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Messages - Bregalad

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1
Gaming Discussion / Re: Games with fixed RNGs
« on: October 17, 2017, 02:10:18 am »
While I have seen many a game use a PRNG, and often so poorly that you can game it, there are just as many that might use uninitialised memory or noise from the audio capture to seed something else.
FF1 uses uninitialized memory, but it is in fact "initialized" to $ff on most consoles, sometimes a bit would randomly be clear, but then it would always be clear on the same console. Or not. http://wiki.nesdev.com/w/index.php/CPU_power_up_state In all cases even though this is technically random it's a very poor source of actual "randomness".

Using "noise from the audio capture", is not going to be available on most platform who does not have audio capture. Even the famicom who have a mic on the 2nd controller, it can be turned off with a potentiometer and then there's no noise.

2
Gaming Discussion / Re: Games with fixed RNGs
« on: October 15, 2017, 04:17:40 pm »
All RNGs are "fixed". There's nothing really availalbe else. But many games will trigger their RNG regularly (for example every frame) to make it more random when it's actually used. When not doing this, then the RNG is very easily exploitable. Otherwise it's still exploitable but harder.

Fire Emblem GBA games comes to mind immediately. The RNG abuse is almost required to beat Sword of Seals.

3
News Submissions / Re: ROM Hacks: Final Fantasy V - GBA Script Port
« on: October 11, 2017, 04:20:50 pm »
To be honnest, any font which is not bold (2 px wide) is never going to look Final Fantasy-ish.

4
News Submissions / Re: ROM Hacks: Final Fantasy V - GBA Script Port
« on: October 09, 2017, 02:58:58 am »
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What are the major benefits of playing it on SNES?
It's the original, unmodified game as it was intended to be played originally.

Maybe it's just my imagination, but the controls seem to lag a little bit on the GBA to me. I don't know how to explain it...the touch is different for when you move the cursor around and go into menus and stuff. FF6A has the same kind of ...'sluggishness' to it.
I didn't notice this much in FF5A and FF6A, but in FF4A this is definitely very noticeable, and it really feels bad.

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Also the SNES version is not zoomed up to heck.
The biggest change (which is probably what you're trying to specify) is that GBA has lower resolution, and as such, you can see less when travelling.

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Blame TOSE. The music engine in the GBA version is poorly coded so it's generating so much lag.
Actually it's not the music engine but the rest of the game which was badly coded by TOSE. The music engine was coded by Nintendo, as with 90% of GBA games. But since the music engine intentionally takes a significant amount of CPU time (the GBA was designed that way), it's possible to partially compensate by bad coding for the rest of the game by making the music engine very fast.

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Hearing the amazing soundtrack in its non-butchered form! (Though the GBA restoration patch by Bregalad is wonderful too)
Thanks ! It seems this very hack makes my hack mostly obsolete for english natives, though.

5
First CD, second CD, third CD?
Though that last one would need a hell of a lot of padding to try to turn that into sizable content. :P
The only difference between the CDs on the Playstation game are the FMVs, ca 400MB. per CD. The rest of the game, about 250MB repeated on all 3 CDs is 100% identical. On an unmodded playstation you can swap CDs anytime and the game will play fine, except that wrong FMVs will play. It's logical the 3rd CD is short because it contains the ending which is almost exclusively made of FMVs.

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To be as blunt as possible:  I hated the look of the game when I saw the trailers and combat.  I hated that they announce they would be going all "The Hobbit" on this and split a single game into multiple, undisclosed number of games. I hated that I assume all the garbage "lore" that was tacked onto the game well after its release in the form of spinoffs will likely be included in some way (and likely retcon the plot). And I despise the FF15 battle engine they seem to want to use.

Basically, this game has every trapping of FF13 & FF15 that set off alarm bells for me, and there is very little SE can do to convince me this isn't a complete cash grab and nothing more.  The original is still fun and great as a self-contained game, so I'll stick to that (and the New Threat mod of course).

/endrant (I promise)
It's Square Enix, what did you expect? Since the company merged, the FF series went to crap.

