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Messages - Bregalad

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Gaming Discussion / Re: Farewell tri-Ace =(
« on: March 26, 2015, 05:44:25 am »
The only Tri-Ace game I've ever played is Star Ocean (1) and honnestly I didn't find it that good. It was like a hack of Tales of Phantasia, minus the story and gameplay, and with the dungeons being even more labyrinths. The battle system in particular is awful.

I have no idea how it has improved in the following instalments, though.

Gaming Discussion / Re: N64 Classics - that never came to be...
« on: March 24, 2015, 05:37:16 am »
I guess part of it for me is because I hate the N64. It may be the only system I can say that about. I really do hate it.
Oh really ? Why ?
Personally I never had a '64 and never cared much about it. However, I can not say I hate it. I don't think there is any system I hate, either I love them or I don't care. In all cases it's more the fans of the systems that are annoying than the system themselves. But yeah if you bought a system very expensive, had very high expectations and only later you figure it was shit and you were riped off, then I'd understand you'd hate a system. This never happened to me.

Gaming Discussion / Re: N64 Classics - that never came to be...
« on: March 23, 2015, 05:34:14 pm »
Action 64

(why is this even fun ? the same would work with the "super..." prefix)

Gaming Discussion / Re: N64 Classics - that never came to be...
« on: March 22, 2015, 05:37:16 am »
Fire Emblem 64

(it was actually planned to be developed)

General Discussion / Re: Gaming Blues
« on: March 21, 2015, 05:25:21 am »
Plus, you can never overdose and die from weed
Of course you can.
And since drinking is already a horrible decision, the correct order is : making horrible decision, drinking, then dying. Starting by death is not a good idea :P
Yeah, also I doubt many people decides to become alcoholic. I'm no specialist here though. I think they just stop caring about themselves and gradually erases all their self-discipline in general, and bam.

Finally I don't understand. You guys says you are so addicted to games that if you had to stop you'd become alcohlic or drug addict ? Don't you think there is enough other worthy stuff in life ?

General Discussion / Re: Gaming Blues
« on: March 20, 2015, 10:15:51 am »
Actually I don't game much myself so you could consider I'm on a gaming break since 2-3 years or so.

There is plenty of other enjoyable activities out there, reading and learning new programming languages being relatively interesting.

The effect when you enter a city in Legend of Mana.

General Discussion / Re: RIP to Sir Terry Pratchett
« on: March 16, 2015, 04:39:31 am »
Is he the author of this book series with a flat world that lies on 4 elefants and a huge turtle ?

As far as I remember I didn't like the books too much because they were too much fantastic for my taste, yet I remember some parts were memorable.

Anyways RIP.

Front Page News / Re: Utilities: GBAMusRiper released
« on: March 15, 2015, 06:06:33 pm »
Ok now the next version 2.3 is in the process queue and it fixes the 2 bugs mentionned above, among a couple of others. I am still unsatisfied with the loop handling on the MIDIs, so I'll probably have to release yet another update later. This is an endless project :-X

Front Page News / Re: Utilities: GBAMusRiper released
« on: March 15, 2015, 05:37:50 am »
Thanks for reporting. The problem seems to be (again) that for some reason the game adds more bytes somewhere and the location of the sound table isn't where I expect it to be. RAAH. I'll have to fix that in the next version, hopefully without breaking any games that are working fine right now.

When allowing sappy_detector.c to go past the point were it stops by commenting the check I get the following result:
Well there's a reason I make it stop if it detects an anomaly :)

March 15, 2015, 01:49:08 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
In the meantime you can rip it by affecting the following 2 code lines :

In sappy_detector.c replace
Code: [Select]
uint32_t *data = (uint32_t*)(inGBA_dump + offset - 16);by
Code: [Select]
uint32_t *data = (uint32_t*)(inGBA_dump + offset - 32);
In gba_mus_riper.cpp replace
Code: [Select]
if(fseek(inGBA, sound_engine_adr - 16, SEEK_SET))by
Code: [Select]
if(fseek(inGBA, sound_engine_adr - 32, SEEK_SET))

Now I'd need to make it autodetect whether it should use 16 or 32 somehow.

You can read about Contra here:

Apparently, both NES and Famicom versions were released on February 1988, but the Famicom had the MMC (VRC2) which allowed the inclusion of cutscenes.
Because of course that random WP page is totally accurate and reliable  :laugh:
However yeah, it sounds like one wasn't released significantly before the other, according to game faqs both were released on February 88 (very likely the WP page found info here, and very likely it's innacurate/wrong). This is quite strange.

Some like Contra (no cutscenes in the USA release) and Castlevania III (increased difficulty), which in my opinion the Famicom versions were far superior to the american ones.
Correct me if I am wrong, but the original NES Contra is the (U) version (although the real original is the arcade of course), the (J) version with cutscenes was released later. Therefore there was no censorship or dumbed down or whathever for american audiences. The european Probotector is of course censored.

Also although Castlevania III has overall increased difficulty over Akumaj├┤ Densetsu, Death is much easier, for some reason.

As for the poll, of course it depends on the game. Sometimes, as in the case of Castlevania III/Akumaj├┤ Dentsetsu, it would even depend on the stage within the game.  :)

Potentially I'd play in either English, French or German, depending on what is available. English if no decent French translation is available, French if I just want to play in my mother language, and German if I want to practice that language while having more fun than doing exercises. Since so few people use German on internet I can't practice it like I can with English, so it's why my German is so poor :(

In the early Nintendo days, it was common for them to forget entierely about the french speaking part of Switzerland (where I am from) and release only games with German boxes and manuals, and in rarer cases, the game itself in German language. One would probably have to go to france to buy them in french.

