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There appear to be[BR]
Anything's possible in the future, though! (Well, except TM III: Namida.) I don't have any way to play a PS2 patched game.
Have you seen this project?
That would make a grand total of exactly two games. I can't even think of anything else he might have been involved inI'm disappointed son. https://youtu.be/9pnCvZ-yBOs
I just wish that there were people willing to test it. From what I've been told, the series lost its momentum when one of the voice actresses got caught up in a scandal in her personal life.I remember that being an issue, but I think it was the second season of the anime and the "endless 8" that was more of a problem. It kind of killed the momentum.
I suppose it'll be a lot harder to get it tested now.
Don't hesitate to read theoretical stuff about the things you're playing with. S-JIS is described if you look for it on the internet, for instance.
Okay, so that brongs up a question, then. I was under the impression that the DTE would scrunch two letters together to make stuff fit better. I imagine diphthongs like "ia", "as", "ll", and "ie" would be pretty common in my script, so wouldn't "lluvia" and "piedras" be scrunched down at least a bit and be able to fit into the inventory screen? Perhaps I'll better understand how my script will work with the DTE once I see it in action?
Actually it's not resolution that's the problem: the SNES and NES have an identical resolution of 256x224. The problem is just how the game was designed.
So as far as your messages in my thread suggest, you dumped this yourself. Are you just not confident enough to put it back in?
If you're talking about how on SNES you could often add VWF, it's outright impossible in CHR-ROM games.
I am a willing ROM Hacker and I get to work on it. No promises though, the Earth could spontaneously combust, I could run into problems, etc...
I'd be on it right now were it not for real life getting in the way... You've done most of the work by the looks of it, with ROM locations and what have you. I'll try to have a look in a few hours.
EDIT: Okay, I see a big problem immediately: screen space. In the detailed conversations, there's no nice big text window to fit a big translation in, just one tiny line along the bottom, 28 characters across. You can run onto the next line if you want, but it's probably in the CRT danger zone which I'd rather keep out of. The menus only use three characters of course, but that's less of a problem (still not good though). The little chats out in the open aren't so bad since the window can be expanded (with some effort).
With the lack of screen space, ROM space is less of an issue: there is lots of empty space in there, but it'd be hard to use given the bank swapping required. A DTE routine would probably be more than satisfactory here, since there can't be much English text anyway, and the original text is uncompressed. The pointers are simple, but the mapper uses 8KB ROM banks, so you're limited to whatever bit of the ROM has been loaded in at that point.
All in all, putting text into the game is easy. Putting your GOOD text in, however... quite a challenge.