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Messages - ultimaweapon

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Gaming Discussion / Re: The Playstation 5 and the Xbox Series X
« on: November 02, 2020, 01:34:54 pm »
I'm leaning towards PS5, but I will not get it at launch. It will be at least a year before I get it.

Personal Projects / Re: Quest of Bowl Zelda
« on: October 31, 2020, 12:29:09 pm »
Ultima, I saw your new beta. Did you see what I was talking about with the Saria town?

Not yet. I've been busy moving to settle down and check. I will do it between tonight and tomorrow morning.

Personal Projects / Re: Quest of Bowl Zelda
« on: October 31, 2020, 11:49:49 am »
That is quite interesting

Well, I have just completed the first quest, and whew! It's very good design. Secrets are just hard enough to find. Last Dungeon made my nose bleed, but it was a good challenge. Original ideas, like the Dark Maze.

Unless it has been said already, there's something I stumbled upon during testing, and it's still there. When you play the Flute near the top-left corner, the lake becomes walkable. If you go up, you get stuck. There should be something there to prevent the player from going up in the water.

Other than that, it's super fun. Some places with a bit of eye strain because of the mix of colors and textures, but nothing major. I'm going to try 2nd quest eventually, and report feedback. Good job on this hack, The3Dude!

That part was a little annoying to me too Trax. Maybe The3Dude can add a tiny strip of land or make the water at the top also walkable by playing the flute to keep from getting stuck.

Great job man! About the flute area yes, that did annoy me. But the water flow would look strange between screens without that flow from the top of the screen, and you can just save and quit. Also, I just released version 1.3 that updates the palettes, so the eyestrain should be reduced :laugh:.

Again, I applaud you for finishing quest 1, and I am anticipating to hear your feedback on quest 2 ;D. ultimaweapon is the only person I know of who has beaten quest 2.

2nd Quest was definitely challenging and different from the 1st since it's not as open. It's more linear as far as which dungeons you do first. It was indeed fun. Just keep bombs and potions on you at all times. That Level 9 though was indeed brutal! just make sure you're stocked with all items! ;D

Personal Projects / Re: Zelda II Redux
« on: October 27, 2020, 04:14:52 pm »
Does anyone know how to make the cave inside New Kasuto always visible, so you don't need the "Spell" spell?

I would definitely like to see changes like yours in A Link To The Past.

Ultima, I still have yet to test the palaces in fires of the shadow. I will tell you my thoughts when I get around to playing it more. I don't want to leave ya hangin.
No worries. I decided in between everything I have going on to make some necessary corrections. I'll probably send you the update between today and tomorrow and let you know how much is fully playable.

That is a double yes

I will take a little bit of a break and then go back to play your hardest mode.

Personal Projects / Re: My untitled Megaman 1 hack
« on: October 15, 2020, 03:17:56 pm »
This looks really good Timaeus. I will check it out this week.

Great job man! If you believe in your skills, you'll beat quest 2 also.  >:D

Just know that because those were my last dungeons I'm probably ever going to make for a Zelda 1 hack, "If it's my own release" I went ALL out with everything. I didn't go overboard though, I have beaten it without savestates and a 0 death save file like I said in a recent post. So it doesn't REQUIRE savestates. But be warned, it is hard and you must get a candle before doing anything else.

I must tell you that you almost made me rage quit. I'll send you a pm to explain why. Overall, it was good. There are a few things that could use some tweaks, and I'll explain in the pm.

ROM Hacking Discussion / Re: NES Baseball Stars Question
« on: October 11, 2020, 11:00:46 am »
There has not been a Baseball Stars hack done since 2014. I'm not sure if the ones who have done the hacks ae still on RHDN. I guess you can look at the hacks and go from there. You can try reaching out to the artists to see if they respond.

Personal Projects / Re: Zelda: Remastered (Mesen HD Pack)
« on: October 10, 2020, 11:07:00 am »
I must say that I am thoroughly impressed. This truly looks fantastic. I am extremely eager to check this out. Awesome work indeed Aclectico.

The important thing is that you took the time, you learned, and you poured your heart into something you enjoyed to do. Now, you're at the finish line. Take a bow!  ;)

I'm sure this hack will top the cake of everything you've done so far, and I'm looking forward to it.

17! Sheesh! Sometimes, I forget how young you are! Then again, I'm probably one of the oldest people here!  :laugh:

Personal Projects / Re: Legend of Zelda Overworld Randomizer
« on: October 09, 2020, 08:29:47 pm »
It's good to hear that everything is shaping up nicely.

ok Double Dragon!!! 8) this game saves my life... and give more ideas for my primitives videogames(amateur of course) for the old commodore 64!! now I still created  things for Mugen, Openbor, Future Pinball etc etc :thumbsup:

What games have you created for Openbor? I play some of those when I have free time.

There have been a few games that kinda hit home for me.

Metal Ger Solid series illustrates how our likes are being dictated by the Military Industrial Complex and Big Business and that still holds true til this day.

Double Dragon showed that you can win against overwhelming odds to save what you love.

Prince Of Persia - The Sands Of Time trilogy shows how there a consequences for every decision you make, and you can't afford to be naive about what's going on.

Personal Projects / Re: The Legend of Zelda: A New Light
« on: October 06, 2020, 01:46:40 pm »

The clue for the lost woods is found in the screen to the north of the lost woods. The clues for both paths are still cryptic but the old lady now tells you to pay close attention to the next clue since it reveals the path. That was a surprisingly large amount of code to change so I hope it helps!

This is a simple 2 byte change:

Code: [Select]
-011d40  c9 60 90 0a a9 00 8d 76 06 a9 c0 9d 2c 04 20 93
+011d40  c9 60 90 0a a9 01 8d 7e 06 a9 c0 9d 2c 04 20 93

I totally missed that location for that clue. I haven't gotten around to playing Quest 2 yet, but I will start it tonight after I get the new update.

I was beta testing a hack for someone that had 1 shield for you to buy and no shops, so there was no way of replacing it if a Like Like gets to you. With your change, that would have made getting 1 shield just fine.

Even without changing the level designs of 7, 8, and 9, if you would have created new paths for traveling through each of those dungeons, that would work as well. But we definitely would love to see your creativity, because you have created something good.

The 1st Quest was definitely enjoyable. I'm looking forward to the 2nd Quest.

Personal Projects / Re: Zelda II Redux
« on: October 03, 2020, 03:10:48 pm »
It's live, guys!

Talked to DarkSamus and he agreed on making the release despite the missing stuff.
I have also just added the missing credits, so it should now be what we had here.

Let me know if you guys want me to add the "TODO" thing that remains on the release page for reference.

You mean for the main Redux patch?
No, I didn't do nor have source code for that, unfortunately.
I do have the optional patches reverse engineered, if that helps, but the main source for Redux I don't have it, since that's before I started doing my projects as open source and with proper compilers.

DarkSamus did RE'd it all, but I really don't want to bother him with it.

Do you know if Dark Samus ever finished the update to replace the high jump when using Jump magic to the double jump?

Personal Projects / Re: Zelda II Redux
« on: October 01, 2020, 09:20:37 am »
Hey ShadowOne. Do you have individual patches for each of your updates?

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