logo
 drop

Main

Community

Submissions

Help

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bregalad

Pages: [1] 2 3 4 5 6 ... 84
1
Gaming Discussion / Re: Interactive Fiction Recommendations
« on: May 30, 2016, 08:00:59 am »
I recommend Suikogaiden I and II.

2
Programming / Re: NES Save Batteries?
« on: May 30, 2016, 05:15:49 am »
They just apply a voltage of 3V to the SRAM chip. It needs 5V to funciton, but 3V is enough to retain its data. The chip do not consume any energy since it is not "moving", just in a steady stade. Just like how when you put a weight on a table, you do not need any energy to retain it here, you only had to spend energy to move the thing up to that level.

But without the table, the weight would just fell due to gravity and crash on the ground. The same thing is similar for the battery, without the battery the voltage would drop down to zero and the SRAM chip content would be lost.

3
General Discussion / Re: How Do You Like to Cool Off?
« on: May 30, 2016, 05:12:40 am »
It's 11°C and raining here, not the "higher temps" you're talking about.

When it really is hot trough (july-august), I just drink very acid lemon juice. This is wonderful to refresh.

4
meaning Magus would have talked like that, too
Errr... Magus is originally from -12000 BC

5
[...] shitty translation[...]
[...]biased opinion[...]
Well, whathever. Being rude doesn't prove your point any better than if you'd do so politely.

And my point is, "-san" or "-sama" doesn't mean anything in neither English or French, and shouldn't be used by translators, period.

Finally if you do speak French then you're free to play the new translation and have your own opinion. If you don't then please just refrain from telling me which translation to prefer in a language you don't even speek.

6
General Discussion / Re: Robots at the Workplace
« on: May 23, 2016, 05:09:51 am »
I just saw that expecting working hours per week were mentioned a couple of times.

I agree that in our more automated society people should be expected to work gradually less hours for a "full-time" job. The standard of 40 hours per week we have dates from the 60s when there was a lot of work to do, and I meant actual work using your hands, not just sitting in front on the computer and order him to do the work for you

The problem is that in our modern society, you are expected to work more than 40 hours per week - if you do just the 40 hours you'll be considered as another regular employee who does the bare minimum. That'll be enough to not get you fired, but not enough to get any recognition or promotions. If you want to have any professional recognition to your chef, you HAVE to show off, and work 45-50 hours per week minimum, to show that you are a real man and are passionate about your work and all this bull shit.

Top managers, bosses, etc... have to show off and say they work 60-70 hours per week, not because of the amount of work to do, but just because they have to socially. If they'd say, "uh, no I just work 20-30 hours per week and delegate the rest to other competent subordinate employees I trust", they'd appear as loosers to our current work-based society.

At one point in my life I had to actually work 60-70 hours per week during 3-4 months without any break when I was a master student, and god, this was quite annoying. Especially considering this was followed by 15 months of more-or-less full unemployment.

In (neighbour) France they work 35 hours per week instead of the 40 there is in most countries, and their economy is weakening. This has lead almost everyone here to conclude that french people are loosers, lazy and don't like to work and that the 35 hours per week is the reason their economy is failing. In Switzerland this "I work x hours so I am a real man" mentality, where x is much bigger than 40, is VERY present and will not be able to be changed the next 20 years.

7
"Frog" which is just as foreign, but it doesn't sound nowhere as out of place, because French speaking people are much more likely to know what "frog" means in english than what "kaeru" means in Japanese.

The DS version uses "Gren" which is simultaneously an abbreviation of the french word "grenouille" and a deformation of "Glenn" the real name of this character, which is a great idea (even if it introduces a pun that wasn't here in the original game). But by the time the DS version was released, everyone already refered to this caracter to as "frog" because they played either the official English translation or the first fan translation.

8
Quote
bad translations I saw are often for games with a few texts (NES games for example) that everyone can hack/translate.
Well they have to get started somewhere. One can't just directly make great hack/translations on the first try, so it's better to savage small games rather than making huge projects for large games that never ends up being anything near completed anyway.

