Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MathUser2929

Pages: [1] 2 3 4 5 6 ... 21
Personal Projects / Re: Castlevania COTM Hugh Baldwin Hack
« on: January 25, 2016, 11:01:40 am »
Looks like the right person is doing this hack. Glad you can do all the stuff you wanted to this hack. It would be preferable if you completely edited out the whip, but if you ain't got the skills to do that I completely understand.

So are you redoing the cutscenes or are you gonna cut them out completely? I hope you cut them out. A proper alternate character game usually does that I think.

Personal Projects / Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« on: January 22, 2016, 10:26:22 am »
If you go with goombas go with the SMB3 goombas. You need the outline around it to fit in with the other graphics.

That castlevania title screen is pretty snazzy. Can't wait to see the hack behind it.

Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: November 05, 2015, 03:02:28 pm »
Lemme guess, you wanna make Aeris, Aerith by default?

Front Page News / Re: ROM Hacks: What if... General Leo had lived?
« on: October 23, 2015, 08:36:51 am »
Yup, Shadow is a pretty memorable character. Odd that you decided to write him out. I'm glad the hack was made tho. Always wanted a hack like this.

General Discussion / Re: "Wednesday, October 21, 2015"
« on: October 22, 2015, 08:49:24 am »
The speed limit for the local interstate is 80. You could wind up bringing it to 88 passing someone.

Personal Projects / Re: Metal Gear NES Faithful Edition
« on: September 23, 2015, 11:40:09 am »
The changes look really good. I hope you finish the project cause I like what I see.

Holy cow are those good graphics. I thought this was a SNES hack at first from that picture.

Man, someone should have replied cause I just popped in my Castlevania disc and want to look at the CHR's on this too. Does anyone know how to look at CHR's? I see no tools for it on the website.

He wouldn't need new abilities, but you'd have to draw new sprites tho. Something a newbie probably wouldn't want for a first project.

Newcomer's Board / Re: trying to convert xdelta file into ips file
« on: March 30, 2015, 09:38:41 pm »
Patch a rom with the xdelta file. The use Lunar IPS to create an ips patch.

This hack really looks great. I'd like to see a good youtube playthrough about it.

Hello everyone, I am posting this so that everyone knows that I have not been idle lately. I have successfully imported custom instruments, but I still have issues with finding good instruments to import as the majority of the music in OoT is a bit off-key when an instrument is imported, no matter what the clarity.

There is only one instrument I'm interested in replacing in the meantime, but that is not a concern..

I was also looking over some concept ideas, and am looking into the first quest becoming an ALttP style play with 7 crystals, and 3 pendants. The dark world will integrate a TP gameplay quest involved, making the quest even longer to complete:

For the most part, there will be 7 crystals. I will be able to implement it, but there will be simplicity involved.

Upon completing the quest to get the crystals, access to the Dark World will be obtained, and Link will be trapped in the Twilight Realm of the Dark World. I would call it "Twilight World" since it will have a field much like the one for the first quest, but in a new style to mimick a Twilight Ream feel to it.

Of course, I plan for a type of mirror shard hunt:

For now these will be part of the bigger scope, where I am planning for the final quest to involve the medallions, and a very special item, along with magic arrows as part of the finale to tie in the broader brush of it all.

I do intend for Epona to be obtainable in the final quest, but not the first.

I plan for a total of 3 quests, but I will have to account for limitations after implementing everything for the main plot.

If I am able to, a mid-quest will be involved, which will require some specialized re-tooling since there will be 8 quest items to be obtained. I could use the stones in place of the other 2, but it will still require a new position list, meaning I would have to use the space for the dungeon map screen that was discarded.

This is the main reason I had discarded the dungeon panel, so that I can use it as a new quest menu, but until then it's obsolete.

Also, not having map access will serve a purpose to the storyline. Nobody should be disappointed by the removal of the map panel, especially if you want new items to fill up this saga.


Here is a preview of what the Twilight/Dark World will look like:

Note: the black squares do scroll up into the sky (texture animation).

Referencing Twilight is a bad idea. It's bad enough that Link rides a horse and has long hair.

Really great graphics. Keep up the good work.

Programming / Re: Any easy to use side scrolling game creators?
« on: May 27, 2014, 04:37:25 am »
I did say easy to use.

Programming / Re: Any easy to use side scrolling game creators?
« on: May 26, 2014, 06:47:45 pm »
No, I'm not expecting to get popular from it, I've made many hacks in the past and haven't gotten that popular from that, despite the amount of work I put into it. Anyway, RPG maker doesn't require scripts just to walk around and has premade tilesets that you can use. Needing a script just to walk and jump seems like more work than necessary. Included tilesets would also show you how tilesets are supposed to look and work, so I can easily import my own later.

Personal Projects / Re: ROLL♥CHAN Evolution!
« on: May 26, 2014, 05:14:33 pm »
Red isn't always red, so you will be dealing with changing hair color still every time he equps a different weapon or item.

Personal Projects / Re: ROLL♥CHAN Evolution!
« on: May 26, 2014, 03:40:56 pm »
I'd say changing her hair to her skin color is an improvement. Roll having color changing hair don't make much sense.

How about a pic of it in-game?

Programming / Any easy to use side scrolling game creators?
« on: May 26, 2014, 10:40:42 am »
I wanted to make either a SMB or castlevania like game for windows but haven't been able to find any programs that are easy to use or understand. Simple stuff requires scripts in some of them. So does anyone have any suggestions. I'd prefer if it were easy to use on the level of RPG maker at least and work for Windows 8.

Hopefully the program has a good set of premade graphics too.

ROM Hacking Discussion / Re: Super Mario Kart CPU Items
« on: March 15, 2014, 05:54:15 pm »
It's pretty damn cool that you got the AI items to work. I wanna try those cheat codes now.

Pages: [1] 2 3 4 5 6 ... 21