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Messages - DrDimension

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1
Here'd be a cool hack that would be a fun challenge -

Allow player to recruit TWO allies in 7th Saga instead of just one.

I get the feeling that the battle system wouldn't take too much modification to make this work.

The game would be a LOT more fun if this were implemented and maybe even have a more acceptable difficulty curve.

Could be a fun project for anyone up to the challenge.

2
News Submissions / Re: ROM Hacks: Rosy Robot Raises a Ruckus!
« on: September 26, 2019, 07:47:58 pm »
Agree with above, but would go further. Shallow gender-swap sprite hacks shouldn't be on the front page space.

3
Personal Projects / Re: Metroid II EJRTQ Colorization
« on: April 27, 2019, 08:22:11 pm »
Ah, thanks! I somehow missed the original link!

4
Personal Projects / Re: Metroid II EJRTQ Colorization
« on: April 26, 2019, 02:39:24 pm »
Anyone make progress on making a patch for this? I have something I hacked up locally, but it looks like crap compared to what you guys have done.

5
Personal Projects / Re: Metroid II EJRTQ Colorization
« on: April 04, 2019, 01:16:00 am »
I really, really, REALLY love the 'Justin Bailey' one - such a great palette and a crazy good throw back!

Maybe once we have most of the candidates in, someone should post a poll for the more liked?

6
Personal Projects / Re: Metroid II EJRTQ Colorization
« on: March 31, 2019, 06:28:50 pm »
I'm looking forward to a patch for the ending graphics! Thanks everyone for looking into this!

7
ROM Hacking Discussion / Crystalis - Sky Tower Exit Hack
« on: October 17, 2018, 10:40:12 pm »
So a while back, I suggested in the hack idea megathread that someone create a patch for Crystalis that allowed you to return from the sky tower to earth (and vice versa). I've got a tiny bit of time now, and this seems like a relatively straight-forward hack, so I'm going to make the attempt.

As for what is required, I imagine the following needs to be done -

1) Find the offset for the sky tower map where I want the warp to earth tile to be (http://nesmaps.com/maps/Crystalis/CrystalisMap99.html).
2) Find the offset into the tile data that points the tile to the appropriate warp.
3) Understand the mapping of the tile data of the surrounding tiles so they can be edited to graphically indicate a warp tile.
4) Test that the Crystalis Sword can do damage to enemies on earth (EG, no (or very few) enemies are immune to it).

Again, this should be straight-forward, but we'll see.

If anyone wants to pitch in or make suggestions on any of the above, please feel free!

I'll post updates here.

October 18, 2018, 12:06:33 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, I found the offset of the tile I want to alter, but tile data in general doesn't seem to embed metadata such as warp destination.

Any suggestions how a game like this might correlate a tile with its warp metadata?

Thanks!

8
Here's a good idea -

One thing that really annoyed me in Crystalis is that once you get the Crystalis Sword, you could not longer exit the final area.

How fun would it be to be able to revisit places in the world while smashing up enemies with your new sword?

So ya, the ability to exit (and re-enter) the Sky Palace once you obtain the Crystalis Sword would be a great idea for a hack!

9
> good job guys but i'm i think 2 and 3 are the worse out of the whole five due to passwords not saving when you game over.

Sounds like a great opportunity for a quick rom hack :)


10
NH579 - I'm seeing the same thing on SNES9x for Windows.

Have you reported this issue yet?

11
Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: March 11, 2018, 03:12:13 am »
Is there a patch available with just the code that stops the AI from getting stuck? I think that's the thing I want to apply most!

12
On the fifth day of Christmas, AGTP gave to me...

Five trans-la-tions!

:thumbsup:

13
Personal Projects / Re: Super Famicom Wars (translation project)
« on: January 06, 2018, 04:48:54 am »
I think the next thing that you might consider doing is a hack to remove the grid lines. I think that the later games proved that there was no need to that ugly UI element :)

Thoughts?

14
News Submissions / Re: ROM Hacks: Super Mario Land 2 DX released!
« on: December 26, 2017, 02:14:57 am »
Aye, the physics are a bit weird for Luigi... Plus, there's the bug with switching to him in certain case.

Maybe the patch would be better to be split in two - one with the coloring, and then one with the coloring + Luigi?

15
This is such a great surprise! I literally yelped when I saw this!

Thank you so much, and congratulations!

16
Here's a couple ideas long past due -

'Corner 3' fix in Double Dribble.

Translation fixes for NES Metal Gear (the very first line in the game is butchered!)

17
Here's a good idea -

In Super R-Type, make the player respawn at the start of the boss battle if they die while fighting said boss.

That alone should be enough to make R-Type fun rather than frustrating!

I wonder how hard it would be to do this?

18
Personal Projects / Re: Tengai Makyou Zero translation project
« on: May 19, 2017, 10:32:20 pm »
And definitely don't bother to solicit the community for feedback about whether the name should be translated.

And then try to tell everyone to use the game name that YOU specify.

It's your world, we're just walking through it, eh?

19
Personal Projects / Re: Tengai Makyou Zero translation project
« on: May 19, 2017, 09:33:55 pm »
Why not ask the community for their suggestions?

20
Personal Projects / Re: Tengai Makyou Zero translation project
« on: May 19, 2017, 09:09:27 pm »
You don't have to make a literal translation of the name in order to translate it. There are many non-literal translations of the game's title that are not being explored at all. Dunno why.

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