Quote
And, of course, if it's a translation made from english, the english one should be good or else it'll also impact the french translation. But I'm one of those who think it's better to translate a game from a good english translation rather than translating directly from japanese with some limited knowledge of the language.
That's probably what happened there. The old french version of CT was a great english-french translation based on the quite decent jap->english translation officially made back then. There is some alterations that were made to the game such as name changes and minor alcohol censorship, but honnestly this is fine and doesn't really change the game in any way.

The new version was just made by guys who are so fan of the japanese language that they left things over in japanese a little everyhwere - and the french is incorrectly spelled in a couple of places. They also made the choice to keep japanese names like "Kaeru" for frog, which makes no sense in French unless you studied in japanese. So they made lot of IMO poor choices that were fine in the first translation.

9
Newcomer's Board / Re: Final Fantasy I (NES) - Sprite Editing
« on: May 20, 2016, 06:07:03 pm »
FF1 appears to load backgruond tiles in chunks of 2k. The left pattern table is 4k, so the first 128 tiles are loaded depending on location type (castle, cave, etc...) while the last 128 tiles are constant (always representing the font and window borders).

But they needed a couple of more tiles for the font in the original JP version which has full hiragana, katakana, many symbols and some letters. 128 tiles weren't enough so they stole a couple of tiles in the first 2k for this. The USA version, and thus all the hacks and translations based on it, inherited this. The extra tiles have to be duplicated because they need to be there no matter which tile page is loaded for the first 2k.

You could probably hack the game so that it loads pages of the correct size, and free those tiles up to better usage. :)

10
Newcomer's Board / Re: How can I extract NonXA songs?
« on: May 19, 2016, 11:23:55 am »
They are actually much easier to extract than XA sounds. Just use PSound.

To extract sequenced music, use VGMTrans - although not all games are supported, those who used Sony's sound engine are.

11
Gaming Discussion / Re: A simple question about Gender and Stats
« on: May 19, 2016, 11:22:52 am »
Quote
Well there are strong characters from the start that become plain useless towards the end of the game, compared to a home-grown low-level starting character. That's just always been with the game, so I wouldn't remove this, personally.
Yeah, the most notorious example is the traditional Paladin that joins your game at the very begining and which appears strong, but which in reality is the worst character of the game. I bet all FE players have been tricked by this one, including myself. It's just part of the series. Probably to force everyone to play at least one game of the series twice :)

Quote
That's another matter that I've been thinking about, changing that so any character would at least have the chance, instead of shoving new characters to the list and never use them because they are by comparison, "useless".
I agree it's a problem, but again, it's just part of what Fire Emblem is. Pre-promoted character are only useful if you didn't train any character of the equivalent class that joins you early. For example in my first FE7 playthrough I didn't use neither Noemi nor Wil, so I had to use Louise, and she was helpful. But on my 2nd playthrough I trained both Noemi and Wil, and needlessness to say she falls flats in comparison.

I mean this is probably one reason to have both gender different. Most people will train ONE archer, that is either Noemi or Wil in FE7, or either Dorothy or Wolt in FE6. Here I trained BOTH Dorothy and Wolt and they are literally unstoppable. However I am still in the middle of the game, maybe at the end when they'll start to reach their cap, this is what will make them different to eachother - for example one of them might exell in speed and the other in strength. I don't know I'll see.

12
Personal Projects / Re: SC4ED - Super Castlevania 4 Editor
« on: May 19, 2016, 06:10:06 am »
Castlevania games in general have notoriously... unfriendly level data formats on the NES. Hopefully this won't be as much of a pain in the ass. Good luck!
Would you care to explain what is so unfriendly ? I am interested and you hit my curiosity here.

13
Gaming Discussion / Re: A simple question about Gender and Stats
« on: May 18, 2016, 05:10:39 pm »
I do not know this particular Fire Emblem but I am quite familiar with the GBA games, especially Sword of Seals since I'm right now in the middle of a playtrough.

The stats depends more on the character itself than on the caps, I think. The only chance to ever reach the caps are if you are reaching level 20 promoted with a unit that joined your party at low level unpromoted. If Nintendo decided to give different caps to unit of the same class, then it's their choice I guess.

