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Messages - Starscream

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1
Gaming Discussion / CRT shaders - what's important for a GPU?
« on: August 17, 2018, 10:15:09 am »
I'm planning to drop an old (=cheap) low profile GT card into a small business PC and then use that for various retro-related stuff, it would be nice if could still use more than the most basic shaders.
What is important in this regard? E.g. one thing I noticed is that most cards on Ebay where I live come only with DDR3 RAM - combined with a 64bit Memory bus, that seems to cripple bandwith a lot, is that something that can have a lot of impact?

2
From the screens it looks like the party has has been reduced to five from six in the original. The English SNES port also has some notable bugs.
https://tcrf.net/Might_and_Magic_II_(SNES,_Europe)
I might not correctly remember that, but I believe the SNES port also has the combat changes that the Genesis port has. Characters can attack in that one regardless of their position, and they get attacked always in order, i.e. first character, second character etc. In the original computer games this was not the case as one would expect.

3
ROM Hacking Discussion / Re: SNES - Might and Magic Book 2
« on: July 08, 2018, 03:21:55 pm »
I'm relatively familiar with the original, I'm not having differences in mind like the interface which are obvious from the screenshots. I'm more curious about changes such as different dungeons etc. things you'd need a different walkthrough for.

4
ROM Hacking Discussion / Re: SNES - Might and Magic Book 2
« on: July 08, 2018, 08:28:13 am »
Yes, the Japanese game is different. I assume it's at least not as buggy as the PAL-release and the Genesis version.

 It would be great to see explained in detail what exactly the mentioned changes were compared to the original.


5
Gaming Discussion / Re: Taking Things Away In Hacks
« on: May 15, 2018, 04:31:21 pm »


Some said grinding counts. I find this odd as it takes no real skill, mathematical prowess, knowledge of the game or similar.


It think that depends on how the game is structured, it can be a bit more complicated if efficiency is a factor, which I would think it normally is. E.g. I recently decided to stop playing Disgaea 1 because the post game content requires too much time to be worth it, unless opting for a play style and focus I would not consider fun.


6
Personal Projects / Re: Steam Hearts (PC-98) English Translation
« on: April 12, 2018, 07:51:30 am »
Yes, currently it appears you can't get any Neo Kobe PC-98 files without a torrent client, from either there or private trackers.

7
Gaming Discussion / Re: The most original NES games?
« on: April 05, 2018, 03:23:12 pm »
Famicom Wars is in many ways similar to the earlier computer Daisenryaku games, a Famicom Daisenryaku was also released in 1988  just like Famicom Wars though. There's even a translation patch by AGTP.

I'm actually surprised after looking up Fire Emblem's release that it was so late, I always thought for some reason that it came out around 87/88.
But by 1990 there were probably quite a number of games known that fused turn based combat with RPG elements.

E.g. Julian Gollop of X-Com fame did something like this in his 1990 game Lords of Chaos.

8
Personal Projects / Re: Translations of early Famicom games
« on: March 28, 2018, 07:26:00 am »
Quote
Haja no Fuuin: Didn't have much luck with this yet. Probably need someone else to dump the script.

It was translated for the Master System as "Miracle Warriors", though the Famicom version looks at least graphically a bit closer to the original computer versions.

9
From what I've read, there's no analog video, so that's still an advantage of software emulation.

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Personal Projects / Re: Translations of early Famicom games
« on: March 09, 2018, 01:25:53 pm »
Finding clues could be just trial and error, but the methods for finding bosses would be a nightmare.


Oh, so this is actually more action-oriented. I thought it was really more adventure like. Kinda disappointed it's considered crap, I like the look, it does remind me a bit of old computer games.

11
Personal Projects / Re: Steam Hearts (PC-98) English Translation
« on: February 21, 2018, 09:26:58 pm »
It's a niche platform here pretty much for the reasons Filler gave + I don't think shooters generate that much hype with the translation/hacking crowds, I suppose that's mostly happens with the recognizable RPG projects.

12
Are there any 2D sprite based games known for the Playstatation that are using a higher resolution than 384x240? I mean ingame action of course, high res static screens I've seen plenty.

13
Personal Projects / Re: Asuncia (PS1) project
« on: January 12, 2018, 12:18:59 pm »

Same as me, cool. Aubirdforce looks quite nice. Did you play it enough to know if the gameplay is solid?