Playing in japanese is only an option if the ingame text does not matter, or if I know the game so well I don't need to read what is going on anymore because I already know.

Well surprisingly enough this post made me try again, from work this time, and it worked.

Also it's the second thing that fixes it itself today. That's quite incredible.


OK I was able to successfully emulate this in Higan, this is awesome ! Thank you very much for this hack.

MMX1 however was less good as I find the musical remixes less fitting, too much hardrock-guitars style for MMX1. (This style of music would have fit MMX3's soundtrack, hironically.) I really think using Teck's remixes would be better but I think it is possible and rather easy to change this.

Another option would be to ask Teck directly about the hack, because I'm sure he's interested, and he could provide the missing tracks (he did almost the entiere MMX1 soundtrack, except the password/ending/etc...)

So, how were you able to download the music pack in the 1st place ?

Is this mediafire thing a common problem? I had obtained the MMX MSU1 music set with ease before (although personally I don't like many of the tracks used it it, but I'd need to check the documentation and whatever remixes are online tor really see what I can do about that.).
I don't know if he made the entire soundtrack, but Teck's remixes are in my opinion absolutely awesome and I'd sure like to have them playing during gameplay :)

Besides, it sounds easy enough to replace a soundpack by them whenever appropriate.

Very cool, it's great to know someone eventually did this.
Unfortunately I have the same problem I had with the similar Mega Man X1 hack, I can't download the music pack on MediaFlare, because it simply does not work.

General Discussion / Re: South Park "201" Speech Uncensored
« on: March 07, 2015, 04:06:54 am »
This comedian expresses racist opinion towards Jewish people, which in itself is not a problem if it's just joke,
Before world war II, this would probably have been fine/fun, but since then I really don't see the point to mocking people who are long dead, and in an horrible way.

Also I find it incredibly ironic that a black guy is racist.

Newcomer's Board / Re: Need Programming Advice
« on: March 05, 2015, 10:59:08 am »
You're a good example of what I said before that people make it look so hard when it really isn'
I didn't said C++ was "hard", just that the number of concepts that you have to learn before knowing what is going on is high.

Namely, in order to write a C++ program and have a good in-depth understanding of what is going on (not trying random stuff until it appears to work), in addition to the normal unavoidable basic stuff that comes with every language (loops, conditional, variables, functions), you also need to learn :

  • What a pre-processor is and how it expands macros (and how to peek at your code after the macro's expansions if you have trouble)
  • What separate compilation is, how to separate stuff in header and source files, what is a linker
  • Namespaces
  • The basic integers and double types
  • Storage allocation (stack, heap and bss)
  • Concept of a segfault / bad memory access in order to be able to localize bugs and fix them
  • Functions overloading
  • Implicit types conversion
  • How to use pointers correctly, what is a NULL pointer, how the '*' sign is overloaded for 3 unrelated things
  • Strings constants, how they decay into pointers
  • Arrays, how they are initialized, how they decay into pointers
  • Memory management with heap, malloc and free, and new and delete
  • How to use references, the difference with pointers, how the '&' sign is overloaded for 3 unrelated things
  • Name mangling, why the linker error messages are so obscure and how to fix this
  • How to deal with const correctness (and to a lesser extent, the rarely used volatile correctness
  • What struct, unions and enumerations are, and how you can create your own types using them
  • What classes are and how they are an extension of struct
  • Concept of member functions (a.k.a methods), how they extend a struct
  • Concept of "private" members / methods, how to use them, how they relate to const correctnes and private variables
  • Concept of "friends" functions
  • Constructors, desctructors, copy constructors, assignement constructors
  • How to correctly manage memory within class, using the rule of three
  • Creation of temporary objects
  • Operator overloading, how it makes C++ (in my subjective point of view) powerful (in order to understand what std::count is for example)
  • The 'static' keyword and how it is overloaded for 4 completely different things
  • Concept of inline functions and member functions, how to make them correctly in a .cpp or .hpp file
  • Templates and genericity
  • A deep knownledge of the standard library, (std::string, std::vector, etc, etc...)
  • A grap of containers and iterators
  • Inheritance, virtual functions and such object-oriented concepts

Then you can being to have an understanding of C++.... If you don't have a good understanding of at least what I wrote above, then your knownledge of C++ is superficial and you run into the risk of writing bad programs that leak memory and/or are packed with bugs. None of what I listed is particularly hard to learn, in fact most of it is very easy in my opinion, but still the number of concepts to learn is incredibly large as opposed to other programming language.

As for whether it's a good language or not it's completely opinion based. I think it's probably not that good per se, but being compiled it is fast enough, and is so wide that if you want to do something you can almost certainly do it in an elegant and sensible way using C++.

Finally I agree with what everyone else said, if you want to learn 6502 just do so, C-family languages are highly unrelted and will just get in the way.

[C] language is close enough to ASM to make sure your mind is tuned for the job ahead.
In my opinion this is yet-another fallacy over C that everyone repeats again and again but it does not make it become true.

Newcomer's Board / Re: Need Programming Advice
« on: March 04, 2015, 10:44:04 am »
    It's because you've got
Code: [Select]
[list][list] at the start of your post.
Oh thanks for pointing this out.

General Discussion / Re: That Stupid Dress
« on: March 04, 2015, 06:38:57 am »
To me it sounds like this is just because many people have bad screens or use them in bad lightning conditions.

I could name quite a few colours between gray, brown, possibly gold and maybe while assuming you can name gray as "dark white", but definitely not blue and even less black.

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