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Messages - Daniel Eakins

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Woah. Why would someone fake their own (or someone else's?) death? That's grim as f***  :o

What a needlessly-confusing title... This is Legend of the Crystals:

Gaming Discussion / Re: Games that are not emulated properly (or at all)
« on: August 20, 2013, 07:20:18 am »
Technically no non-HD console emulator is ever perfectly "accurate" because of the differences between a modern computer screen and the original TV screen that the console was supposed to be connected to.

What Pitfall looks like with an emulator:

What it was supposed to look like (the leaves have more apparent colors):

What Star Cruiser looks like with an emulator:

What it was supposed to look like (the walls have more apparent colors):

What Final Fantasy VI looks like with an emulator:

What it was supposed to look like (the column has more depth):

It has come to my attention that some of the people working on this are not being straightforwardly represented in regards to what their roles were on their respective projects, which doesn’t necessarily make me wish the best for them any less, but is a little disappointing and I think they can expect some nasty blowback for that.

I can buy that some amount of blustery exaggeration and unwarranted optimism in a pitch is to be expected, but ultimately, investors deserve to know the straight dope on what and who they’re throwing their lots in with.
What, you mean you're not exciting by an RTS game game-designed by a guy whose biggest past credit is doing QA analysis work for L.A. Noire, trying to revolutionarize the state of modern JRPGs?  :angel:

Chrono Trigger: No Single Tech Challenge

Basically a difficulty mod of Chrono Trigger that removes all the Single Techs, so that you'll have to rely on Dual/Triple Techs only (keep the Tech Point system so that you still need to learn the latter). Alter the enemy's stats and/or the tech powers to keep the difficulty fair.

I think this would change the entire dynamic of the game's battle system since you wouldn't be able to spam 3 Single Techs all the time. Battles would be much more strategic since obviously when you cast a Dual Tech with two characters you'll be left with a third character that can either do a weaker attack or use an item OR wait until the other characters get a new turn so that they can cast a new Dual Tech.

This would also make some of the less powerful characters (like Marle) more useful since curative Dual Techs are rare. Also Magus would be useless in this hack but hey, it's a different experience.

Maybe one day there are enough editors to create complete new RPG out of Chrono Trigger... This would be awesome!

ROM Hacking Discussion / Re: YouTube/Google Video thread
« on: August 14, 2010, 05:55:06 am »

Just something I've been working on. Cross Sequence Battle system in CT :) This is 100% done with Temporal Flux and custom graphic sprites (no ASM hacking on the original battle system). It's obviously not complete as you can see but it IS feasible, although it takes a lot of space. Just to show the HP digits I need 1,000 frames of sprite assembly for instance, but the coding to show them will be very short thanks to self-modifying code functions.

So the Bob-omb Mafia starts with no healing, no money, and insanely-strong monsters that don't die in one turn whether you hit them with Attack or Jump. How the HELL are we supposed to beat that hack? :(

Awesome! It's like Super Mario RPG's Temporal Flux!

ROM Hacking Discussion / Re: Chrono Cross Enemy Editor plus a Sample ppf
« on: December 29, 2009, 08:15:22 am »
Playable Dario! That's awesome :thumbsup: :thumbsup:

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