I have a small update, Well actually a correction that I had no idea about.
I was surfing the net and found a website by Optomon containing the actual names and locations of the music that is going to get put in once everything else is finished.
I have also filled in the blanks as to where I figure the unknown ones would fit. Remember these were the original intended locations, So I would like to keep them original even if some of the locations don't appeal to everyone. I personally think it's great!
Agony - Opening Theme
Bloodlines - Castle Corridor
Bloody Tears - Clock Tower
Roman Rondo - Alchemy Lab
Opus 13 - Armory
Grand Ballade - The Library
Firestorm - Royal Chapel
Fresh Kill - Catacombs
Celestial Waltz - The Celestial Garden
Dracula's Castle - Main Hall
Hysteria - Golden Hall
Flesh Feast - Boss Battle
Relief - Unknown - Meeting A Friend?
Anyhow that is about it.
It's nice to finally have a comparison table to relate to. I had no idea the site was out there and my video is even on it too! (Having A Wow Feeling. )
Also, I updated the track names on You Tube, At some point I am going to re-upload with them new pictures etc. Also, Chorus Of Mysteries has name titles too! Meaning I can get rid of the simple names I stuck on them.
The site isn't so much a secret as it is just unadvertized. It's kind of a rough draft, so I haven't been publicizing it much (yet), as well as some of the projects mentioned on it. I did try to give a shout-out to you guys and this project however, and I'm happy you noticed it. I'm pretty sure it links this thread.
Oh oh, I found a little Easter Egg possibly, Optomon's song Bloodlines actually has the intro that is missing in the final version that I uploaded to You Tube. Because when I transferred the data to the test Rom the intro played. Pretty Cool!
I remember coding that, and not liking it, so I scrapped it. Interesting that it was still in the code I had no idea. That was a pretty good 9 years ago. I can't remember exactly what the requirements are for transferring the music, you might need the music pointers from the rom's main banks. That intro probably happened to be at the beginning of the CV3's first track since it was the first music I coded into that game.