6
Gaming Discussion / Re: The lead male character in Final Fantasy.
« on: October 05, 2017, 03:12:56 am »
With FF6's ensemble cast, and "build your own party" mechanic, it's almost as if they deliberately wrote the story so that there aren't any main characters
FF6 has definitely no lead character, and that's definitely a good thing if you ask me. Neither had FF1-3 nor FF5.

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I suppose Batman's parents die and Cyan doesn't, so that's not the best comparison.  Hmmm.
No, but if I remember well
Spoiler:
Cyan's wife and his kid dies - as well as everyone else in the castle.
That is a similar setup with Batmean where "this guy killed my relative so I'll kill him back" scenario.

As for Alphonse, do you mean the series or the manga ? I didn't watch the series, but in the manga he was clearly one of the major characters, and the one I liked the most, because his physical appearance didn't match his sensitive personality. I think he was more memorable than even Ed, the "main character" which was more generic. Maybe it's different in the series, and it could be that Alphonse has a lesser role there, I don't know.

7
ROM Hacking Discussion / Re: Porting E.T. (Atari 2600) to the NES?
« on: October 03, 2017, 03:21:46 pm »
Would a port of the Atari 2600 version to the NES be something someone would want to see?
No, the original is already ugly enough. The NES has Action52 though, which is pretty awesome (by your standards).

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It uses the same ASM language as the NES, which is 6502
Having the same CPU means virtually nothing. This is the only thing the 2 machines have in common. I'm sure we had this discussion already recently, but the search function is failing me.

8
Help Wanted Ads / Re: Trouble with Final Fantasy Namcot-163 opening theme
« on: September 27, 2017, 02:53:16 pm »
Disch made an amazing Namcot-163 hack of Final Fantasy, where it uses 4 extra sound channels from Namco-163!

Original thread:
http://www.romhacking.net/forum/index.php?topic=21907
I can't believe I missed this. It's definitely an interesting concept !

9
News Submissions / Re: ROM Hacks: Stand Guard 6.2 Released
« on: September 25, 2017, 02:17:25 pm »
It's great to see my hand cursor put to good use !

10
News Submissions / Re: Utilities: GBAMusRiper released
« on: September 24, 2017, 02:34:14 pm »
Indeed.
By the way how are you progressing on VGMTrans ? Will it eventually support Squaresoft PS1 games properly ?
Regards.

11
Personal Projects / Re: Romancing Saga 1 translation
« on: September 11, 2017, 01:32:59 pm »
They decided that game's system (having stats effectively auto-changed, raised AND LOWERED, based on your characters' actions) was too much for Americans to handle.
Only FF2 lowers the stats. Square learned from their errors and fixed mostly the system for Romancing SaGa, the stats only increase.

12
Newcomer's Board / Re: ROM hacking on Linux? I never even used Linux.
« on: September 11, 2017, 02:11:49 am »
No. You could just as well write you posts in Chinese I would understand the same amount of information (that is, zero).

13
Newcomer's Board / Re: ROM hacking on Linux? I never even used Linux.
« on: September 10, 2017, 12:04:23 pm »
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But learning Linux might be a hassle in the short term, but will be a long term solution to this planned obsolescence scam.
Do you know there is just as much "planned obsolescence" in Linux ? In some points it might be even worse with new gimmicky useless features.

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Getting to the bottom of this is probably going to be easier than at least 50% of the problems you'll have with Linux.  If that disturbs you, then don't go with Linux!
+1

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Linux world is at the point of no return already, I don't recommend that you waste any new x86 machine with distros.
Perhaps if you would actually tell what the problem is instead of just ranting without any clue about what, your post could be constructive and helpful.

14
Newcomer's Board / Re: ROM hacking on Linux? I never even used Linux.
« on: September 08, 2017, 08:00:53 am »
I wanted to downgrade to Windows 7 for "reasons", only to find that it is impossible. I called the manufacturer and "Will" tells me that "Windows 7 is not an option with this computer" because it is not ACPI compliant.
How far you actually searched this path ? Because your vendor do not support Windows 7 downgrades does not mean this is impossible. In many cases it's even possible to install XP on modern PCs, but you'll have a couple of driver issues and won't be able to take advantage of all RAM - but this is a low price to pay in order to have a fully usable operating system far from the modern shit that there is.

