« on: December 18, 2014, 04:03:20 am »
Personally I often have trouble differentiating between dakuten and handakuten with many fonts, they really looks almost the same.
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Pretty sure virtually none of our site users will understand this distinction.Which distinction ?
Base it on the Unicode blocks implemented? Most languages using a Latin script fit into Latin-1 just fine, for instance, though there are several extended blocks for more esoteric characters.This could be an idea, but it's a bit overkill and too much complicated, especially for people not very knownledgable in the inner working of Unicode. For instance, one font implements some of the simpler Kanjis, without implementing all the Joyo kanjis. But I belive (correct me if I'm wrong) that all the Joyo kanjis form an unicode block, thus we would have to tell (incorrectly) that this block is implemented by the font, when it is only partially.
So, something like this?No, no, god no.
As for the game itself. It's rough around the edges, typos, grammatical errors, etc. The localization was a product of its time and budgetI played the french version which suffers from this as well (probably more). Although it's not the worst game of the PS1 area, the french was mostly making sense but there was glitches instead of accented characters most of the time (like if they used the wrong encoding...)
Such a shame because both PS1 Suikodens are far superior than Final Fantasy VII any day of the week.This make no sense to compare, both are superior to each other in many ways. If you mean "there is no pissing fanbase of Suikoden" then I agree, but the fan-base isn't what makes a game bad (despite what so many people say).
You ignored my last paragraphYes I did, I am sorry for that I am sometimes too stressed to read things properly or something
Most feature tropical areas near the equator and pine barrens at higher latitudes giving way to ice and snow at the poles.There's no such thing as a pole in a world that wrap arround in both vertical and horizontal directions. The real worlds warps around only in horizontal direction. Canada and Russia are physically connected, but they're far apart on a world map. You can see that only in a polar projection, but then with this projection you can't only see the nothern hemisphere (and the regions close to the equator are extremely distorted).
Keep in mind some games like for example Final Fantasy 6/3us have data that specifies loop points. This means the game manages the sample loop points itself.No, this is hard-coded in the SPC hardware so all SNES games will work like that.
I don't know about the whole "per scanline" thing, maybe a certain # of pixels, but 256 is the maximum number of colors on screen,No. On the SNES the colour palette can easily be written to in HBlank with HDMA, something which is hard-to-impossible to pull off on a NES (and is reserved for demoscene stuff, impractical for games).
There could be an option there for "Top 10 hacks for title" and maybe a "Top 10 most downloaded" link.I absolutely hate the positive feedback behind this idea. Because something is the most downloaded, it should be downloaded even more. If something is the 11th most downloaded hack, then it would not be worth a download ?
Ultima was broken by intent. I blame NASIR; Sakaguchi told him to fix it and he said no.This doesn't sound very realistic as a story. If any employee acted like this in any company he'd be fired right away.
He worked on a ton of great games.I can't really juge for myself, and that may not be his responsability, but on the other side I feel Square started to make great games just when he left (for FF3j for instance). Sure Secret of Mana is great but it is also the must bugged and glitched Squaresoft game on SNES, and guess who programmed it ?