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Messages - Next Gen Cowboy

Pages: [1] 2 3 4 5 6 ... 39
1
Gaming Discussion / Re: Farewell tri-Ace =(
« on: March 26, 2015, 01:19:37 pm »
Wicked late to the party. Nobody tells me nothing. I also read that after the initial posting, and again in this thread. I'll have to wait and see on that one. I guess I'll believe it when I see it.

Best case scenario, having someone at the top will bring focus. Worst case scenario, tri-Ace never releases another game, and is lost to the ravages of time. Here's hoping for the former, because even though they were sometimes off, especially in regards to their storytelling, when they were on, they were amazing (Valkyrie Profile, Resonance of Fate, Radiata Stories). They also code some pretty amazing battle systems, or so I've heard =p

2
Gaming Discussion / Re: Farewell tri-Ace =(
« on: March 26, 2015, 11:59:20 am »
It is what happens all over the Japanese gaming industry. The Japanese completely missed modernizing themselves in the last console generation so they can't catch up anymore. And that combined with the shifts in the local Japanese market lead to this result. Well it was fun while it lasted. I don't remember tri-Ace doing anything worthwhile since... Star Ocean 3? If that was even still made by them.

While their best game is likely SO3, or Valkyrie Profile, hey released Resonance of Fate (End of Eternity) last generation (2010). It's a very strange game, kind of blending turn-based RPG mechanics with their own action-RPG mechanics, and it was just a very big departure from the genre as a whole. I don't think it sold very well, but it was fun, and the episodic nature of the story (if you were paying attention) was solid. It also has the distinction of having one of the best antagonist in gaming history.


3
Gaming Discussion / Farewell tri-Ace =(
« on: March 26, 2015, 12:49:07 am »
http://www.siliconera.com/2015/02/20/tri-ace-bought-mobile-company-nepro-japan/

I didn't hear about this until now, which is a damn shame. My favorite developer of all time is officially bought out and turned into a mobile developer.

All I can say is, this sucks.

https://www.youtube.com/watch?v=KXuzSpstCb0

4
Gaming Discussion / Re: Victoly!
« on: March 19, 2015, 05:59:57 pm »
Without spoiling too much from the first game, is the ending section as well done, and does it pull a couple tricks out for the final sections? I didn't particularly care for the first game until the story was almost finished, and then I have to say I kind of began enjoying it more and more. I still hate the idea in concept, but I can't deny it was fun, and the twist made me interested to see where it was going.

Edit: Read the review, and that's a bit of a shame.

5
General Discussion / Re: RIP Internet Explorer
« on: March 17, 2015, 05:47:54 pm »
This was about 7 years overdue. Replace it was something, anything that looks different, and make an attempt to win back trust. Preferably something as secure as IE10 supposedly was.

6
Gaming Discussion / Re: The original NES Controller
« on: March 14, 2015, 12:58:58 pm »
N64 may be the only controller I hate worse than the original NES controller. It had a strange shape (like a 3-legged dog), and you needed three hands to work it correctly. That said, I didn't play a lot of N64, which obviously contributed to me not learning its in-and-outs. I also never played a Wii U, so I can't comment on that.

I agree with Kaio on the PS2 variation (or the final PS1 revision which was much the same, in white). I also agree with the PS3's triggers being useless for just about anything.

The 360 controller is great, except the d-pad sucks, and the analogue sticks are offset. I don't like offset sticks. I also prefer the outward bulge in the PS1/2/3 sticks, as opposed to the 360, and PS4's indent thumb-rest.

The Dreamcast had an excellent shape for my hads, and I liked most everything about it, minus the weight (due to the memory card), the chord extending from the top instead of bottom, and the crappy, blister-causing d-pad (still better than the 360's).

It was MGS2 and 3 that used the actual pressure sensitive buttons. They used them to shoot, and it was a horrible design choice. MGS3 also used them for close-quarters which sucked too.

I used to really like the original Genesis controller, but obviously that wouldn't fly today with 3 buttons, and a start button. The 6-button version was awesome, but I have the same issue with it that I have with the SNES controller. It's too small for my hands to fit comfortably.

7
Gaming Discussion / Re: The original NES Controller
« on: March 12, 2015, 06:36:49 pm »
I hate the NES controller. It's too small, and it was even when I was six years old. The square shape always sticks into my palms.

The dualshock controllers have always been my preference, along with the Dreamcast controllers. I can't play things like Devil May Cry without a PS2/3 controller. No matter how much time I spend with other stuff, it just never feels right.

8
General Discussion / RIP to Sir Terry Pratchett
« on: March 12, 2015, 02:28:19 pm »

9
General Discussion / Re: Head-scratching quotes
« on: March 12, 2015, 01:38:05 am »
maybe they meant to ask the specific date and not just the year?

That's a very good point, and one I hadn't considered.

10
Front Page News / Re: Translations: Energy Breaker English V1.00
« on: March 11, 2015, 04:37:42 pm »
satsu hasn't been around in about a year.

http://yuudachi.net/

Might work, but a quick look shows that it's been a long time since the message board saw activity.

11
Gaming Discussion / Re: What did you play in school?
« on: March 10, 2015, 02:20:11 pm »
Best Thread, Ever!

Math Blaster, loved that game. Oregon Trail, and one I haven't seen mentioned yet, Elevator Action. We also had a paint the dinosaur different colors game.

12
Gaming Discussion / Re: Any Good Retro Turn-Based RPGs?
« on: March 08, 2015, 06:41:46 pm »
I don't agree, unless if 'aged well' means 'no challenge and debilitating story' like most JRPGS since.

