After you've spent 1000 hours on a game and you've reached your objective, and the last part has been only bug fixing crashes in ASM, trust me: the first thing you'll want to do is put it in a box on a shelf and call it all done, turn around and resume a normal social life.
I understand this feeling perfectly. Last summer when I spend my whole holliday on FF5 music hack 3.0 and there was random crashes I thought I was going mad. (But it turned out it was a simple error with DMA handling, with my code leaving garbage adress on the DMA channel while a VBlank IRQ happens and it would fire off DMA causing stack corruption).
What happens when they add a character to the script that isn't in the table, or when the script overflows its boundaries, or when the user doesn't know how to operate a tile editor, hex editor, or even a command prompt? These are all things that the proposed "new way" expects you to handle.
Oh, no I completely understand that nobody is willing to explain people how to use a command line. My intent was not that, and I full agree how frustrating and annoying that would be for the hacker.
The idea was rather that other translators submit the script to the main hacker, and he
inserts it in the game using his tools and his knowledge. The main problem if that when this guy does not speak the language it's open to many error, that is why he then sumbit the patch to the translator which can test it and see if there is errors.
However, you do not need to speak the language to see text-spilling-out-of-the-boxes and other kind of errors.
And I don't think I'm ever taking the enormous amount of time to work on making my hard-coded work flexible with a WYSIWYG user interface to move text on a virtually reproduced screen in the tools.
Once again I never said anyone should do that, don't make me said what I didn't say.
I don't know why it seems that everyone is willing to start a flame war. I would not care for it, and if nobody is interested in inserting script for non-english languages, then I (or anyone else) cannot force anyone to be interested - I do not have any problem with this lack of interest.
I just thought the translations could be better quality if the script for multiple languages were inserted by one specialist of hacking the game, instead of re-doing the hack from scratch for every language that's all.
Did I word something badly, so that everyone undertand "spending lots of time designing a graphical interface for random users..." when I never said that ?
If you say even what I really propose (and not a speculative superlative of what I was originally proposing) is not feasible, then I understand. No need to start flaming wars or anythting.