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Messages - optomon

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General Discussion / Re: Household Income
« on: June 22, 2016, 11:09:57 am »
I would fall in the middle class bracket household, but we currently are spending slightly more than we make, but we also have a lot saved up. Once you get to a point to where you no longer have to worry about money, e.g. middle class income, life is much better. Excessive wealth that isn't used responsibly, however, makes people spoiled and weak.

The shortage of vacation days is probably the most degrading thing about being employed in America, especially when comparing it to other industrialized countries. It says our society values profit rather than free time. It annoys me at a personal level, because I live far away from pretty much everyone I know outside my house. I have virtually no free time to begin with, and I "need" spend it by fueling a certain blue balled company's ambitions. Brick in the wall.

General Discussion / Re: What are you looking for in a ROM hack?
« on: June 21, 2016, 06:12:36 pm »
1) complete overhaul hacks that have the look and feel of a completely new game, especially those with original content and artistic ingenuity.

2) Challenging level hacks of my favorite NES games, without gimmicks or questionable graphical changes. Basically, a "second quest" type of hack.

3) music hacks, especially those with original compositions.

ROM Hacking Discussion / Re: Make NEW music for SMB3 (How do I?)
« on: May 23, 2016, 12:54:49 pm »
You will need to be a hacker in order to change the music. There are no two ways about it.

Unless of course, you can convince someone to make a tool for it. Game specific tools for music are  rare, and unfortunately I don't think there is one for Mario 3. If there already is one, I would owe you an apology, and you should use it.

Gaming Discussion / Re: What's your favourite bad game?
« on: May 10, 2016, 02:31:25 pm »
Where's Waldo (NES)

Spent much of 1992 trying to discern Waldo's mangled and miscolored pixels. Watching people desperately flounder, as well as the shock of how bad Waldo appeared on screen when you did find him, were sheer entertainment.

It's about as illegal as going over the speed limit by 1 mile per hour.

General Discussion / Re: What's the point of abolishing monarchy?
« on: May 03, 2016, 06:44:17 pm »
I was under the impression that the monarch in a constitutional monarchy has basically zero governing power other than some ceremonial privileges.

I remember reading about that they were going to replace Hamilton with a woman, not Jackson. Great choice for a new face on the bill.

Now hopefully they can replace that drunkard Grant with MLK.

Not nearly as much as I used to. When I was single / scarcely employed, I was basically hacking 6-12 hours a day, and could do a lot on weekends. Now, I am a married father working full time, and can get about 2-4 hours a day. I get 1 hour in to and from work on the bus, which has been critical to progress in recent years, as well as having a nice transition between work and home. The remainder is done at work, with Friday being the biggest opportunity to get a lot of work done. I basically never work at home anymore unless I'm working from home, which is when I get most music related work done.

All NES programming work I do is typically confined to about 10 hours a week. During a non-busy work week, however, it is much much higher, as I can get away with doing assembly programming at my job, which I'm doing a lot more of, especially since the start of this year because I am transitioning to homebrew work. I'm at a point where I consider my NES related work to be more important than my actual job, certainly in the long run.

I feel very fortunate to not have any vision problems. My retinas should have burned out a long time ago for spending hours a day staring at hexidecimal code on screens for hours, let alone video games and computer screens in general.

General Discussion / Re: Optimism or Pessimism?
« on: April 05, 2016, 11:51:46 pm »
I'm definitely an optimist, often to a fault. I'm the kind of person that would rather fail a thousand times on something than give up.

I remember the Ben Franklin quote about never being disappointed, but I'm pretty sure he said to expect nothing rather than the worst.

General Discussion / Re: What's the deal with super big tellies?
« on: March 16, 2016, 02:08:59 pm »
Quote from: Sliver X
Especially since a movie is typically just a part of a day/night out.

Pretty much why they are not going to die out, at least not for a very very long time. Not everyone's a home body. There's a good portion of people out there who don't/can't entertain themselves while sitting at home all the time, even when it comes to watching movies. Like a lot of people here I'm sure, I am definitely not one of them. But there are people who are going to  have the need to pack up their families/friends, get out of the house, and have something of a refreshing experience. Going to movie theaters seem to be one of the easiest ways to do this.

It's not quite like the case of arcade gaming being effectively supplanted by console gaming for a number of reasons (near universal appeal of film, extreme hype from the film industry, everyone is going for the same experience engrossing experience, tradition experienced by every living generation, etc)

If it ever becomes the general rule for pretty much all new releases to be released in both theaters and in the form of digital media, then we might have more of a discussion. I could see that happening, and it could do damage to theaters, especially if they don't charge an exorbitant rate for the home version new releases.

Naughty naughty!  :-\

I'm all for ripping off venues that rip you off to begin with.

Quote from: Tharthan
I miss drive-ins, but there really is no place for them anymore, sadly.

The best practical advantage about drive ins that I've found is that you can actually get away with bringing a baby to them.

Quote from: Bregalad
Also, I dare you to have seats as comfortable in your living room. The theatre's seats are AWESOMELY comfortable, which makes me wonder why similar seats are not available in more places.