II still has one of the best scenario I've ever seen in a game. And it's challenging, but fun (you -really- fear some encounters in dungeons).

By hasn't aged well I mean, the level cap of 30, with required grinding to proceed with the story. The menu and interface being unwieldy in this day and age, and the game pulling some seriously sadistic moves at various points, without warning. For all the good it did, it's still a 1980's RPG, and it comes with all those trappings, both good and bad.

As for SMT as a whole. No, I advocate playing the whole series, especially if one's interested in moving onto the modern games. SMT IV works on more levels when you know the plot to I and II, and can pick out the musical nods, and callbacks.

13
General Discussion / Re: romcast 1 and 2
« on: March 08, 2015, 12:51:28 am »
My apologies on the delay. I've been away for a while, but I hope to get in touch with Pennywise, to set something up.

14
Gaming Discussion / Re: Victoly!
« on: February 26, 2015, 05:03:55 am »
Bravely Default. For a good 30h it was a strong 7, maybe even a light 8 out of 10. Then it completely and utterly turned to shit. In 20 years of gaming I haven't encountered a game that shot itself into the foot like this. Save yourself the disappointment and avoid this, no matter how good it looks at first glance.

I'll be a bit more lenient, because the combat remains solid in some endgame fights, and the mechanics are good-to-great, but I also agree. A relatively strong ending sequence, and good final dungeon couldn't save that game's final 1/3 from being the most bizarre, and disappointing design choice I've seen in a long time. A game I was enjoying a lot, despite its fairly weak story, and cliched characters just fell apart.

The saddest part is, it all felt redundant. Ending the game at the 2/3 mark may have done some damage, but nearly as much as how the game plays out from that point forward.

Other than playing FIFA with my brother, which I can't really give an opinion on in a thread like this, I haven't had time to game, or do much of anything in the past two weeks.

15
General Discussion / Re: Coupling and orthogonality
« on: February 24, 2015, 07:18:55 am »
http://www.jasoncoffin.com/cohesion-and-coupling-principles-of-orthogonal-object-oriented-programming/

Not exactly my field of expertise, but it's a better explanation than I could ever give on the subject, which would amount to, how closely objects are tied to, and dependent on, one another.

16
Gaming Discussion / Re: Any Good Retro Turn-Based RPGs?
« on: February 15, 2015, 09:07:55 pm »
By turn-based I assume you mean basic RPGs, like Dragon Warrior and Final Fantasy 1?

Anyway, Dual Orb 2 - it's the basic RPG. Literally everything about the game aside from the battle-sprites is generic. That's not a bad thing, it hits all the right notes, and it's pretty much the benchmark by which I measure every other basic RPG. SNES game, with a translation patch found here.

Breath of Fire 1 and 2 - much like the game above they're standard RPGs. That said, many of the genre's cliches started here, and it's interesting to see them where they originated. I wouldn't call either game great on its merits, but they're good, and what they did for the genre was great at the time, alas it's a genre that hasn't expanded much (generally speaking) since the SNES days.

I'll always advocate people playing Shin Megami Tensei I and II.

Earthbound is about as retro as it gets from the battle standpoint, but the game's loved for its sense of humor. Never really cared for it personally, but it's worth looking into, and I understand why people enjoy it.

Phantasy Star II and IV - the series does get praised because it was an alternative to the Nintendo games of the times, but I'll still say that both of these games can stand on their own without issue. IV's a truly good game, by any standard, II hasn't aged very well, but it sets the table for IV.

17
Gaming Discussion / Re: Final Fantasy I 3DS remake
« on: February 12, 2015, 08:31:48 pm »
I assume it had more to do with the target demographic of the system than battery life. Outside of the few games that were purely products of their time (which the original FF1 was), the series has never been overly difficult anyway.

There are a handful of exceptions. II's a difficult game, but that has more to do with mechanics (and there are exploits). III's difficult no matter what, and so is its remake. XII has difficult side content. XIII is a relatively difficult game once one gets to the meat of the game.

My point is, the difficulty may have dropped, but it's not as though Ninja Gaiden, or Devil May Cry was neutered. Most of the games weren't difficult to begin with. That said, I understand the frustration of not being challenged by a game when one's looking for that element.

18
Gaming Discussion / Re: Persona 5
« on: February 07, 2015, 02:40:29 pm »
Cat name spoilers

Spoiler:
Morgana is the cat apparently.

P.Studio is the name of Persona Studios, it's what R&D1 morphed into. R&D1 was Atlus' team that worked Persona, EP/IS, Nocturne, and Digital Devil Saga etc.

Katsura Hashino is, if not the head of the P.Studios team, then the one who directs most of their games. He's been director, producer, or both on: Persona 3, Persona 4, Catherine, as well as P4:Arena. This includes most of the remakes and revamps. He was also the game designer for Nocturne (SMT III), and Digital Devil Saga, so his track record is pretty much outstanding.

19
General Discussion / Re: romcast 1 and 2
« on: February 07, 2015, 01:02:47 pm »
Okay, I've sent the interview to Talbain to host, and once again, we'd like to extend a thank you to him for his efforts. We'd also like to thank our wonderful guests, and the people who listen and give feedback.

20
Gaming Discussion / Re: Persona 5
« on: February 05, 2015, 10:52:00 am »
I am hyped. That is all.

Igor's back, the Masquerade motif is brilliant, and they're using the Catherine engine. What else needs to be said?

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