14
Newcomer's Board / Re: Final Fantasy I (NES) - Sprite Editing
« on: May 17, 2016, 05:19:54 pm »
No, this is not on purpose. Usually the "sch" combination is only used in german language, that's why.

15
Newcomer's Board / Re: Final Fantasy I (NES) - Sprite Editing
« on: May 17, 2016, 11:46:01 am »
Hello,

I think that unlike the messages that are displayed on screen, class and spell names as well as item names used fixed length. At least this is sure for spell names, which are all 4-letters long in the original. This is very short but for japanese language it is enough. If you want longer names, you have to resort to more advanced hacking and/or using "graphical DTE" as they call it, that is having multiple letters per hardware tile.

As such there is probably no pointer to each individual spell name in the game, but rather the pointer is caluclated internally. You'll have to find the 6502 ASM routine that handles this and hack it.

You'd want to look at Dish' disassembly, it'll tremendously help in order to hack the game to re-arrange the screen to allow longer spell names.
http://www.romhacking.net/documents/401/

PS : I am surprised that there's no German translation of FF1 already ! There is at least 3 translations in French I think.

16
Gaming Discussion / Re: Stuck in "Legend of Mana"
« on: May 16, 2016, 03:18:26 pm »
Anyone, please?
I am still stuck into this game and no guide/FAQ can help me, since they are all mission based but don't tell where you can start new missons once almost everything has been cleared :(

The missions that I started but can't complete requires a location I don't have any access to, and are probably missed forever. That's no big deal, but I still would like to be able to complete the game, but I have no idea which "obligatory" mission is next, if there's such a thing.


17
General Discussion / Re: What's the point of abolishing monarchy?
« on: May 11, 2016, 04:04:01 am »
Quote
But if you win the genetic lottery and happen to have specific parents, you get a free pass on all that and you just get to be placed above everyone else for no reason
Well, I agree. For instance, I don't like the concept like there is in the US where only riches can go to university - here anyone can assuming he gets good enough grades.

Quote
Everyone in a society is expected to work and earn their way.
This is very 60s-70s mentality, back in the glorious 30s when this was actually possible. Today, meh. You're supposed to work hard your way to rise to the society's top, but anyways there's no work to do, everyone's unemployed, except the Chinese kids which are forced to make everything for us for free. Those who actually are employed just sit to their computer all day and do nothing constructive. Therefore I don't believe this "work your way hard to the top" mentality at all any longer.

And even in republics, the problem you mentioned is still there, large companies are owned by spoiled kids who inherited the company from their rich parents. And in capitalist countries, companies have the de-facto power, much more than governments and the "people" which are supposed to govern.

Also, in a constitutional monarchy, the kings doesn't have much power anyway, so even if he's a spoiled kid like you mentioned (that assumes the previous king spoiled him instead of giving him proper education), then it's not so much damage. If you don't like them you're free to ignore them altogether, and that won't change your life. However, if you do like them there's someone to represent the country in a very cool and badass way.

18
So the source code that is used, is that similar to a language like Java or HTML that is easily readable? Are all NES games being built off the same base code that is unique to the NES? Or... would that be like an OS or something....?
HTML is not a programming language.

NES games were programmed mostly in 6502 assembly. Modern games are programmed in high level programming languages, such as Java (if there is GB of memory used for nothing, long loading times and occasonial random crashes, it's usually a sign Java is there ;) ).

The is no Operating System.

19
No. Games were made using assembly, and custom tools. An hex editor is not required for making a game - and building up a game is different than hacking an existing ROM.

20
General Discussion / Re: What's the point of abolishing monarchy?
« on: May 10, 2016, 04:39:09 pm »
Regardless of that, my point stands. The few will displace and mistreat the many for financial gain or otherwise. However, it is up to the many to step up and demand justice. Nothing happens without effort.
Yeah. This is not specific to monarchy, actually it's just as bad in republic. Your example is barely surprising me.

Pages: [1] 2 3 4 5 6 ... 84