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Messages - Plint Michigan

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1
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: November 14, 2018, 07:29:52 am »
Those Streets of Rage 2 Sprite hacks just keep coming, don't they?

2
Would be more interested if all the bosses not reptilian took twice as many hits. Very Gnawty is satisfying to beat up, but he only takes five hits.

3
I think I do get some other things. The wall might actually look better if it was simplified. Also, the trees + the background are wrong. The trees should be their own tiles and not have a backvround.



Moderator Note:

Thread was locked because this is a for profit project and it also is somewhat beyond the scope of the site. We try to reserve Personal Project and Help Wanted Ad threads on this site for actual rom hacks. This would very loosely fall under homebrew, and even then only in the music aspect relative to retro game hacking. Since we don't intend the forum to be a place of financial transactions between members, including labor, this thread is somewhat at odds with that mindset. For now the thread has been left locked but not deleted so as to not erase prior discussion if any involved parties want to discuss this matter on another site or via PMs.

~MoN

4
Going to the Famitracker forums is your best bet. Also, where would this game be released, how many people are working on it? How many tunes need to be made?

For now, it's just me working on it. That's mostly because I don't want to be that guy who wants to hire a bunch of people and expect them to do all the work while he quote-unquote "directs." I do have a friend helping me with dialogue, but that's about it. Also I want to release it on multiple platforms, and I'm using RPG Maker MV to make this game.

I don't have everything planned out as of yet, but I plan on having at least six major bosses, and about as many levels and towns. This is going to be a very story-driven game, with the characters getting a lot of development. I can't quite estimate how much music and sound I need.

5
Many things. If you want to discover why, try replicating the screen, including the text and textbox, using Nes Screen Tool. https://shiru.untergrund.net/software.shtml

For now, the text and text box is just a placeholder for when I make 8 bit Windows and find N8 bit font.

6
The graphics are definitely not NES style. Perhaps SNES style.

What is not NES style about it?

7
I think I see the problem. I asked to soon. I don't even have a demo out or anything.

8
Honestly, I've been wanting to get myself out there for the longest time. Right now I'm trying to make a professional-grade RPG Maker game called Arctic Antics, a game starring a psychiatrist sea lion, a sumo wrestling walrus, a gay rockhopper penguin and a crafty arctic fox on a mission to take down tyrannical elephant seal who has banned parties. I know it's kind of a silly concept, but that's my style. I want to make something cute and light-hearted that doesn't star humans as a way of putting something different out there into the media.

Because I'm not a great graphic designer, I decided to go for a simple NES Style with my graphics. This game will be made in RPG Maker MV. I've already decided I am doing all the graphics and coding myself, but would like to see if anyone would be interested in making music for my game as a way to help make things easier for me. If anyone is interested, let me know. I would be very grateful and agree to split any money I could make off this game with you.

 I forgot to mention that in particular I am looking for someone who is experienced with using famitracker. I'm trying to go for a semi authentic feel so I rather have actual 8-bit music instead of chiptunes.

Edit: I guess I should show a screenshot.

9
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: February 07, 2018, 02:37:50 pm »
With the Aria of Sorrow translation hacks, I wonder if any of them felt the need to rename Kyoma Demon to Paranoia. For some reason, I feel like Kyoma Demon from AofS and Paranoia from DofS are supposed to be the same guy.

10
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: January 31, 2018, 05:48:53 pm »
Another one-char hack of Streets of Rage? They really are a dime a dozen.

11
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: January 08, 2018, 02:43:19 pm »
Do Rockman New Years 2016 and 2017 hacks exist?

12
That's your clue right there: if it was easy, someone would be trying to make money off of it (and failing, and making the news).

But what I'm trying to do is harmless, I just want to make a minor hack for myself. If anything, I may want to let others try it for free, but I wouldn't charge money for something so simple.

13
That sounds like an awful lot of trouble to go through for one boss fight.

If it's anything like Square-Enix's other releases, the game will likely be packed in an "opaque binary blob".  It is probably possible to make changes, but that is not something that is regularly done and it would likely be a lot of work.

