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Messages - Gary_Oak

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By the way justin, maybe I missed it from your original post but are there any plans to implement Suzu as a playable character or any of the other extras from the later GBA/PSX versions for that matter?

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ROM Hacking Discussion / Blue Stinger's Camera: How to Restore It?
« on: March 26, 2014, 04:45:09 pm »
As it is known, the original release of Blue Stinger in Japan had camera angles similar to those found in games such as Dino Crisis and Resident Evil: Code Veronica. Here's a video to show you what I mean: http://www.youtube.com/watch?v=DeOBI8Nx37Y

Now, both US and European releases had this changed into an always behind the player camera view (similar to Tomb Raider's) and I began to wonder if this could be easily reverted using a GameShark code or something. Better yet, maybe it's a simple line of code within the game that needs to be changed to get the original camera back?

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ROM Hacking Discussion / About the Street Fighter II games...
« on: January 20, 2014, 01:42:36 pm »
How hard would it be to hack them in order to implement a combo system similar to that of the Smash Bros./Tales of series?

Something like this:

A = Normal Attack
B + Up = Shoryuuken
B + Left or Right = Hadouken
L or R = Guard
Up or (other face buttons) = Jump

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Would be cool if someone could hack SotN to have these amazing rewritten conversations:

http://castlevaniadungeon.net/forums/index.php?topic=5602.0

The hard part, of course, would be to find some great voice talents. ;)

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After playing through Tales of Eternia on the PSP, I can't help but to think that Ubisoft wasted a formidable opportunity to do the game's localization the justice it deserves. It would be awesome if someone could hack the game to:

- Fix all the bugs found in the PSP port.
- Retranslate the entire game.
- Bring skits back.
- Replace the english dub with the original japanese dub.
- Replace the game's soundtrack with the official remastered soundtrack.
- Whatever else the biggest of Tales fans feel Eternia could use.

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Newcomer's Board / Re: Resources for dumped game scripts?
« on: April 02, 2013, 06:29:50 am »
You make the script and I'll do it.

Thanks:  :)

I still need know where I can find some dumped scripts though. I found one for Xenosaga I but, needless to say, that's too much of an endeavor for me right now.

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Newcomer's Board / Resources for dumped game scripts?
« on: April 01, 2013, 11:10:39 pm »
I wanna give a shot at translating english games into Portuguese (Iberic/European), but i'd like to start with simple games before working on any RPGs. That said, are there any good sites where I can get dumped scripts?

On a side note, is there also any place here where I can submit these scripts? I have no hacking experience, but i'd like make them freely available to whoever wishes make them work within the games I translate.

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General Discussion / Re: Best site name out of these four?
« on: November 20, 2012, 09:34:24 am »
...a site the him and I are starting with the help of a few other members from here (and D).

Ooooooooo... what's it about if I may ask?  ::)

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[SNES] Super R-Type: Implement checkpoints so that the game isn't unforgiving.

[SNES] Clock Tower: Mouse support. While the game is quite playable with a normal controller, one can't help but to think that Clock Tower was made to be played with a mouse.

Wishful thinking  ;) : A version of Resident Evil 2 that would contain all of the best features of each and every of its ports. Essentially, the Sonic 3 Complete of Resident Evil 2.

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One thing I always wanted to play was a Dracula X (SNES) hack that would allow us to play the whole game as Maria Renard, complete with all of her movesets and abilities from the PC Engine Dracula X.

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ROM Hacking Discussion / Re: By how much are SNES ROMs expandable ?
« on: March 20, 2012, 06:40:40 pm »
While I am by no means a programming expert, I would strongly recommend you to seek help in byuu's bsnes forums. There's a lot of talented folk over there that have learned to make the most out of byuu's MSU1, which should allow you to make the most out of streamed music with no limits whatsoever (you can even put the PSX/SAT version movie cutscenes in there with the MSU1 if you wish).

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Script Help and Language Discussion / Re: Ghost Sweeper Mikami
« on: February 29, 2012, 05:09:02 pm »
How's this game's translation coming along? It's one of my personal favorites for the Super Famicom, and I'm very excited to know that I'll finally be able to play it in full english someday. Thanks for all the hard work KingMike!  :)

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