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Messages - KingMike

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I remember in the early days it seemed like every translation patch included ips.exe. How redundant.

Yes, GTS is still running but only for the 3DS generations, I believe.

ROM Hacking Discussion / Re: Battletoads level selector
« on: November 13, 2018, 12:27:47 pm »
No, I don't think so.
I think that qualifies as strictly a cheat hack, which is outside the scope of the site.

Gaming Discussion / Re: The PS1 Classic
« on: November 12, 2018, 06:35:59 pm »
Well, what tells you that Nintendo re-invented the wheel ? Maybe they didn't; nobody prove they just take a particular emulator but that doesn't mean they didn't. Also, there is hundred of reasons for "re-inventing wheels", particularly when it comes to software development, but I won't go into details.
I do recall reading... I think it was Retro that wanted to include Super Metroid as an unlockable in Prime by using a SNES9x port but Nintendo told them no. I can't remember if that was the exact example but it was something like that.

Personal Projects / Re: Chrono trigger plus
« on: November 12, 2018, 06:33:17 pm »
I've definitely seen people who never played a game vanilla before ask for a ROM hack recommendation as their first experience (like the Lufia 2 thread).

Gaming Discussion / Re: The PS1 Classic
« on: November 12, 2018, 01:07:30 am »

That needs to become a meme for what a random-ass choice it was for inclusion on a "Classic" console.
Let me just go over to GameFAQs and blind pick a game to complain about not being on the SNES Classic. Just going to blind
pick a random letter... going to hover my mouse around blind and stop and...
DAMN NINTENDO how you could leave Miracle Girls off the SNES CLASSIC! :banghead: :banghead: NEVER BUYING ANYTHING OF YOURS AGAIN!

I am recalling that the DX version had at least two Owl Statue hints per dungeon, compared to only one Stone Slab hint in the original.

Newcomer's Board / Re: RHDN submitting file error
« on: November 11, 2018, 01:24:23 pm »
I think using the Contact Staff link to the left would be the right way to discuss problems.

But as to your problem I think it might be because you have more than one '.' in the name.

From my memory, the Lost Woods code in the original release of Parallel Worlds at least, assumed everyone remembers the Lost Woods solution from the original Zelda. :P

(I feel Nintendo themselves did that sort of thing in the original version of Link's Awakening, and why it gave me so much trouble as the first Zelda game I finished as a kid.
They had to add some more hints in the DX version.)
Expecting knowledge of prior games to solve puzzles I would say is kind of the opposite extreme of the hand-holding they've done in later games.

In any case, I plan to eventually translate the entire PSX Japan-only library by myself and release everything I do as open source, writing many articles along the way. I believe that's the only way to really help people who are truthfully interested in this hobby.
That's sounds like either a joke or insanity. :D
That's gotta be hundreds (I don't think it quite his thousands, but the PS2 library maybe) and I can't imagine one person being able to hold interest enough in EVERY one of them to do all the grueling work to complete it.

I thought $0690 was a ROM address on GB/GBC?

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: November 08, 2018, 11:41:54 pm »
Just watched the AVGN review of Survivor.
Stupid post-Columbine censorship. Oh god forbid we have lightgun support in M-RATED video games.
But I can understand the game companies being of afraid of shitty NBC "journalists" who can't be assed to cover real news so they whine about video games because it lazily gives them something to fill NBC Today.
(only picking on NBC because it was my school's garbage news of choice, but they're all trash. They literally pick one story and milk it for as long as they can until they have to find something new for ratings.)

Newcomer's Board / Re: Metal Slader Glory .ips format patch
« on: November 08, 2018, 06:36:37 pm »
1) Use program to Apply BPS to Japanese ROM to create English ROM.
2) With original Japanese ROM and English ROM, use program to Create IPS. Use Japanese ROM as "Source" and English ROM as "Modified". Now you should have the IPS file you want.

ROM Hacking Discussion / Re: Roll-Chan World Japanese Version not Supported
« on: November 07, 2018, 12:17:02 pm »
Sometimes ROM hackers will support multiple versions of a game but usually they won't make patches for every regional variant of a game.

Newcomer's Board / Re: Metal Slader Glory .ips format patch
« on: November 04, 2018, 11:38:59 am »
Can you apply the bps yourself to a ROM?
Then you could make your own IPS patch with any IPS-making program, using the original and translated ROMs.
(I mean, IPS is such a common and simple format that surely someone has made a Mac program for that by now.)

It might be difficult to say if it was broken or deliberately removed.

Lufia 1 had item descriptions that were surely removed from the localization due to ROM space. (it sounds like the developers were given 12 megabits for the localization originally and then had it cut to 8 at release, and the game seems like it barely fit at that.)

Well, I just tried both Ogre Battle (The March...):

1. PSX takes 1 or 2 seconds to load the map or battle the first time they appear, not really "lots of load time" for me.
2. Graphics are so much better on the PSX version that when you go back to the SNES it almost feels like an NES game. Prettier, more detailed, colorful and higher res.

3. Sequenced music tracks are the same, but the samples used for them are different and the PSX versions sound a million times better.

If I were to play this game, I'd pick the PSX version without a doubt.

I'm not seeing a huge difference. That overworld screen looks stretched in the PS version, which is probably a downgrade. :P

Gaming Discussion / Re: Aretha 1 translation is complete and released.
« on: November 02, 2018, 02:27:31 pm »
Yes, Myria's posts on No-Intro is where I heard of the situation.

It's probably also going to be A LOT more complicated than a palette swap as well.

Surely it's using a high-resolution mode for the text layer.

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