I think I played a couple of missions, there is already a lot of English during combat itself. I remember it as neat, but then there's some stuff between missions involving management (like skills or something?) that kinda put me off without being able to read it. It was originally brought to my attention by someone else who liked it, so I suppose there's the chance it's a least half-decent  :D. There are some games where I can just get by with some effort and the feeling I'm not missing out mechanics, e.g. some time ago I played a bit of Sentou Kokkai Improved, which is a lot like Daisenryaku (another favourite). I was originally planning to sell it, but then discovered I could actually figure out enough to be able to enjoy it. I wouldn't play something like Super Robot Wars without story translation though.
Perhaps you already know this, but I find this site useful when looking for games of certain genres with some visual impressions:

https://refuge.tokyo/playstation/Simulation_Tactics.html

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Personal Projects / Re: Asuncia (PS1) project
« on: January 11, 2018, 08:39:12 am »
Thank you everyone for your interest :)
In general, I enjoy doing turn based strategy games or anything with a good story. I was considering Font Mission 2. There was already a translation for it, but they didn't finish inserting the script and I've had a couple minor worries about the translation. Not sure if a new project is worth the effort since it's already mostly done
I started playing it some months ago, but what threw me off was that not only the regular dialogue between missions was still in Japanese, but some other stuff as well, which was kinda annoying. It's certainly playable, but it would be nice if it could be finished without too much effort, certainly not a  complete re-translation or something like that.

Strategy RPGs are also one of my favourite genres, though I also like other turn based stuff like simulations by Koei etc. A PS1 series I tried and found interesting is Bandai's Aubirdforce - it's 3D turn based space ship combat, which isnt't that common I think.

Congrats on the release.

If you're interested in PS2 translations, Dragon Shadow Spell is probably a holy grail translation for Strategy RPGs.

Yeah, we got Eternal Poison instead. I enjoyed that one , but Dragon Shadow Spell looked more appealing to me personally.

15
Personal Projects / Re: Asuncia (PS1) project
« on: January 09, 2018, 07:29:09 pm »
I remember this game from many years ago, when I was looking around for interesting PS1 titles. Played this a bit and thought it was promising. Cool to see it done! I'm currently in the mood for some strategy again, might be a translation I try shortly after it's release,that happens rarely.

16
Gaming Discussion / Re: How do i burn Bin Cue on Windows 7? ?
« on: January 06, 2018, 10:18:38 pm »
The main Mp3 issue was probably related to decompressing resulting in incorrect track lengths. You can read about it if you search for TOCfixer. You might then also discover that this Nightwolve guy is still mad as ever.  :P

17
Gaming Discussion / Re: How do i burn Bin Cue on Windows 7? ?
« on: January 06, 2018, 09:26:01 am »

However, I remember that according to Nightwolve, ripping TurboGrafx/PCE CDs with compressed audio tracks (such as MP3) would badly corrupt games. I'm not familiar with how CDs are stored myself but I think he said PCE accessed CDs based on sectors rather than tracks. And compressed audio without throw that off.
Correct me if I'm wrong though.
(not going to look up links for his site since I'm going to assume his anti-RHDN referrer stuff is still going on)


That was probably because of bad/inconsistent ripping, Nightwolve himself later released a tool called Turborip for the purpose of ripping to separate audio tracks, with the option to further compress them.
I think there were issues specific to MP3 that made OGG a more recommended choice, at least for PCE CDs.

18
Gaming Discussion / Re: How do i burn Bin Cue on Windows 7? ?
« on: January 04, 2018, 09:56:51 pm »
I suppose that's kind of why I'm confused. ISO files don't have CUEs do they?

For certain systems, ISO+separate audio tracks with CUE was the preferred format in older days, today this isn't as important because of increased bandwidths and space. I don't think separate audio tracks were really a thing with PS1 images when people started to share them on the web in the common places, I assumed there were technical reasons for it. Maybe it's just because lossless compressions(like FLAC) weren't really known or available.
ISOs with separate tracks are in some cases still necessary, e.g. I believe Final Burn Alpha's Neo Geo CD emulation only works with ISOs, not Bin/Cue files.




19
Guys, guys, guys... it's 2017. I can sit at my computer and download and play practically every single game from every single platform, from 1975 to now. Even games that were written by a teenager in his bedroom for the ZX Spectrum, and sold through an advert in a magazine, probably selling a hundred copies or less. Do you really think I won't be able to play GTA5 in 30 years? :D


The Spectrum is probably one of the best preserved computer platforms and GTA a major franchise. It's more obscure or locally produced stuff that gets lost and still needs preservation when it comes to physical media. Early Mac games, the Commodore Pet, various Japanese platforms etc. these all have gaps.

For platforms where distribution was already primarly online before the recent console generation and Steam and Android, I don't think a lot of people could even tell to what extent preservation was done.

What about those Japanese phone games pre Android for example? To this day, I have not seen any download of those.



20
Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: November 14, 2017, 10:30:45 am »

Oh by the way, once Arcturus is done for good, the next game on my list is Rhapsody of Zephyr :thumbsup:

Niiice  :woot!:
Uncharted Waters III went nowhere though I guess?   :(

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