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Messages - Idkbutlike2

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1
Gaming Discussion / Re: Anyone feel the PS1 graphics had it's charm?
« on: January 24, 2016, 08:20:20 pm »
Then, you're still wrong. They're not particularly prevalent anymore.

2
Gaming Discussion / Re: Anyone feel the PS1 graphics had it's charm?
« on: January 24, 2016, 02:06:13 pm »
Well, I assumed you were talking about CGI and graphics, not cutscenes and how affect the pacing of games. They're like... totally different subjects.

3
Gaming Discussion / Re: Anyone feel the PS1 graphics had it's charm?
« on: January 24, 2016, 12:07:53 am »
Also it was the system that spawned those crappy CGI movies, and they keep doing them... :(
What? In-engine cutscenes are way more popular nowadays than CGI - especially from big budget titles.

4
Gaming Discussion / Re: Anyone feel the PS1 graphics had it's charm?
« on: January 22, 2016, 12:44:54 am »
So, is this about 3D games or 2D ones? I'm confused.

5
Rock, hip-hop, and electronica are probably what I listen to the most. Don't have any really strong preferences genre-wise, though.

Pink Floyd's Wish You Were Here is probably my favorite album ever and To Pimp a Butterfly is the best one I heard in 2015.

6
Gaming Discussion / Re: Dragon Quest turns 30 this year.
« on: January 15, 2016, 12:36:01 am »
Yuji Hori showed the crowd his personal vacation photos the crowd's been waiting to see?
That would have been the best subliminal message.

"Stop playing DQ and go outside, people! This is what you're missing!"

7
Gaming Discussion / Re: System Shock GOG vs Portable
« on: January 05, 2016, 09:28:01 pm »
Not that I know of. Ultima's kind of dead these days.

8
Gaming Discussion / Re: System Shock GOG vs Portable
« on: January 02, 2016, 07:00:21 pm »
The "enhanced" version is basically System Shock with slightly more modern controls, i.e. SZXC gets raised up to WASD for movement, the E button switches between a point and click and mouse-look interface, and a couple of other minor modifications. The original System Shock used this super-dated Ultima Underworld control setup which made combat and navigation a complete pain in the dick.

9
Gaming Discussion / Re: Steam's shit the bed.
« on: January 02, 2016, 06:52:54 pm »
Now, let's say you downloaded a copy of FF7 onto your PS3.  Sure, right now things are going swimmingly because your PS3, even if it's one of the older models, probably works fine and dandy.  However, what happens when your PS3 breaks down, and Sony decides to stop online support for the system because it's no longer profitable to do so (I'm not sure if they have, but you know it's right around the corner)?  Now, it's not just a matter of buying a new system (as it is with my physical copy of FF7), now I'd have to not only get a whole new system, but buy an entirely new download of FF7 as well.
This problem is nonexistent when it comes to stuff you buy off Steam and PSN. Software purchases are tied to your account, not your console. If one console breaks down, you can redownload games that were on it for free. You don't need to pay for the games again.

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Gaming Discussion / Re: Steam's shit the bed.
« on: December 26, 2015, 12:48:40 am »
Honestly, this thing was small potatoes compared to stuff like the PSN breach a couple of years back. Doesn't completely let Valve off the hook, but they managed to resolve it relatively quickly in comparison.

11
Gaming Discussion / Re: Is Castlevania: Symphony of the Night overrated?
« on: December 21, 2015, 06:16:08 pm »
Would you care to expand on that? I just recently started playing this and I was able to take care of one of my ususal control gripes by remembering that there is a button config screen.
It's not so much that they were bad to begin with, but Fusion and Zero Mission improved on them so much that it's hard to go back sometimes. Having to cycle through five different items with just a select and cancel button is pretty clunky, the physics can be really floaty at times, and the run button is rather superfluous - the GBA games automated the speed booster and it worked completely fine.

12
Gaming Discussion / Re: Is Castlevania: Symphony of the Night overrated?
« on: December 21, 2015, 02:50:08 pm »
Like many games from the 5th gen, SotN had a lot of good ideas, but rather inconsistent execution. It's still my favorite Castlevania, but I'm not gonna say it's flawless or anything. Same thing goes for Super Metroid. It's my favorite game ever, but its controls have not aged particularly well.

