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Messages - ultimaweapon

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Personal Projects / Re: Zelda II Redux
« on: May 25, 2018, 10:27:56 pm »
Oh well, if someone knows a way to contact him, please tell me so through PM.
This last week has been somewhat slow on this project because work's got me by the ballz, but after this Saturday things should resume to a stable basis :P

I am currently working on two hacking projects, this and another one
The other one I haven't mentioned publicly yet, and that one has seen priority due to a recent development made past month, which opened up the doors to the project I had in mind for years which can now become a reality.

I will still continue with this one here and there, so expect sporadic updates on this one :)
Next up should be enemies, right now I am thinking on adding Experience points to all enemies, even those that do not give you anything in vanilla Zelda II (though they will still give low Exp), so now killing enemies should not feel as meh as before.

Right now only the Bubbles and the Mother Fokka's have been edited to make the way through them a more enjoyable experience, and if you guys have any suggestions, drop them here, and I'll take them into consideration for rebalancing :)

I'm working on a new Zelda 2 project myself. I also have another game I'm going to start on shortly. I do have an idea or 2 for you, but I'll pm those to you.

Personal Projects / Re: Zelda II Redux
« on: May 24, 2018, 05:41:59 pm »
Unfortunately know. Trax or IcePenguin might know. I'm trying to go through the code of Shadow Of Night to see if there are any clues there. You, Trax, Njosro, IcePenguin are much better than me. Maybe you can figure something out looking through the code for Shadow Of Night.

ROM Hacking Discussion / Re: Sega CD / Mega CD assets ripping
« on: May 24, 2018, 07:43:54 am »
As far as I know, there's only been a hack of Sonic CD and Final Fight CD, so there probably isn't much out there as far as info and tools, etc. I would love to see a hack of Eternal Champions: Challenge From The Dark Side.

ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: May 23, 2018, 07:44:14 am »
@Trax & Njosro - Is it possible to make one of the other palaces such as the Great Palace hidden to where it would require the flute to reveal just like palace 6?

Personal Projects / Re: Zelda II Redux
« on: May 22, 2018, 08:02:32 am »
Not yet.
That's something I still haven't even looked at, not attempted in any way.
That and the possible restoration of the Dragon Quest reference are still way down in the list of things to do, and perhaps even need help with, but we'll see :)

I know you said you were planning to reach out to JaSp outside of RHDN to see how to do it. It would be pretty cool to see how it's done.

Double Dragon Arcade can easily be beaten if you have infinite money, as there's no limit on how much you can pay to win. I've beaten it using probably at least 50 coins :)

Double Dragon NES is hard and for me it required savestates, especially the 4th stage (the first 3 are ok). In the end you need a lot of luck, because if you're a frame late to punch the enemy he punches you instead sending you to your doom.

Double Dragon for the arcade doesn't take a lot of quarters to beat, but of course most spend a lot of quarters only to find that out. LOL! Same with Double Dragon on the NES.

With Double Dragon for the arcade, kicks and elbows are your best friend. 1 kick will stun most enemies. Elbows will knock down any enemy including Abobos. They just get back up pretty quickly until they have taken enough damage. Also, you must use the environment to your advantage. If there are cliffs and holes you can knock enemies off of for a quick kill, do it. Also taking an elevated stance like the boxes at the end of stage 2 or the cliff at the end of stage 3 where you fight the Green Abobo you want to use. Enemies can't hit you until they are on the platform so just hit them as they try to jump up. Now the trap at the beginning of stage 4 is the most daunting, but if you have patience, you can get by undamaged or minimum damage.

With the NES Double Dragon, there is enough time to where you can just punch the Williams at the very beginning without killing them til you have a minimum 3 hearts preferable 4. You get the Jump Kick at 3 and Hair Pull Kick at 4. You should be able to Jump Kick the Abobo at the end off the conveyor belt. Start off Stage 2 the same way, and you should have all 7 hearts in no time. Jump Kicking will definitely keep you out of most trouble in this game. The elbow in the game is actually stronger than the arcade version, but if your timing is off, you can take damage from enemies using it. Just 4 will drop even the Green Abobo.

Your video was definitely cool. Congrats. I can definitely give you tips on Double Dragon if you try that game. I was sweating bullets trying to beat that game without continuing.

I will check out your video. A game like that for me Double Dragon 1 both for the arcade and NES.

Gaming Discussion / Re: The hardest NES game.
« on: May 17, 2018, 01:07:20 pm »
The 1st Castlevania and Ghost & Goblins were definitely hard. I struggled to beat them w/o cheating.

Cobra Triangle I could not beat and still can't beat without cheating. The stages with the whirlpools and ramps are ridiculous, and some of the bosses just hit too freaking hard. LOL

Gaming Discussion / Re: Taking Things Away In Hacks
« on: May 17, 2018, 01:00:13 pm »
I understand what you are saying. If someone can create something that is better than the original, then I am all for it. For example, if someone can take Double Dragon 2 for the NES and make it more like Double Dragon Advance thus being better than the original Double Dragon 2, then I'm all for it. DDA has more moves and a more fluid control, and well balanced gameplay. But it someone takes Super Mario Bros and make it harder than Super Mario The Lost Levels because you need the glitches or advanced tactics.... no thank you.

