This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I think the combats in Lennus were playable with only one hand. Don't know if the sequel plays the same because I played just once quite some years ago, and I have yet to replay it (it was a really nice game, as I remember).
You are joking, aren't you?There was certainly a lot of work put into that hack but I'm not so sure how correct translation. From what I understand of the original thread, it sounded like the hack assumed every misleading line of text in the game was due to a bad translation and turned it around into a "correct" translation, whereas many misleading lines of text in the original game were wrong on purpose. (though there were reportedly still a few legitimate errors in the official translation, such as the hint about the tornado)
A Metal Slug NES/GBC homebrew/port using the Neo Geo Pocket version as a base.Doesn't it already exist in the form of the bootleg Terrifying 9.11? Just revert the offensive content and there you have it?
I'd love to see a hack of Umihara Kawase for the SNES that moves the HUD into the upper and lower parts of the screen.
I've never seen any other game that has the HUD so close to the center like that and it looks awful, the game is fantastic, but I really want a fix for the HUD.
unsigned char readbyte, readbyte2, TypeKey, LZIterations, IterationKey;(the odd size is because the original game code deliberately underflowed the decompression scratchpad position with 0x24 zeroed bytes to set the read position behind the write position.)
unsigned long int romoff, WriteIndex;
unsigned short int DecompIterations, LZKey, LZReadIndex, Write=0x24;
unsigned char DataBuffer[0x10024];
while(LZIterations>0)I was using the long WriteIndex as the array index and it would crash/return corrupt data, replacing it with the short int Write made it work, but I don't know if that is correct.