Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Bregalad

Pages: [1] 2 3 4 5 6 ... 95
Front Page News / Re: Utilities: GBAMusRiper released
« on: February 21, 2017, 03:47:26 pm »
I apologize for not answering earlier. The matter is - further improving GBAMusRiper is pretty low on my "to do" list right now, because I have many other things to do, ESPECIALLY in february where all my weekends were busy as ****. In March I'm going to get some free time, but I still do have more interesting matters to deal with. Basically I'm part of 2 music bands, learning 1 language, researching history for the 100th birthday of the great war, and also volunteering here and there frequently.

GBAMusRiper is completely free and open source, so anyone (including you) can look in its inner working and fix bugs. I know understanding someone else's code is incredibly hard, probably harder than writing one own's from scratch for some reason, but I'll gladly help if you have questions about GBAMusRiper's inner working. I'll also mention the existance of VGMTrans which is basically inspired by GBAMusRiper exept that it supports hundred of different sound engines from various games and platforms instead of being restricted to Sappy and GBA. The project is not complete (by definition it'll never be) but I suspect in the long term this program is going to absorb the integrity of GBAMusRiper and basically making it obsolete.

ROM Hacking Discussion / Re: FFVI Sound Restoration Stuttering
« on: February 21, 2017, 03:38:37 pm »
Thanks for reporting. I have experienced issues when emulating Final Fantasy V sound restoration (namely sound clicks, especially when a dialogue box would open and close) but I didn't when emulating Final Fantasy VI sound restoration. In all cases, those uses highly modified and non-standard mixing code in order to have SNES-like sound quality and to be faster. They work on real GBA/DS hardware and were intended to be played on those devices. If emulators aren't accurate enough to emulate those properly, then I'd suggest contacting the emulator authors so that they attempt to fix emulation in order to be accurate enough to run the patch fine. It's not my job to fix emulators to fix my patches.

Also, as silly as it might sound for me to suggest not using my stuff, I'd consider emulating the SNES version directly on the PSP/PSVita.

Programming / Re: Question about using Normalization on a .Wav Track
« on: February 16, 2017, 03:20:31 pm »
Normalization is increasing the volume level until it barely saturates. The problem is that it's waveform dependent, a normalized square wave will sound much louder than a normalized sine wave, so it's a very weak technique to adjust volume accurately.

General Discussion / Re: Valentine's Day!
« on: February 14, 2017, 04:11:26 pm »
Welp. It's finally almost here again so I figured why not make a thread about it. Feel free to share your (potentially not) exciting plans for tomorrow here! <3
Tomorrow ? It's today, not tomorrow. And since I check this board daily, you didn't write this yesterday.

I've been deliberately avoiding a love life until I can be satisfied with where my life is heading on other fronts.
Oh for me it's a love life that has been deliberately avoiding me.  ;)

Gaming Discussion / Re: What. are you playing?
« on: February 13, 2017, 01:57:58 am »
Those days I'm playing Grandia. Just when I tought I was too old and that games didn't entertain me much anymore, I started this game, and just wow. It's amazing, it entertain me like if I was some little kid once more.

This package's estimated value is between $5,000 and $10,000
Was this value even declared when the package was sent ?

Gaming Discussion / Re: Electricity.
« on: February 10, 2017, 02:14:14 am »
Also, this isn't the 1800's, many people are conscious of how the environment is impacted by the things they do and try to take measures to lessen that impact.
:laugh: :laugh: :laugh:

Environmental impact of human activities is much, much worse today than it was 20 years ago, let alone in the 1800s. Paradoxally the most the problems are doccumented and mediatized.

Gaming Discussion / Re: Electricity.
« on: February 09, 2017, 04:07:30 pm »
A unit of electricity is one kilowatt hour. It is as it implies and is what gets used when you have one kilowatt going for one hour.
Personally I'd stick to use joules (watt * seconds) and decimal superlations of it. It's bad to use Watt Hours because 1) it's not standard and 2) it bring many people confusion, they think it's "watts per hour".

Gaming Discussion / Re: Electricity.
« on: February 09, 2017, 02:32:00 pm »
Video Games use electricity to function, which is not free.
In my opinion, electric power is way too cheap compared to the environmental damage it causes.

How do I measure power consumption of this stuff? My PC, my game systems, my CRT and LCD monitors?
There are plenty of devices dedicated to measure that. You can also have a good approximation by seeing how much heat an object generates, the more heat equals the larger power.

I know there are such things as Watts and Volts and Amps. I suppose I could ask Wikipedia, but does anyone here at RHDN have both the knowledge of power consumption measurement and the clarity and patience to give me the "for dummies" version?
It's extremely simple and it's the current*voltages*cos(phi) which gives you the power comsumption. Power*Time=Energy which is consummed.

I mean, I know what a 15 watt tube amplifier sounds like compared to a 50 or 100 watt tube amplifier, but...knowing the sounds is as far as I went in knowing about it.
Tube amplifiers probably consumme a as many watts they restitue to the output, the rest is dissipated as heat. It depends if the amplifier is Class A, Class AB, Class B and so on.

Programming / Re: How does FF7 PSX generate sound effects?
« on: February 08, 2017, 07:16:18 am »
Well, I can assure you 50kB can do it. A long effect do not necessarily takes more bytes than a short effect. Remember - they aren't streamed sounds but sequenced sounds so it's basically like storing music.