A lot of people from North America reading this are going to laugh. Many middle class living rooms here have a large tv with spacious and comfortable sofas. Like Fast said, most cinema seats here aren't exaclty amazing.

General Discussion / Re: What is your favourite sweet?
« on: March 13, 2016, 10:37:17 am »
Reese's pieces is my go to binge food these days. Those things are like crack.

Oreos by themselves are boring. You got to soak them in milk or in ice cream. That's where they really shine.

The answer is whoever is running against Trump, largely because of the anti-Muslim policy. The most fascist thing I've heard on television in my lifetime from an American politician. You can try and argue a way to support but it will always sound bad.

I always felt the Samus run was around the distinct footstep sound that adds to the atmosphere of the game.

Personal Projects / Re: Castlevania 3 Hack: Vengeance on Hell 2
« on: February 17, 2016, 12:01:15 am »
To be fair that was one of my first music hacks done back in 2006, and done in the span of about two months. Had to start somewhere.

Learning to hack music is tough. Writing original music is also tough. I could probably help with CV3 music. Even though Cadence of Agony was years ago, that stuff hasn't quite left my mind yet. (Now THAT hack was me biting off more than I could chew).

Anyway like the graphics I'm seeing here, liking the details on those background columns.

General Discussion / Re: "Progress" & "Progressive"
« on: February 16, 2016, 09:16:29 am »
Anyone who uses principles of Darwinism as an ethical standard is bringing humanity down to the level of mindless wild animals that have no concept of society to begin with. Your basically giving up on humanity. One politician comes to mind who had this philosophy, and I'm pretty sure he used it as a justification to slaughter millions of people.

I'd say a very tiny minority of people truly don't "give a shit" about other people from a natural standpoint. We have a title for those people, they're called psychopaths.

General Discussion / Re: "Progress" & "Progressive"
« on: February 15, 2016, 03:16:18 pm »
Conservatives assume society has problems because people are inherently lazy. Liberals assume society has problems because people are inherently greedy. Why can't we all just agree that there are both people who are lazy and greedy, make them suffer, and cultivate a society full of generous hard working people?

More music tracks uploaded to my channel for this game. Not sure if I have anything special to say about them.

Track I

Track J

Track K

Track L

Gaming Discussion / Re: I don´t know why Green Hill is so famous
« on: February 02, 2016, 05:55:03 pm »
Pretty spot on, though I felt the question proposed was why the song was famous in spite of not being the highest quality song, and not so much how objectively good the song is.

Gaming Discussion / Re: I don´t know why Green Hill is so famous
« on: January 28, 2016, 03:22:49 pm »
While it's likely not the highest quality song in the sonic series, I can take a guess why it's so famous. I think it's important to note that most famous does not mean it is the best. I'm not entirely familiar with the melody, and I have a vague recollection of the actual song, but I do remember the song being very catchy and relatively high quality, and I'll attempt to infer why the song is so famous.

1) The song has an extremely distinct theme. This is a reason songs are considered popular rather than considered beautiful (entertainment vs. art). It's catchy, in the way some rhymes or popular music is catchy. The image of it is easy to remain in one's head, and can easily be associated with experiences that happened while the song was heard (nostalgia factor). But something tells me that this song had more than just catchiness, and had a bit of musical beauty to it as well, like, more than an adequate amount. My guess is many other Sonic songs were significantly more artful, but probably not quite as catchy most of the time. (I remember seeing someone play through the sonic 3Dblast game about 8 years back, the music is very high quality from what I remember of it, somewhat jazzy?).
2) The original Sonic the Hedgehog had an enormous audience in the 1990s, and the title screen theme and the theme for the opening stage are what people heard most. So it got viral exposure.
3) It was first like someone said, and set a precedent for the series that has been around for 25 years. It has been relegated to an iconic status. The first couple measures following the song's intro could easily be associated with the series as a whole, much like the opening motif the Super Mario Bros overworld song represents the Mario series. (Not sure how true this actually is, I'm not a sonic nut, it's likely not nearly at that level of association).

I know there's more to it, but I don't feel like typing something in the realm of TL;DR

I will say one thing about working on this soundtrack: it has been a huge challenge, MUCH more so than any previous soundtrack I've worked on. It's not the typical stuff I'm used to composing, and I've had to go well outside my comfort box to get it up to expectations.  I'm used to making soundtracks for action games rather than exploration games. I innately still try to make tracks musical/paced rather than ambient/organic, and I think that's what's been getting me into trouble.

With the elevator room track, the first few bars came into my head when I imagined the player going into that room. I didn't have a particular sound thought up for it at that point though. While the track is not musically complex, it is technically complex for purpose of emulating particular ambient sounds, which I think is more important for this type of game's soundtrack. The actual quality of the sound is something I had to experiment with code wise. I'm pretty satisfied with it, though it's way longer than it needs to be (which is a non-issue), and the ending could use some polishing, perhaps some sonic variation to keep it fresh (the luster of the second half's distinct sound kind of tires as it approaches the looping point).

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