Gaming Discussion / Re: Taking Things Away In Hacks
« on: May 17, 2018, 07:30:01 am »
...What if you presented the appearance of taking the thing away, but only hid it behind a thing, that looked like a thing that the player didn't expect, that leads to another clue, that leads to more clues, that leads to the original thing? The 'trail of bread crumbs' approach.

Also, AI routines from these 90's games were rather simplistic compared to what is possible now... if the logic of enemies is like, say, Track Player Position x>Attack When x=N>Defend if RNG= or greater than N, etc, stuff like that... you know, then take the AI and give it another variable it can work with. Make it one step more intelligent.

Maybe it's possible also to redesign existing mazes to have different solutions that a player would not expect, based on the force of habit of having gone through the dungeon the old way so many times. The 'dern you muscle memory' approach. Don't make a harder maze, just a different one.

Here are ideas. I hope it helps.

I like those ideas, and that would definitely work.

I don't like a lot of these Super Mario Bros hacks because they were created with speed runners in mind, so they require so many advanced tactics to get through even the 1st levels that I just rage quit. It's not even worth playing. To me, it's always better when a game stays true to the original but offer a new experience instead of crazy stuff just to make it hard.

Personal Projects / Re: SonicNes [Improvement Project]
« on: May 17, 2018, 07:14:55 am »
I'm excited to see the finished product

Personal Projects / Re: Zelda II Redux
« on: May 17, 2018, 06:51:54 am »
@ShadowOne - With your update to the dialog box, I'm hoping I can create some better messages than those default messages. BTW, I haven't tried those pallette color changes yet, but  I will try tonight and let you know if that was the right location.

Personal Projects / Re: Zelda II Redux
« on: May 16, 2018, 04:50:03 pm »
Now that looks awesome ShadowOne!

Personal Projects / Re: SonicNes [Improvement Project]
« on: May 16, 2018, 11:11:34 am »
It definitely looks great. I just have one question. Will the ability to get Super Sonic be included?

Gaming Discussion / Re: Taking Things Away In Hacks
« on: May 16, 2018, 11:04:48 am »
Well, sometimes it depends on what it is that's being taken away.

For example, FF6 Brave New World takes away a number of things that technically makes the game more difficult--the level cap is lowered to 50, the number of stat boosts you can get from espers is capped at 25 (you could technically get up to ~80 per character in the original), and a number of really over-powered gear like the Merit Award were removed. It does a lot of other things that balance the other way too, like its heavy rebalancing of enemy power.

Good hardtype hacks do multiple things that are well thought out and mesh well together--equipment access in some games really needs to be managed better (FF15 is a perfect example of what NOT to do--I got endgame weapons relatively easily in Chapter 3), and easy RPGs often have some deficiency in stat balance, whether with the heroes or the enemies.

Bad hardtype hacks tend to just focus on jacking up enemy stats, nerfing hero stats across the board, or some combination of both. The absolute worst offender on this in my experience is the SoM Hardtype on this site (the one with my very negative review) that forgot that damage levels of incoming attacks determined a sprite's hit animations. Thus, heavily weakened heroes could no longer stun lock a lot of enemies, but much more powerful enemies had a pretty easy time stunlocking you with devastating attacks that could kill everybody in short order.

I mostly play RPGs, where there's really a lot of room to tinker with game systems, but I know a lot of other games there aren't as many ways to tweak the game outside of restricting access to items that make the game easier. I mean, LTTP would be a lot more difficult late-game without the blue/green tunics, but not remotely impossible. Every SMB game is also beatable without certain powerups available (I'm not sure, but I think you could come close to 100% in SMW without the cape).

I agree that the bad hard types are far from being balanced. I'm into RPGs myself, and I have yet to find any hard types that really keeps things balanced and make it worth playing.

Sometimes, I don't necessarily want a hard type. I just want a new experience from a game I love. Change enemies behavior, add new enemies, new weapons, modify how you level up, weaken some attacks but make others stronger, etc..... so many things that can be done. Not enough of it is being done in my opinion.

Gaming Discussion / Taking Things Away In Hacks
« on: May 15, 2018, 01:34:52 pm »
I've seen a lot of so called hard-type hacks, and most have the same theme - take some important item away. My questions is, why do hackers feel that's the best solution to make a game harder is to take something important away?

ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: May 15, 2018, 01:31:27 pm »
May the Triforce be with you Trax!  :laugh:

I'm going back and work on my next 2 Zelda II hacks (yes I said 2). 1 of my ideas of course I have to wait on you Trax... no worries. I'd gladly wait.

My other idea on the other hand, I'm working on. I'm still trying to figure out this midair jump.

I would like to see "The Battle Of Olympus" with longer weapons and the main character replaced with Kratos sprite from God Of War.

ROM Hacking Discussion / Re: zelda 2 ASM hacking and improvements
« on: May 10, 2018, 07:06:28 am »
I followed every detail and still can't get it to work, so I will just abandon it for now. 'll go back to my other plans for my next Zelda 2 hacks.

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