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Messages - Smoke

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ROM Hacking Discussion / Re: I need your help with programming SMD games
« on: January 16, 2014, 05:57:24 am »
Hello to all english speaking romhackers of this board and this particular thread. I want to tell you that this guy AlexeyOK didn't made this hack. It was made by me. Some of us know me and my smd hack Mortal Kombat 2 Unlimited which is contributed here as well. I hope you will trust me not this liar AlexeyOK. Guys who posted above me are speaking the truth. You may also look into thread on our site emu-land.net. It's on russian though, you should use translator. Please do not help AlexeyOK. Thank you

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Personal Projects / Re: Ultimate Mortal Kombat 3 hack [smd]
« on: May 05, 2012, 09:24:33 am »
If you like them, you should put together a nice readme and submit them. ;)

(I meant to do that with Mr. Nemesis's other patches, but you know, stuff.)
It is not the final version. So as soon as we release a final patch, it will be uploaded there :)

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News Submissions / Re: ROM Hacks: Mortal Kombat II Unlimited
« on: September 07, 2009, 09:31:09 am »
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What I was getting at was, is there a way to actually play as Ermac? That's what I find kinda humorous, is that Jade is now playable, but then you created a new non-playable(if the answer to that question is no) in her place.
Actually no. But you may use gamegenie code for play as Ermac: 30006A: 0015. After that on select screen will be Ermac instead of Jade.
About new non-playable character: someday I realized that there were a secret characters in every MK game. So I decide to add Ermac in MK2(by the way there was a rumor about him in original game, I guess).

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News Submissions / Re: ROM Hacks: Mortal Kombat II Unlimited
« on: September 06, 2009, 02:55:46 pm »
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That's about all the possible corrections, but that's just special moves. I think you have the finishers and stuff correct, but I hadn't tested all those out.
Thanks for correction. Finishers must be correct because I was testing them once.
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Noted Noob's forward, forward +X move seems limited, which is probably good, since it's kind of a cheap way to pull out an uppercut from nowhere, from a distance no less.
Yes, it's limited. I spend more time for making and calibrating this, so there's no cheating with this superhit anymore.
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So I saw the endings for the new playable characters. Aside from the documentation, I can see English isn't your first language(don't worry about it, English speakers will get the gist of what you mean). Got me wondering though, this hack seems like it was harder to do than a translation would be. Have you considered a translation into Russian for this project(or the original MK2 in general)?
Thanks, I pleased that you guys(English speakers) understood me. :)
Yeah, the translation would be much easier than a hacking. But I don't planning to translate it. I think MK must be on English language, Russian is not good suitable for it.
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Also found it kinda funny that Jade, who was placed in this hack as a playable character due to her NPC(non-playable character) status, is replaced as a secret boss, with a new NPC. Unless there's a another secret there that you deliberately left unmentioned.
You mean Ermac? I know about him, he is a new secret fighter. ;)

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News Submissions / Re: ROM Hacks: Mortal Kombat II Unlimited
« on: September 05, 2009, 11:10:55 am »
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Scorpions quarter circle away(down, back) + low kick(C) as well as Smokes up, down + low punch (X) don't seem to work.
There are an errors in move's list, I guess. Smoke's invincibility(up, down + low punch) should up, up, down+(X). You should jump and when Smoke is about to land to the ground quickly tap up, down+(X). Combination for Scorpion I have forgotten. But it's definitely not (down, back)+(C). Errors eh...

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News Submissions / Re: ROM Hacks: Mortal Kombat II Unlimited
« on: September 04, 2009, 01:26:35 pm »
Thanks. Well it's true the Genesis version has a smaller violence than a SNES one. Bones for example. In Genesis version they looked like some trash. But I didn't change it. :)

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