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Square-Enix similarly refused to support 3DS VC outside Japan.
Ganso Pachinko Ou (Japan)
Gekitou Burning Pro Wres (Japan)
Genjuu Ryodan (Japan) (NP)
Get in the Hole (Japan)
It came up in an AVGN video, mostly due to being activated by a completely unintuitive button combination..Not only unintuitive but also demanding the player stand in exactly the right spot, I recall he said.
I'm not going to argue after this post, so that the thread runs its course, but I would like to point out some facts. I'm pretty sure that assembly code is relatively, if not, very easy to learn for a programmer,
Here are more games if you want to keep testing:
Emit Vol. 2 - Inochigake no Tabi (Japan)
Emit Vol. 3 - Watashi ni Sayonara o (Japan)
Esparks - Ijikuu kara no Raihousha (Japan)
Europe Sensen (Japan)
Famicom Bunko - Hajimari no Mori (Japan) (NP) Use ID 3F10
Farland Story (Japan)
Farland Story 2 (Japan)
Fighter's History - Mizoguchi Kikiippatsu!! (Japan)
Fighting Baseball (Japan)
Final Knockout (Japan)
Fire Pro Joshi - All Star Dream Slam (Japan)
First Queen - Ornic Senki (Japan)
Fishing Koushien (Japan)
Fortune Quest - Dice o Korogase (Japan)
Dokapon 3-2-1 - Arashi o Yobu Yuujou (Japan) -- Looks fine but I can't start a new game because it's a minimum 3 Players game and I can't "emulate" the controller 3.
I was playing around with the Sound Menu in Tales of Phantasia (in Higan), when I noticed that the first song (intro song) is a fully voiced track!I know it was in the Japanese GBA version as well, but they removed/disabled the song in the localized versions, replacing it with the overworld theme or a variation. (I wonder if they disabled the Sound Menu as well just to hide it? Can't have Japanese lyrics in an official localized game. )
I was very curious how in the world they accomplished that, so I looked it up.
Desert Fighter is just the japanese version of ASP, which is broken even in Higan I think. hi-res ID only fixes the blurriness. If a menu goes of screen, then there's no ID that fixes that as far as we know.
"Deae Tonosama - Appare Ichiban (Japan) -- Some slowdowns when there are many enemies on screen."
Did you try -no-lowlatency? How bad are the slowdowns in Canoe because there's some slowdown on emus too.