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Messages - optomon

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General Discussion / Re: Bad taste
« on: August 12, 2015, 07:16:41 pm »
What it sounds like people are talking about in here is shock value (Whether in a conversation or a production of media or whatever). It's a tactic used by people to quickly draw someone's attention, to wave a red flag so people will remember their action. They use bad taste to compensate for a lack of more socially appropriate skills used to draw people's attention, such as the abilities to express concern, wit, intellect, elegance, strength, and talent. Bad taste is more socially acceptable nowadays, probably due to more advanced media outlets over the last few decades, particularly the internet, where the most obscene of materials is accessible in an instant. It affects society as a whole at the subconscious level, perhaps in a similar way excessive advertising does.

ROM Hacking Discussion / Re: Puzzledude's seminar on romhacking
« on: July 27, 2015, 08:09:27 pm »
I started rom hacking just so I could nerdily change around levels in games, to do what wasn't able to do all those years growing up, but always dreamed if doing. After a few years it evolved into the foremost vehicle in which I could expound upon my creative and technical abilities. It has been more fulfilling than any work I've done, including education and career stuff, and yet, 90% of my work has never been (or has yet to be) part of a finished project even after 12 years. I learned a long to stop caring about that, or what other people think. It is integral to who I am, and I will get there someday.

Working in a niche hobby that is not for everyone, it is far more important to try and please a tight group of people a lot than to please as many as possible. I was put down my whole life for being a nerd who played around in his mind too much, for having my own agenda and not conforming to what everyone else did, for being a failure in school, for being socially and physically awkward. A person with a fleeting opinion on the internet is the last thing that is going to make me feel discouraged.

General Discussion / Re: Morning Beverage Thread
« on: July 22, 2015, 11:48:55 pm »
I drink about a gallon of coffee once I get to work, but its already 3 hours after waking up at that point, usually with some creamer, because its too hot black there. Waking up is easy enough, its staying awake late in the day that's tougher.

Sometimes a smoothie in the early morning keeps the body and mind satisfied, but it's a mild nuisance to clean up after. I usually skip it due to a shortage of one of the ingredients or not making enough time in the morning (and eat cereal + toast instead).

General Discussion / Re: Music as a form of therapeutic expression
« on: July 20, 2015, 02:32:52 pm »
Or maybe it's because you are in Nashville, where musicians flock to make a buck off of writing about drinking, partying, working too hard, meeting girls in bars, and dealing with disastrous relationships. You could certainly argue a catharsis therapy thing is happening there, but I wouldn't personally consider it very deep most of the time.

People don't go out in public and perform poetry (usually) and post on message boards. Dance however, is very expressive for sure, though not as common as music. Anyone doing for the sole purpose of money is hollow. The same goes for doing it for attention. Ideally you'd have to worry about neither, but hard to get to that point...

Another track is up. A faster paced theme, a more conventional Blaster Master-ish song. Definitely not like the first two. I'll admit that it is not typical Metroid material, so I'm kind of taking a risk with it as far as how it's supposed to work in the game.

Track C

General Discussion / Re: Arguing on YouTube is fun
« on: July 16, 2015, 02:54:26 pm »
I have never found arguing to be fun, probably because I'm not very good at it and don't think about doing it much. It is a process that feels like a waste of time and energy.

I guess the fun here for you is to practice a technique you enjoy, in addition to finding out how lame people can behave on the internet. The fun for him might be that he is trolling you, cashing in on your time and effort to get some meager attention. Seems mutual.

I had some trouble downloading it as well, I couldn't get the email to work. But now that I can hear it, that is a pretty nice loop actually. You could totally build a song around that.

There is still a TON of space left in the banks, so music length and complexity is virtually unlimited with what the Metroid engine has to offer.

Regarding the absence of melodic themes, you could be on to something there. This soundtrack is challenging from a creative standpoint, and has been making me go out my comfort box for sure. I have been taking a more organic, ambient approach to the soundtrack, though I am used to writing more conventional pieces that are melody driven, and it's been getting me into some trouble at times. I seem to be having success when I take melody out of the picture. So, I think the challenge is finding a way to incorporate a melodic theme into the development an ambient piece, or perhaps even building an ambient piece around a melodic theme.

Finally getting around to customizing the soundtrack. I did intend to do a fully original soundtrack. Might do a Metroid track if I hit a wall, composing for this game is a little different than what I'm used to. Some tracks that are actually somewhat in a finished state, not 100% where they'll end up in game though.

Track A

Track B

ROM Hacking Discussion / Re: Hack Teenage Mutant Ninja Turtles 3 ?
« on: December 22, 2014, 09:11:33 am »
We'll I haven't peaked at the rom, but if shredder is the same size as the turtles graphically, it might not be totally unfeasible, at least in theory. I mean the game is designed for two turtle players, isn't it?

