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Messages - Mauron

Pages: [1] 2 3 4 5 6 ... 17
1
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: July 07, 2018, 02:10:05 pm »
A Thief Bow wouldn't be possible. Steal needs to be done as a tech. There's some incomplete code that would allow a Final Fantasy style Mug if it was fixed, but I haven't gotten around to touching that up.

2
Just to make sure, are you clicking Save Animation (or Save Control Header/Graphics Header/Effect Header), followed by File -> Save in the main Temporal Flux window?

There's probably a better way to label those buttons.

Edit: Hi-Tech Beta 30!

- Fixed bug with some animation commands being loaded incorrectly.

3
And a bug pops up.

Hi-Tech Beta 29!

Important: If you have changed animations in a prior version, save an animation in that group  (player attacks, player techs, items, enemy attacks, or enemy techs) again.

- Updated Enemy Tech and Super Command Descriptions
- Fixed crash when attempting to play miss animations.

I'll probably have a few more improvements soon. I've almost decoded a couple new animation commands, but wanted to get this out first.

Quick patch from beta 28. The above notice still applies.

- Fixed a remaining issue with miss animations.
- Fixed an issue with detecting unfixed enemy attack animations.
- Tech animation command 0x69 decoded as set object palette.
- Tech animation command 0x6a decoded as reset object palette.
- Tech animation command 0x6c, flash object palette, grouped into set object palette mode flash, along with the above two.

4
It feels like a faithful expansion of the game to me. Keep it up.

Quote
(side note: this recent wave of CT hacking here is looking better all the time!)

I'm a fan of this too.

5
Personal Projects / Re: Chrono trigger plus
« on: May 27, 2018, 09:30:30 pm »
You could probably do a MemCopy with a bunch of zeroes in the same part of Location 00's events.

6
Personal Projects / Re: Chrono trigger plus
« on: May 27, 2018, 02:08:11 pm »
- Money (this one is likely impossible to do safely though).
- Character names (so they default to what they were named as last play through).

These two are easy enough to do. They're already loaded at the start of New Game+, then reset shortly after. You'll need to edit Location 00's events.

Before the MemCopy to Mem.PCNames, add the following.

Code: [Select]
If (7F01CF & 10)
     Goto [00C3]

I haven't tested this, but it should work.

7
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: May 26, 2018, 03:16:54 pm »
I thought the star was magic, not elemental.

Slash would need a star as well for an elemental pattern.

8
Hi-Tech Beta 27!

- Added list of battle sounds (Thanks to xcalibur)
- Added list of Layer 3 packets
- Added editing of Layer 3 packets
- Added list of Layer 3 subpackets
- Added display of Layer 3 palettes.
- Updated Graphics Header.
- Simplified some loading code.
- Fixed issue with move up/move down commands

Assuming no bugs pop up, this will also be a stable release.

9
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: May 25, 2018, 04:59:09 pm »
My fix addressed the number displayed for the evade stat when the Third Eye is equipped, not the item's description.

10
Newcomer's Board / Re: Tile Molester GUI Problem?
« on: May 25, 2018, 12:59:54 am »
I've run Tile Molester on Windows 10 without issue.

11
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: May 22, 2018, 02:00:40 pm »
My change made the menu effect match the existing effect in battle. I believe I stuck that one in space that Temporal Flux ignores (16 bytes near the beginning of the ROM).

12
Personal Projects / Re: Chrono trigger plus
« on: May 16, 2018, 08:05:53 pm »
The Location save strings are at 0x3FD296, and each is half a byte. Divide the location number by two before adding it. If the Location number is even, it's the low nybble (0x0F). If it's odd, it's the high nybble (0xF0).

For 1C6, change 0x3FD379 from 66 to 67.

13
I tried CTPK tool had had no issues with the first few files I tried. What errors were you getting with that?

14
Personal Projects / Re: Chrono trigger plus
« on: May 12, 2018, 06:35:17 pm »
There's a bug in the original game, where it checks for Lucca's presence before Marle's line. Only a party of Crono, Marle, and Magus will cause this error originally.

15
Newcomer's Board / Re: Entering Fonts for Kanji
« on: April 26, 2018, 12:57:43 pm »
The Translation Request List in the wiki should be a good list of untranslated games.

16
It looks amusing. The top should say Meowrio or Mewuigi, depending on who you're playing as.

17
Hi-Tech Beta 26!

- Updated hit effect list descriptions.
- Fixed display of Enemy Attacks.
- Fixed bug with updating enemy effect headers.
- Added option to change which single techs are usable in the menu.

I'm working on investigating the layer 3 effects, such as *Lightning's bolt, or *Luminaire's green orb, to see what editing can be done with those. There will some kind of functionality in the next version.

19
Personal Projects / Re: Chrono trigger plus
« on: February 15, 2018, 03:03:47 pm »
I'm nearly done with Hi-Tech, and will be moving on to the 8th character patch after that.

20
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: January 27, 2018, 02:21:39 pm »
The shops and other menus display the icon, but the "Got 1 {item}!" dialogue, or any other dialogue boxes will skip the icon, because that font doesn't have an icon set. If you want to use a separate list for those dialogues, make these changes: 0x025BB9: Low two bytes of the second item set. 0x025BC2: High byte of the second item set. 0x025BAB: Length of item names. 0x025BBB: Set to 0xEA to disable skipping the first byte. 0x025D2E: Length - 1 of item names. Should be length if you disable skipping the first byte.

You will need a full second list of item names for this change.

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