15
Newcomer's Board / Re: ROM hacking on Linux? I never even used Linux.
« on: September 07, 2017, 09:55:09 am »
Most linux distros are free so just try these out and see if you like it or not... It's always interesting to try out.

But also prepare to be disappointed, it's harder to use than windows and requires some "hacking" by changing system text files to get any non-standard thing (and sometimes even very standard things) done.

16
Newcomer's Board / Re: Doulbe posting after 7 days???
« on: August 29, 2017, 03:27:14 pm »
Does that mean I can't put a double post unless the last post I made on a thread was 7 days old?
Indeed. But don't worry even if you do that both of your posts will auto-merge and it will still show the thread as "undread", it simply won't bump it (I think). The only reason I think this was done is not to artificially increase your post count, or to disable people bumping themselves. I guess...

17
Gaming Discussion / Re: The lead male character in Final Fantasy.
« on: August 27, 2017, 03:55:49 pm »
Can't vote, I love them all, it's impossible to chose. I'd say Tidus is the one I like the least, in the story he's kind of annoying but in battle I think he's great.

Also your leader in FF1 doesn't have to be a fighter, even if the game is much easier if it is. I'm not even sure they're supposed to be males (they were designed to be sex-agnostic). And nobody is definitely called "Mike" in FF1.

Also Lock is only a lead character in FF6 at some points in the story. For most of the game there's no particular lead character and anyone can lead the party (just like in FF1-3 and FF5).

18
Programming / Re: NES to SNES?
« on: August 23, 2017, 11:15:27 am »
Its easier with converting nes to gba, why would it be hard to convert nes to smc if gba is 32 bit?
It's not converting it's emulating. That's two completely different things.

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At the risk of stating the obvious: if it was remotely easy, lots of people would be doing it already.
Not to mention Nintendo originally planned for backwards compatibility but gave this up, there's a good reason to this.

19
Newcomer's Board / Re: The nature of NES and FDS headers
« on: August 18, 2017, 12:12:39 pm »
Most importantly would be that they're just about absolutely necessary these days for playablility on emulators, and that they're somewhat unique in that way since many other systems don't have a need for them.
NES headers are crutial in order to know what cartridge hardware to emulate. This is hardly unique. SNES have several carts with different hardware. Emulators can (and usually does) use heuristics on the ROM to determine whether they have a LoROM or HiROM cartridge, and Nintendo had an imposed header in the ROM so emus uses that. But there's no guarantee the header in the ROM is correct, actually you could even have something completely wrong in the ROM header or remove it entierely and have a game that works on hardware - but it wouldn't work in emulators. How hironic.

Many NES ROMs have also a header in the ROM but the format is less standard, and info is largely incomplete and often plain wrong, or missing entierely (about half of games). So this header cannot normally be used to emulate the system.


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So that brings me to the FDS games.  What's the nature of headers for that system?
FDS headers are mostly useless and contain no information. Basically their only purpose is to verify that the data following it is effectively a FDS dump. Info about disk sides amount, etc... is found on the disk itself in it's internal header. Which is itself used by the FDS BIOS.

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I've noticed a few things while looking at instructions and trying to find correct versions for the games.  Some specifically say that the rom MUST be unheadered for the patch.  Most don't mention this.  Some show a pre-patched value of a headerless rom on the page.  Most don't.
So basically it's the same hell as for the SNES :(

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Should I be stripping all of the headers before patching these games, or just the ones that specifically say no header?
I think if they don't say anything it's with header ? In all cases you should try both and see which one works (like with the SNES), unfortunately there's no real alternative.

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Are the headers necessary for the FDS?
No.

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Will I have to add my own headers somehow after patching non-headered games?
If an emulator you wish to use only supports headered FDS dumps then yes. I have no idea which emu supports or don't support headerless FDS dumps, but it seems with header is the "standard".

20
Well, you got a point. I think it would be nice if it was impossible to fall in the stairs before Dracula. But jumping in front of stairs and being catched on them still sounds wrong to me. I don't know what to say.

You should definitely play Bloodlines and/or Rondo of Blood if you have a chance.

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