently hitting a development wall.

I know reVamp has been around a while and Castlevania III is a popular game so it seems strange to me that there aren't any decent plain-old level hacks lying around.

Like, if I were to make my own levels and upload it, I'd be giving the community something it doesn't have? That doesn't sound right.

9
Ah, thanks!

And thanks!

October 14, 2016, 08:05:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
And thanks to the community for keeping my old hack around after all these years, too

10
Hello I'm the creator of an old NES Metroid hack: Metroid Deluxe.

I've emerged from my 14-year slumber so I can submit an updated version of it: Metroid Deluxe Reduxe

It just has some bug fixes and snarfblam's Metroid Plus ASM Hacks added.

What I would like most of all is to be able to submit this without having it hosted elsewhere. You guys saw fit to host my old hack here, I'm hoping I could get the ball rolling on making space for this one too.

11
Newcomer's Board / Re: Introduction Topic
« on: October 14, 2016, 07:17:03 pm »
Hello I'm the creator of an old NES Metroid hack: Metroid Deluxe.

I've emerged from my 14-year slumber so I can submit an updated version of it: Metroid Deluxe Reduxe

It just has some bug fixes and snarfblam's Metroid Plus ASM Hacks added.

Pages: [1]