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Messages - Lenophis

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Front Page News / Re: ROM Hacks: Communist Mario 3 Released!
« on: April 04, 2016, 01:01:44 pm »
The levels are the same, yes, with just a couple of minor exceptions. Some are extremely difficult now because coins are everywhere.

General Discussion / Re: The Easter Bombing & The Brussels Attack
« on: March 28, 2016, 01:45:39 pm »
What can be done to stop this seemingly endless mindless bloodshed, or at least slow it down?
Nothing can realistically be done that doesn't involve genocide or general "fuck it we're doing it this way." There's 4000 years of hatred in the area, and they don't want to let any of it go. The only way true progress can be made is if they truly want an end to the violence.

Newcomer's Board / Re: Final Fantasy 2 trouble
« on: February 11, 2016, 01:05:42 am »
Aside from an obvious language barrier in play here, there is one thing that hasn't been mentioned.

If you have patched to a rom already, that rom is toast. Any other patches applied to that same rom will still give a broken rom. This is why it always said to make backups (copies) of whatever you patch to in case something very bad goes wrong.

So, your instructions are as follows:

1) Get new rom
2) Backup new rom
3) Apply patch to new rom
4) Copy rom to Retron5.
5) ??
6) Profit!

Gaming Discussion / Re: Super Missiles in Hyper Metroid
« on: January 29, 2016, 06:17:23 pm »
Power bombs weren't actually that badly hidden, though getting to what you need to unlock them took a bit of doing.
You'll get them shortly after you defeat Botwoon, kinda have to do an end-run-around Maridia to find him.

Gaming Discussion / Re: Super Missiles in Hyper Metroid
« on: January 27, 2016, 02:57:06 pm »
I never found the intended supers myself, but I'm told they're in Norfair, near-ish Croc

This hack is aimed at players who can, at minimum, beat the original game with ease
I can't even beat the original game. :crazy: I think I need to hook up with a Game Genieā„¢ again! :laugh:

Gaming Discussion / Re: Whatever happen with Gideon's SMT If project?
« on: January 04, 2016, 11:49:34 am »
I think 2015 terrorized enough people around the world. Thank god it's dead and gone now. :woot!:

Site Talk / Re: Isn't today RHDN's 10th anniversary?
« on: December 24, 2015, 05:05:52 pm »
Whoo! 10 years of greatness! Here's to ten more!

I have still kept a few memorable images on the server from our early days to dust off on a special occasion...
Oh no, I have a couple too...

I don't even remember the context of that last one, but damn it's old.

One game by Square doesn't, that I know of. That game is Chrono Cross. It broke the mold!

ROM Hacking Discussion / Re: Final Fantasy Ultra
« on: November 09, 2015, 01:00:21 pm »

General Discussion / Re: "Wednesday, October 21, 2015"
« on: October 21, 2015, 01:30:09 pm »
I am agitated that this thread has degenerated to another back-and-forth about semantics. THIS IS SUPPOSED TO BE FUN.  :police:

General Discussion / Re: "Wednesday, October 21, 2015"
« on: October 19, 2015, 07:16:44 pm »

General Discussion / Re: "Wednesday, October 21, 2015"
« on: October 19, 2015, 06:49:20 pm »
I mean... what are you even expecting to happen?   :P
I expect this:
  • Fun will be had
  • People will watch Back to the Future, part 2
  • More people will laugh at the movie, some will say "YEAH, THAT'S HAPPENING!" or something equally silly.
  • ???

That's it. That's the list. It's all for fun and enjoyment.

General Discussion / "Wednesday, October 21, 2015"
« on: October 19, 2015, 11:26:21 am »
"2015?! You mean we're in the future?!"

Who's excited for Wednesday?

Site Talk / Re: My browser detects malware in one of the hack's page.
« on: October 14, 2015, 09:25:04 am »
There's an exe in the zip, "ff3trans.exe" which is what patches the hack for you. The hack also contains two IPS files, one for upgrading, the other for a vanilla rom. Firefox blocked it for me as well, and even prevented me from downloading it too.

General Discussion / Re: Regarding the Current Direction of Science
« on: October 07, 2015, 04:29:11 pm »
So I've been skimming over this thread and it's...rather grandiose claims. A quote from a Sci-Fi show comes to mind:
Quote from: Senator Kinsey
Pandora's Box has been opened
It was in reference to a technological marvel, the stargate, which allows nearly instantaneous travel to worlds hundreds of lightyears away. It had many potential benefits, but an equal amount of potential dangers. Kinsey, in this context was called out as a doomsayer because he was paranoid that it couldn't be controlled to the degree he wanted it to be.