Gaming Discussion / Re: Dumbest Game Dialogue
« on: February 08, 2017, 05:59:53 am »
And he's only like the 2nd boss...
Yeah, but the 2nd boss of one of the most difficult games ever. Personally I never made it to the 1st boss without cheating - about as far as I could go was up the 1st elevator.

Gaming Discussion / Re: Dumbest Game Dialogue
« on: February 08, 2017, 02:28:01 am »
I guess Chin is so fond of himself that he tought he self was the greatest martial artist in the world, so when he get defeated then the person defeating him takes this title - even though it might not be a correct assumption that he was the greatest marial artist in the 1st place.

Gaming Discussion / Re: The hardest game you ever played.
« on: February 07, 2017, 04:35:16 pm »
It surprises me that nobody speaks of I Wanna Be The Guy......
I completely forgot about it, but yeah, THAT game is BRUTAL. It was mean to be as sadistic as possible.

Gaming Discussion / Re: The hardest game you ever played.
« on: February 07, 2017, 07:15:26 am »
Really, it's telling that Mega Man 2 is a much more balanced game. It's not easy, but it's a walk in the park compared to the first game.
Mega Man 2 is super easy and basically beat itself for you. The jap version is a bit harder and the "hard mode" of the western version is somewhat hard, though.

I always wondered what was so "double" about a one player game. A more fitting title would have been Alternating Dragons. Or Double If You Play the VS Mode Dragon.
It would be awesome if a game was titled "alternating dragons". I am not 100% sure but I suspect they wanted to have 2 player mode but couldn't due to time restrictions for development.

The worst part about Double Dragon III is that the game itself would probably be totally awesome if only it had more lives and more continues.

It's like the AVGN says, that game is like what would happen in real life if you decided to take on that many guys. You'd get your ass handed to you.
That's 100% true.

Gaming Discussion / Re: Dumbest Game Dialogue
« on: February 07, 2017, 05:59:35 am »
Good. Don't let anyone get you started on drugs They're a dead end.
Although it might be a bit out of context, this is not dumb at all but is excellent advice, and you should have followed it.

Gaming Discussion / Re: The hardest game you ever played.
« on: February 07, 2017, 04:32:04 am »
I guess it is possible to learn his pattern by heart, but it takes a lot of practice. Once you know that, I belive you can remember exactly how to time your jumps to avoid him entierely and he becomes easy. However if somehow your timing's off you're still dead.

Gaming Discussion / Re: The hardest game you ever played.
« on: February 07, 2017, 04:29:04 am »
You think the Yellow Devil in Wily Stage 1 is easy? :P Man you must be better at Nintendo than me.

Yellow Devil is that rock guy who keeps turning into rocks that fly across to the other side of the room...and when the rocks hit you they do a giant chunk of damage to you.

The Yellow Devil is almost impossible for me. You can cheat (fire the Elec Beam, press Select to pause the game over and over), but then you don't get to say afterwards that you actually, strictly speaking, beat Mega Man.
Oh yeah I forgot about that, I agree it's impossible to beat him but with the pause trick combined with the elec beam weapon it's relatively easy.

The hardest parts of Mega Man I are Ice Man's sage and the stage just before the "Yellow Devil" (I call him the "golem" myself), because of very unpredictable movable platforms combined with instant death traps (bottomless pit in Ice Man's, spikes in Yellow Devil's). Not only that but the moveable platform can also shoot at you. Thanks god the movable platform are predictable in other Mega Man games.

Gaming Discussion / Re: The hardest game you ever played.
« on: February 07, 2017, 03:22:28 am »
  • Double Dragon III (Single live, no continues)
  • Silver Surfer
  • Gradius (and sequels)

but personally I have always had a hard time with Mega Man
Which one ? Mega Man I is realtively easy. Mega Man IV is the hardest in my opinion, but the final boss of VII is insane, too. Mega Man & Bass is definitely the hardest of the series.

Don't forget the questionable tower defense game.  (That was back before they had a proper term for "tower defense", I think.)

...What was the deal with that, exactly?  If you lost, you had to fight a boss, but it wasn't a remotely difficult boss, as I can recall – far easier than just dealing with the whole minigame, practically.
Yeah, this minigame is overcomplicated and gains for being successful at it are minimal (you just avoid an easy boss and get some item/materia as reward ?) - though I guess you can get personal satisfaction to win the mini-game.

General Discussion / Re: Can people who are just friends cuddle? [Update]
« on: February 06, 2017, 02:21:08 pm »
Well, as much as I can't give any advice on what to do, I can give many advice about what not to do (i.e. things I've personally experienced that failed hard) however since those are very shameful for me I'd rather not.

Some of us are married with children
Well, to be honest if I'm going to be married with children I'm probably not going to have time frequenting a forum like this regularly, if I still do it it'd be very rarely. Taking care of children is extremely time consuming, obviously. This also explains the probability of finding such a person here is low - not that romhackers are necessarly worse than anyone else but once they get to this point in their lives they're unlikely to still be that much interested with romhacking to spend their very sparse free time here.

SunGod, Bregalad, you ought to both come watch me be unhappy playing FF5, I'm live at the moment.
And how do I do that ? Anyway I played FF5 so many times (most of which to test my own hack which had 3 major versions - basically each major version means a complete playthrough), that I know this game too much but I still love it. Myself I started a new Grandia walthrough yesterday so I guess I'm going to continue that.

Pages: [1] 2 3 4 5 6 ... 95