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Messages - Attack!

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Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: March 28, 2011, 12:57:27 pm »
If you can, you should do away with the subweapons entirely for remastered and replace them with special moves, like he gets in all of the later games. On a technical level, of course, I'm totally stumped on how you'd do that, but it'd sure be damned impressive.

Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: March 03, 2011, 11:34:27 pm »
So a Z-saber combo is pretty much binned, then, at least for now? Darn.

Oh well, still looking forward to the finished version of this. Should be a remarkable improvement over the original game.

Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: November 23, 2010, 10:12:23 am »
I'm hoping to give him special moves ala X4-X8 but that just depends on how much I'll be able to learn and finish in time.

I'm also totally thrilled about this project (as you may have guessed from my first post), but I certainly don't want you to rush through it and leave yourself unsatisfied with the finished product. As Mr. Clunn said, take your time. This has the potential to be twice the game the original was, not to mention rising to be above many of the other entries in the X series.

Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: November 22, 2010, 10:42:46 am »
Those two newer mockups are really superb.

Justin, another question for you - game engine permitting, are you planning to retool Zero to have special moves as he does in X4-8, rather than using special weapons like X? I don't intend that to mean you should or should not do that one way or the other; I'm merely curious about where you want to go with him.

Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: November 02, 2010, 07:57:11 pm »
Justin, I... I think I love you.

If you need any help with the writing, let me know. I write and edit for a living, and I'm told I'm pretty damn good at what I do. I'd love to contribute to a project like this in any way that I can.

Also, I think you should skip straight to doing a "remastered" version. I think things like X's shitty buster upgrade, which nobody likes are worth changing and ultimately would be something people would seek out and gladly wait on a more broadly sweeping version for.

I love the variable width font sample, and I would be totally geeked if that was a change you could work into the game. I always hated the appearance of dialogue in the first set of X games. The horizontal life bar looks pretty neat, but the game is designed with the presence of the lifebar where it is in mind and smartly does not use that space where it would be obstructive (particularly in boss rooms). If you could collapse the lifebar into less space and spit-shine it, horizontal or vertical (and do the same with the weapon gauge), that would be the best change for it, I think.

Also, here's a throw-it-in for you: since we know Zero survived the game and his death is a mere what-if scenario anyways, why not make it possible for X to die in his stead and let Zero collect an upgrade from HIM? Much like X gets away with the saber, Zero could collect a major buster upgrade from X.

Personal Projects / Re: Breath of Fire 2 Retranslation Project
« on: February 07, 2009, 10:24:16 pm »
Popping in for no other reason than to express sheer glee that this is (presumably) coming down the home stretch. Glad to see you haven't killed yourself doing this project, Ryusui, and I'm really looking forward to the general public release.

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