And of course once you hack the game, you would have to jailbreak your Kindle to let you install arbitrary packages.  And I'm sure Square has some sort of DRM in place to discourage such alterations.

Wow, all that for one image? That sounds kind of stupid, especially for something I won't be making money off of.

14
I bought Dragon Quest for my Kindle reccently, and upon watching a video fight of the final boss, I found out that the final Bosses dragon form is kinda small. I wanted to make it bigger for when I fight him to give him more pressence. Is there a way to do this?

15
If you know what you're doing, it's as easy as pie, though I've no idea what system or even what genre you're referring to. I presume it's RPGs? Gimme a specific game with a specific boss and I can show you how to do it. 8)

Now that I think of it, how hard is having Arcade games? There's a boss in an unreleased game called Chimera Beast. The fourth boss is a huge alien crocodile who happens to be the biggest boss in the game. ...Which pains me over the fact that he's the easiest boss in the game (why is it always the coolest boss in the game that's the biggest pushover). All of his moves are destroyable and, despite his size, he takes the least amount of hits to beat. :(

16
Just increasing hit count I don't think increases the challenge in a good way.
If it's just the same shit repeated more times, that's only making it more tedious.

I was absolutely shocked to find Intangir (was that it's name, the invisible enemy) in Final Fantasy VI Advance was meant to be Death-immune. 32,000 HP for a World of Balance wild enemy is total bullshit. I can't remember how long it took to even kill one of those things for a Bestiary entry. 10 minutes maybe? FOR A RANDOM ENCOUNTER! I don't think even WoB bosses had that much HP, did they?

I think if the boss is simple enough and open for attacks frequently, it's fine. The Dragon's head is open for attacks more often than the Trent or the Clown, so I think at least bringing his HP to Trent/Clown's hard mode HP count would make it a more balanced fight for a later boss.

17
If you know what you're doing, it's as easy as pie, though I've no idea what system or even what genre you're referring to. I presume it's RPGs? Gimme a specific game with a specific boss and I can show you how to do it. 8)

Well, I guess for example I was playing Castle of Illusion yesterday and decided to play on hard mode. I noticed the first two bosses: The Trent and the Clown, had double the hit points in hard mode (Five in normal, ten in Hard) but the fish and dragon bosses had the same (The fish boss having five, the dragon having six). I feel like editting the Fish boss might be a bit harder, given that it's five small enemies that run into a five-block tower, and it'd be harder to edit in more fishmen and blocks (though it might be possible to make it so each fishman takes two hits as opposed to one) but it's the dragon I'm more interested in. The Normal version dragon was a pushover, using very primitive and predictable moves. It's hard mode version is less predictable and a bit harder, but it still takes the same amount of hits to beat. It also looks like a boss that SHOULD take more hits to beat than a small face or a clown, which kind of disappointed me.

I also happen to really like Very Gnawty from Donkey Kong Country for the SNES. I think the idea of a boss that uses incredibly predictable and primitive strategies to fight with, yet has the nerve to LAUGH every time he gets hit as if he either still thinks he's going to come out on top or is actually somehow enjoying it, has a lot of charm to it. ...Still, I think it'd be more fun if he took more than just five hits to beat.

I feel like these two bosses would be easy, but there are other bosses I can think of that might be harder.

18
I wonder how hard it is to hack boss HP in videogames. There are quite a lot of bosses I like fighting but wish that the boss had a little bit more HP. I feel like it might just be easy as editing a single hex, but which one?

19
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: August 19, 2017, 05:18:29 am »
Isn't there a Lion King pirate for the NES that kind of has the same thing going for it that Felix the Cat Genisis did? I recall one that had game-over screens of the three playable characters, Simba, Timone and Pumba, all committing suicide in some way. I wonder if that would be worth doing the same to.

20
I think it would be kind of cool to see some Megaman Hacks that don't change the game at all, only the soundtrack: and the hacks would have all these different soundtracks from different hacks like Gray Zone, Basic Master, Deluxe, Exhaust, No Constancy, Min, etc. Rockman Speed Bound did this with a few Megaman 3 hacks, and I really like the idea.

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