I believe, Thartan, that you are in a somewhat similar position, but more in the context of being afraid of something you don't understand. The scientific community over the years have done a much better job of self-implementing checks and balances than many other entities. You don't have to believe me, and you probably won't. But that's ok.

So... I hate football.  But I had a football dream.
"...only great players can play great football!"

The names of the backups were something ironic, too -- I can't remember exactly, but I think one was 'Toni' and the other was 'Romo'.
You have no idea how hard I am laughing right now.

Favre essentially does eenie-meenie-miney-moe to pick which one goes in. Turns out the one he picks is like a 15 year old girl who wasn't actually a player, but was just some kid who had been hanging out watching games from the sidelines since she was like 10.
Win. I can already imagine every Cowboys fan out there going nuts about this:
1) That Romo is a backup.

This dream is full of win.

Newcomer's Board / Re: Final Fantasy I (NES) - Sprite Editing
« on: October 02, 2015, 01:28:45 am »
ROM addresses: 0F/FAB1 - 0F/FAF0

Ok, maybe those aren't the true addresses, but this is for the hard-wired bank,
which translates to the addresses above. File offsets are 0x3FAB1 through
0x3FAF0. Add the 0x10 byte iNES header for both afterwards.

As for the sprite changes, I don't recall where I saw it, either here for the Cutting Room Floor, but the sprite changes were basically nonsensical and I don't think anybody knows why they were done.

Gaming Discussion / Re: Why I hate OoT
« on: September 13, 2015, 06:32:57 pm »
The difference between M$ and Nintendo$ or $ony or whatever other company you want to bash is that Micro$oft has a near-total monopoly on the market with their Windows OS as a result of the crap they used to do back in the early days (and eventually paid token fines for in the EU).
Irrelevant to the discussion at hand. Although if you want to draw straws that badly, Sony and Nintendo have each tried the same things in the past.

If you play video games you are flat out forced to use Windows unless you want to severely limit your choices.  You have no viable alternative and there's many factors related to that but mostly that lazy devs are lazy and didn't really care about coding 'open' code that could be easily multi-platform.  The thing today is that multi-platform PC releases are more and more of a thing especially with the mobile market.  Sadly this has led to a lot of garbage 'mobile ports' making it onto PC but also the other way around for mobiles.
Back in the day, if you wanted to play Sonic but only had a Nintendo, you couldn't. If you wanted to play Mario but only had a Master System or Genesis, you couldn't. That's no different than PC gaming. You know exactly what you're getting.

One of the primary reasons to develop for N64 compared to the PlayStation is the anti-piracy measures incorporated as part of the cartridge format.  The standard copiers of the day couldn't handle the format without a ton of time and even WHEN they were able to dump the ROMs the dumps were useless.
That makes the system not garbage...why exactly? It was difficult to work with in all aspects.

Remember how long it took Project 64 just to get Super Mario 64 working at a half-decent pace?  All those nightmare plugins you had to figure out and individually configure?  Emulation was a vastly inferior experience for the longest time until well after the N64 passed on into retro history.
So now it's about emulating the system? Irrelevant.

By contrast, the format of the PlayStation 1 was almost immediately cracked with pirate copies flooding markets like China and Brazil even for new releases.  Sony made some poor decisions with the external ports on the back of the PS1 and this gave the external mod chip time to flourish.  The PS2 suffered a similar fate and eventually the no-mod versions came along which tricked the console disc tray into thinking it was still closed while you swapped discs.  You can thank the PlayStation piracy scene for the previous and continued popularity of the old versions of Nero Burning ROM; at the time it was the primary CD burning software that could burn working pirated PS discs.
A system's ability or inability to get cracked has no bearing on whether or not the system itself is a piece of garbage. You should know by now that if enough people get together to do X, Y, and Z to A, then it's going to happen.

By contrast, the Sega Genesis was largely inferior to the Super Nintendo. The SNES had better graphics and sound setups, while the Genesis trumped it with CPU power. Both had equally great games, and both had large clunkers. The N64 is no different, except it was the inferior console at the time.

Gaming Discussion / Re: Why I hate OoT
« on: September 08, 2015, 09:39:47 pm »
I heard Majora's Mask was better -- but I have a hard time believing it.
Don't. It improved the dialogue by printing 2 letters per frame instead of 1 like OoT. The story to MM was horrendous, almost every sprite was recycled, music was ehhhh, but the biggest thing was there was only 4 dungeons. Fifty two heart pieces to collect for 100%, very annoying fetch-quests, and the game was fairly laggy in a few spots.

It's probably technically better than OoT, but that's almost by default. It's the Prime -> Echoes comparison in a lot of senses, but Echoes at least did better than Prime on a lot of levels, even if a good chunk was recycled from Prime.

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