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Messages - MathUser2929

Pages: [1] 2 3 4 5 6 ... 55
1
Personal Projects / Re: Metal Gear DX - MG NES meets Ghost Babel
« on: March 11, 2017, 07:50:31 pm »
Sounds good, hope to see a update.

2
Personal Projects / Re: Metal Gear DX - MG NES meets Ghost Babel
« on: March 10, 2017, 08:13:27 am »
Would it be possible for you to redraw the enemy and prisoner sprites too? Either draw the existing ones in the style of MGS GBC or totally redraw them reisizing gbc sprites. Right now they really stand out.

3
That isn't the final death isn't it? I thought that was just getting started before adding details. The collar really stands out right now.

4
I can see the potential. Hope to see the final product.

5
Personal Projects / Re: DSVania Editor (v1.3)
« on: March 08, 2017, 11:48:25 am »
By the way, we're done with the portraits hack, ShadowOne333 just submitted it to the site.

Now I'm very looking forward to what other hacks you guys can come up with. I heard there's a chance you can completely remove the seals at the end of boss battles? If so, I'll be saving my playthrough with the new portraits until that's done!  ;D

There's already patches for that on the main site. You just have to do the first line then it autocompletes.

6
Oh, so that was you. Well, good job then.

7
Personal Projects / Re: Metal Gear DX - MG NES meets Ghost Babel
« on: March 07, 2017, 08:52:11 am »
What happened? They aren't in the queue anymore and also not hosted on the site yet. I assume you made a minor mistake and can resubmit.

8
New artist eh? The other person seemed like she had talent but I guess you guys waited long enough. I really like the new drawings. I notice that the two Alucards have different skin tones tho. That might need to be adjusted.

9
Personal Projects / Re: Metal Gear DX - MG NES meets Ghost Babel
« on: March 06, 2017, 09:09:30 pm »
I don't suppose you upgraded the weapons and item graphics have you? Perhaps to red outlines?

10
Personal Projects / Re: Metal Gear DX - MG NES meets Ghost Babel
« on: March 06, 2017, 12:49:00 pm »
Yay! It's finally done! It's been added to the submission queue!

11
ROM Hacking Discussion / Re: Super Mario Bros. 2 Standard Mario Patch
« on: March 06, 2017, 07:11:51 am »
I totally misread what you were saying. I reread the review a few times to look for it. I thought you were saying he should use the stopwatch effect when you get a star. That's a idea tho.

12
ROM Hacking Discussion / Re: Super Mario Bros. 2 Standard Mario Patch
« on: March 06, 2017, 06:24:59 am »
I just read a review for this patch. It takes you till level 4-2 till you can get a 1-up? I really think you need to bring the number of coins required down. I think it's more important to make collecting coins rewarding than following the convention of getting a 1-up at 100 coins.

13
Site Talk / Re: How to do correct PS1 screenshots?
« on: March 03, 2017, 07:09:53 pm »
I us pSX for screenshots now. It takes clean screenshots that seem to be the correct resolution.

14
Personal Projects / Re: DSVania Editor
« on: March 02, 2017, 10:45:58 pm »
Thanks! Yeah, it was hard figuring out the skeleton format, the code is so complicated I just opted to change things at random and see what it affected in game, only reading the code for certain things. If you're curious about it here are my notes on the skeleton format:
https://github.com/LagoLunatic/DSVEdit/blob/master/docs/formats/Skeleton%20File%20Format.txt

For DoS and PoR the skeletons were compiled differently I think, so rather than them having their own files they're all hardcoded into overlay files for each enemy. It might just be impossible to parse these depending on how hardcoded it is. But it's too soon to say for sure, some of the sprite files are hardcoded and I found a way to display those.

Well good news, I managed to get a gfx editor working!



It's not done yet but it should be in the next version.

You need to know the filename and palette pointer to export it, and then you can edit the gfx and palette separately and reimport them. Note that my program needs RAM palette pointers to work, but thanks to the ROM pointers DarkSamus posted I managed to find the game's list of palettes for each portrait.

By the way, in your thread you said you were interested in removing the magic seals from bosses? I've got a patch that makes it act like julius mode (ends instantly without needing the touchscreen) if you want, though I've barely tested it at all.

I'd like that patch. Who is it by? What regions are supported?

15
ROM Hacking Discussion / Re: Wizards & Warriors
« on: March 01, 2017, 01:31:04 pm »
So was the youtube thing a fan game with editor? Or a ROM editor?

16
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: March 01, 2017, 01:25:48 pm »
No more retro blocks.  :thumbsup:



It's a good upgrade.

17
Personal Projects / Re: DSVania Editor
« on: February 28, 2017, 10:51:51 pm »
Just so you know, theres a thread for this at CV Dungeon.

http://castlevaniadungeon.net/forums/index.php?topic=9047

18
Personal Projects / Re: SC4ED - Super Castlevania 4 Editor
« on: February 28, 2017, 09:55:44 am »
I hope you come back to this, it looked like a great tool. CV has been getting so many hacks and tools lately. Good time to be a CV fan.

19
Personal Projects / Re: DSVania Editor
« on: February 26, 2017, 08:56:51 am »
You should add a link to the full version on the project page. Cause some poeple don't visit the forum. It's too bad it's over 30 MB so it can't be hosted on this site itself.

Did you talk about this editor somewhere else? It's weird that such a comprehensive editor would come out without having any feedback from people.

20
Gaming Discussion / Re: You must defeat Sheng Long to stand a chance.
« on: February 26, 2017, 08:49:21 am »


The rumor mostly took off cause EGM published a fake cheat how to fight him. Some magazines reprinted the trick before they found out it was a April fools joke.

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