ROM Hacking Discussion / Re: Adding custom music to nes rom?
« on: October 10, 2014, 01:50:00 am »
It's very tedious, and you'll need to be able to learn how to reverse engineer the sound engine. You can do this with a memory viewer that is built into an emulator. Open the games NSF file and in the emulator and see if you can find pointers in the memory viewer while a song is playing, chances are, it represents the location of some of the music data for that song in rom. Then compare what you find in the NSF file to what you find in the rom file in a hex editor. After that, you'll have to determine how different elements are represented in hex ( pitch, volume, repeat functions, timbre, etc.). Then edit the data. It is a lot of work, especially the first time around.

But even before doing that you'll need to know the principles of hexidecimal and pointers, and hopefully have some kind of music background. Not sure about the expansion sound though, sounds like a whole different ballpark.

ROM Hacking Discussion / Re: Stores that sell your rom hacks- canada
« on: July 01, 2014, 09:11:30 am »
Absolutely do not do this. If anything, you are involving us. Stop.

Both castlevania and Simons quest have their sound in the first bank of the rom. Read sliver x's castlevania music document, that should help with the format a little. Transcribing the notes one byte at a time is going to be tedious, just be prepared for that.

ROM Hacking Discussion / Re: Asm hacking
« on: February 07, 2014, 12:18:37 am »
I use just a hex editor. Probably not the most proficient method by any means, just how I learned to do it. And also because I'm a masochist that has really bad ADD who likes to obsessively play around with hex numbers and is too lazy to get accustomed to using an assembler.

Gaming Discussion / Re: Games and Society
« on: December 27, 2013, 12:40:58 pm »
Gaming is very acceptable in society from what I can tell. Working in a tech building, most people under 40 are gamers and for many it is their primary source of entertainment media. If I worked somewhere else that probably wouldn't be the case so much. When I go to a social function with not such gamer types, and the subject of gaming comes up, someone will reflect on a positive experience of gaming, like how they used to play donkey kong back in the day. Gaming is the norm, and even if you are hardcore, there are plenty of people somewhere out there that get it.

General Discussion / Re: Youtube is getting condensed
« on: October 19, 2013, 05:09:54 pm »
I agree with YouTube becoming a pain in the ass. Mainly the ask for your name for tenth time thing.

General Discussion / Re: PS4 in Brazil = R$4,000?!
« on: October 18, 2013, 06:29:00 pm »
Heh. After all the tax, the PS4 is still $800 or so more expensive buying an Xbox One in Brazil, which is actually $100 more expensive in the US according to the article.

This comment does a good job shedding light on the absurdity of the situation:

Ticket from São Paulo to Miami and Miami back to São Paulo (to spend a weekend) = USD 955,00
PS4 = USD 399,00
Hotel (2 days) = USD 300,00
Total = USD 1654,00 = R$ 3589,18
This means: take a weekend, go to Miami, buy the PS4, enjoy your travel and save around USD 190,00.

General Discussion / Re: PS4 in Brazil = R$4,000?!
« on: October 18, 2013, 03:41:58 pm »
Also part of free market is the outrage from potential customers, and the alienation of potentially a huge customer base if you are a massive company. I guess the question to ask here is why does it have to be so expensive? I'll take a look at the article a little later when I have some time...

Gaming Discussion / Re: God Mode
« on: September 20, 2013, 09:34:27 pm »
When I saw the title of this, I instantly thought of the hack in counter strike where you run around  in the level at million miles an hour killing everybody (and subsequently disappoint everyone else playing).

For me, cheats are for and exploring the game for fun after it has been mastered, so yeah, for curious purposes mainly. It sounds more fun to use cheats to make a handicap mode used to increase difficulty, such as less lives or enemies taking more hits.

On a mildly related side note, there are certain rare occasions I have used the internet to help figure out how to get out of an extremely desperate situation, such as the case of the last levels in Solomon's Key requiring the player bonk his head on a random tile in the room to be able to destroy a block that allows him to proceed to the next level (else they get sent back 10 tedious levels).

Gaming Discussion / Re: Gaming with your significant other
« on: September 20, 2013, 12:24:28 am »
Lmao at the above post. That sums up my wife's gaming experience as well, I never even liked game boys, cell phone gaming seems rather pukeriffic for me at times. She does not have enough motor control in her right hand to use a controller however, so I am glad that she at least has a means for gaming so she can relate to me on some level. I always check up on what she is doing, her high score, etc. She is... Let's just say, understanding enough to understand my retro gaming habits, particularly the rom hacking. I am able to understand her gaming habit so I suppose its a fair trade-off.

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