Front Page News / Re: Translations: Detective Conan: The Mechanical Temple Murder Case for Game Boy Color - IN ENGLISH« on: March 03, 2014, 02:56:40 am »
I have trouble getting the game to save. Does it use an atypical SRAM size ?
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Do I have to move it to another bank inside the rom? Does it require assembly?Yes and yes. At least you'll have to hack the thing so that the fixed length is different (it's a very simple hack don't worry). Now the problem is that if there isn't free space in your bank you're going to run out of space.
As for Suikoden I, it doesn't use SPU streaming at all, 100% sure of it.I'm 100% sure the earth is flat, too.
You can probably check the SPU cache in order to find how much of SPU ram is used by the game, but usually most games fill it up entirely.It's filled with musical instrument used to play back sequenced music. You don't need those if you use stremed music instead.
I don't recall Grandia using streaming (it's been a while since I even tried playing it), but I'm pretty sure Suikoden uses nothing like SPU streaming or interleaving tricks. It's just plain CD-DA audio and XA in both Suikoden I and II.Grandia use streming interleved with CD reads. Suikoen I use SPU streaming, and Suikoden II regular sequenced music. Both use XA only during war sequences, and none of them uses CD-DA at all. Please very what you're talking about before typing random things (no offense, but that seems to be what you're doing).
That is actually the only place in the game where it explicitly sets your level number.
I tried to make a Game Genie level select code for a friend and realizes the game expects the level number to be 0 (1-1) from the RAM-clear routine. After that it increments the level number when you finish a substage (ie. from 1-1 to 1-2) and then decrements the level number when you die against a boss (that is why when you loss against a boss you are sent back to the START of the previous substage, even though if you die before the boss you go back to a checkpoint).
(actually the routine is checked when you die against a boss. If you are at the ID for stage 6-4 (IIRC it's $19) or greater, then it sets the level ID for 6-1, else it does DEC LevelNumber.
Actually, there must be one other routine that changes the level number to allow you to skip to the other final bosses, as they are technically stage 6-5 and 6-6.)
That would end up consuming over half the SPU ram, if not more, meaning there won't be much room left for other samples.You don't need other samples at the same time, save a few blips and beeps needed for sound effects that barely take 1% of the SPU memory.
Plus streaming to the SPU is quite the mess and requires a ton changes to the engine because of the way LIBSPU is programmed. It's just not worth the endless trouble.I don't really know, but many games still managed to do it, without the interleaved CDROM access trick that Grandia uses. Think of Suikoden, etc... Then went streaming to SPU instead of XA for some reason. Pehaps that had better bitrate control, or better looping, or better quality ?
. Not just repro, but limited edition versions as well. A limited edition 'rom hack' on a cart, sealed?
If Nintendo every caught wind of that, I'm sure his ass is going to courtMy god I'd like this to happen so much !
I could be totally wrong, but IS there a size limit on the SNES?No. All cartridge-based consoles have virtually no size limit, as by adding more hardware you could always trick the console into accessing larger ROMs (using bankswitching, virtual adresses or whathever).
The only hard parts in the game, IMO, are the Blob boss and the MM clone boss (relative to the rest of the game).I haven't fought him for a long while but as far as I can remember, you could kill the doppel ganger just by staying still (no jumping) and spamming the B button. Of course if you didn't try this trick he was hard.
Technically FDS has an internal font. It's loaded into VRAM before booting the game. I don't know if it can be reloaded afterwards.Of course it can (the BIOS, including the font, is mapped at $e000-$ffff). I don't know how many games uses it, but it certainly could be useful for games with not a lot of text. But considering how few space it takes, it probably wouldn't hurt to have your own custom font stored on the disc, unlike the disc is like crowded.
The presence of a BIOS doesn't say anything about the presence of a font. Take the GBA as an example.Oh that's right I completely forgot about this.