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LDA $1D80,X ; with indexing, it should be at $1DA2 for mario
BCC _ThirdCoin ; first logic check, making sure a third digit is incremented!
; so now we need to do display stuff, essentially just adding in support to increment the third digit
JSL $3BF400 ; update coins
padbyte $00 : pad $29E72F
PHA ; save upper A before it gets destroyed, just in case it's needed
CMP #$03E8 ; 1000 coins?
BCC not_maxed_out ; this branch will generally always be taken
; but if for some reason it's not, let's do max numbers
PLA ; restore A
STA $1F60 ; store it away for now
LDA #$03 ; 3 loops
PHY ; preserve Y, we likely need it
STA $1F63 ; for math
STZ $1F65 ; and more math
LDA $1F60 ; load our original value
SBC $1F63 ; and subtract our LUTs value, either 100, 10, or 1
BCC mathloop2 ; if carry is clear, we wrapped
STA $1F60 ; effectively restoring our original value
; now that all of the conversions are done, we need to get them to display
STA $1F48 ; ten's digit
STA $1F49 ; one's digit
STA $1F30 ; hundred's digit
2) I do not want Savestates being used. I also won't use them in my runs, so if it's a pain playing it without using them, I'll just reduce the difficulty.I like what I see.
3) Sure, getting a Game Over every 5 minutes is not fun at all. But strolling trough a game without a single one, well... some people think that this is fun. Some (like me) don't. I think I know what your mean, that's also why the enemies' stats are nowhere near carved into stone.
4) Well, it's hard to tell what is regarded as "cheap".It's kind of a catch-all, but basically in this context it refers to a situation you wouldn't expect to hit that just murders you and laughs about it. You literally have zero chance to survive just based on RNG, or maybe not RNG depending on the situation.
And about the Level Cap:Definitely not the best choice of words. Arbitrary is more accurate. That just seems like the most oddball of arbitrary decisions to make. Certainly rebalancing could easily take into consideration the leveling process. Do any stats raise, other than HP and MP per level? I know FF5 is much like FF6, and the damage formula is greatly determined by level.
"astronomically stupid" - wow, just "stupid" wasn't enough on its own? ^^
Thanks for the critique - I definitely do not want to lie to the audience intentionally. I hope it won't be a big deal to change the title when I'm halfway done.As long as you are up-front about what people should expect, you have nothing to worry about. This sounds interesting, at the very least. Definitely keep up what you're doing.
-The maximum level is 51 (It's a soft cap though, so you can still level up to 99 by grinding like crazy. However, you will NOT able to reach any LV between 52 and 98. After 51 comes 99.)That sounds astronomically stupid. There's a difference between "rebalance" and "challenge," and here you hit the latter.
Laboring under the illusion that Capcom gave a darn about the sound emulation in that Anniversary Collection is like thinking that a musician loves you personally when they announce to 30,000 people "We love you, good night!"Believe it or not, but Capcom USA did give a damn. They went far above and beyond by doing basically what Maverick Hunter X was, but for the anniversary collection. All of the work was forced to be scrapped, though, since parent company said "lolnope."
One could hardly be blamed for thinking it...If melodrama is your path, then yes, I can see why one would think that. Here in the real world, though, that is not the case.
So who's the lucky website owner Lenophis?Not that it matters to you, or that it's any of your business, but a good friend of mine hosts the site. He has since it migrated off of Zophar's Domain many years ago.