13
Gaming Discussion / Re: Why do some people complain about long RPGs?
« on: November 28, 2015, 09:34:11 am »
itt: anti-guide-user elitism


sorry i don't immediately know with my magic dog wizard powers how to get all 108 stars of destiny!!!


although I really don't use guides as much anymore, just for like parts where I know i can miss stuff (cough FFX-2 cough, thank god youtube exists to see the 100% ending but i still want all the dresspheres)
If you're hiding half the game's content behind a wall of cryptic nonsense or uber-specific sequence triggers, that's generally bad game design. Hidden content for completionists is fine and all, but it should be implemented in a way that encourages the player the poke around using the game's usual sensibilities rather than a bunch of esoteric bullshit that no one would ever figure out without a strategy guide.

14
General Discussion / Re: Off-Topic Final Fantasy Ultra
« on: November 21, 2015, 07:17:09 pm »
Identity politics are kind of mess these days, so it's pretty hard to say how games should really handle sexuality. There's lots of bitching and moaning from multiple vocal minorities, but not much in the way of sensible solutions.

15
General Discussion / Re: "None blacker." or Blues Rock Music
« on: October 27, 2015, 11:03:16 pm »
Apparently Robert Johnson is really tough to play on guitar. Wish I knew something about that, but I grew up playing piano.

16
General Discussion / Re: Dragon Ball! Opinions! Reviews!
« on: October 25, 2015, 08:42:52 pm »
Explain this: http://webcache.googleusercontent.com/search?hl=en&biw&bih&q=cache:LPl9M2lI7jQJ:http://www.chinadaily.com.cn/english/doc/2005-03/05/content_421986.htm%2Bwas+scooby+doo+made+by+Korean+animators&gbv=2&&ct=clnk
From what I can tell it's just an outsourced gig where all the creative input is done in the US and the Korean studio just adds the finishing touches onto the animation side of the product. I'd hardly call it a "Korean" cartoon, though. That's like saying certain Toyota models are American cars because they're manufactured in stateside factories.

17
General Discussion / Re: Dragon Ball! Opinions! Reviews!
« on: October 25, 2015, 01:21:41 pm »
P.S oh and btw, just to let you know The Simpsons is/was made by Koreans and that turned out to be good
What? That show was originally animated by Klasky Csupo and then Film Roman - both American studios in California.

18
General Discussion / Re: Dragon Ball! Opinions! Reviews!
« on: October 24, 2015, 09:34:49 pm »
Keep the coolness, I also think most modern anime are stupid: it doesn't matter if it is either fanservice or some critic view of the world, it is uninteresting for their audience. :)
Yeah, Sturgeon's Law is in full effect for anime nowadays. Business and economics have a lot to do with that. The 2008 recession hit the industry like a ton of bricks, apparently.

19
Gaming Discussion / Re: Why I hate OoT
« on: September 13, 2015, 09:16:46 pm »
hell i'm pretty hyped for MGSV TPP despite the fact the PS3 version has draw distance issues
Dude, don't settle for a shitty last gen version of MGS5. Missing out on the righ-res 60 FPS action is not worth it whatsoever. Save up and get a proper version of it. I guarantee you the experience will be ten times better.

20
Gaming Discussion / Re: Why I hate OoT
« on: September 13, 2015, 06:00:39 pm »
Just for info, FF7 had 3 CDs but the game itself actually fits in 250 MB of data, and each CD has 400 MB of videos which mostly differs themselves from a CD to another CD just because they contain FMVs of different story parts of the game. So without FMVs, FF7 would have fit 250 MB, only 4 times more than the largest N64 game. Your point still stand of course, I'm just pointing out the difference is not as tremendous as it first sounds.
It's amazing how much data you trim off a lot of Squaresoft games when you get rid of pre-rendered videos and such. I was kind of shocked to learn that Vagrant Story only took up 96 MB of data on my PS3 and FFT: War of the Lions, despite adding MORE content to the PS1 version AND having more pre-rendered cutscenes to boot, was only 195 MB big.

If you think about it, Squaresoft could have gone multi-plat during that generation. If Capcom could compress RE2 onto a cart without making it total garbage, Squaresoft could have probably made some great games on the N64.

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