« on: July 26, 2015, 07:43:14 pm »
Holy cow are those good graphics. I thought this was a SNES hack at first from that picture.
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Hello everyone, I am posting this so that everyone knows that I have not been idle lately. I have successfully imported custom instruments, but I still have issues with finding good instruments to import as the majority of the music in OoT is a bit off-key when an instrument is imported, no matter what the clarity.
There is only one instrument I'm interested in replacing in the meantime, but that is not a concern..
I was also looking over some concept ideas, and am looking into the first quest becoming an ALttP style play with 7 crystals, and 3 pendants. The dark world will integrate a TP gameplay quest involved, making the quest even longer to complete:
For the most part, there will be 7 crystals. I will be able to implement it, but there will be simplicity involved.
Upon completing the quest to get the crystals, access to the Dark World will be obtained, and Link will be trapped in the Twilight Realm of the Dark World. I would call it "Twilight World" since it will have a field much like the one for the first quest, but in a new style to mimick a Twilight Ream feel to it.
Of course, I plan for a type of mirror shard hunt:
For now these will be part of the bigger scope, where I am planning for the final quest to involve the medallions, and a very special item, along with magic arrows as part of the finale to tie in the broader brush of it all.
I do intend for Epona to be obtainable in the final quest, but not the first.
I plan for a total of 3 quests, but I will have to account for limitations after implementing everything for the main plot.
If I am able to, a mid-quest will be involved, which will require some specialized re-tooling since there will be 8 quest items to be obtained. I could use the stones in place of the other 2, but it will still require a new position list, meaning I would have to use the space for the dungeon map screen that was discarded.
This is the main reason I had discarded the dungeon panel, so that I can use it as a new quest menu, but until then it's obsolete.
Also, not having map access will serve a purpose to the storyline. Nobody should be disappointed by the removal of the map panel, especially if you want new items to fill up this saga.
Here is a preview of what the Twilight/Dark World will look like:
Note: the black squares do scroll up into the sky (texture animation).