logo
 drop

Main

Community

Submissions

Help

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MathUser2929

Pages: [1] 2 3 4 5 6 ... 47
1
Personal Projects / Re: Ultimate Mortal Kombat 3 [gen] minihack
« on: October 27, 2016, 08:58:35 am »
He's still active at the page he linked, but he hasn't posted an update to the hack. It looks  pretty complete what he's addded tho. It is just like the arcade game and then some. He don't need Cyber Sub-zero. I'm sure the only reason he added Chameleon is cause he was already in the game, just incomplete. As for Chameleons moves, they are the same as in MKT. He uses whatever moves for whatever ninja he is currently.

October 27, 2016, 09:29:38 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I see where the confusion is now. I played a later version. That version don't seem to have Khameleon. Chameleon also has moves. Try out this versioN: http://www.romhacking.net/hacks/3158/

October 27, 2016, 09:32:32 am - (Auto Merged - Double Posts are not allowed before 7 days.)
F..... I got this confused with that other UMK3 hack. Nevermind what I posted.

2
The coins on the ground being blue coins isn't that good an idea. I'd personally skip going into subworlds if all I could earn was a star. I'd still get the mushrooms but beyond that I wouldn't use a door potion.

3
Gaming Discussion / Re: Any good NES/GB/GBC Horror games?
« on: October 26, 2016, 12:15:39 am »
Most of those are just games that have monsters in it, not a horror game.

For NES there is Sweet Home, which was the inspriation for RE. For GBC there is the RE prototype and a Alone in the Dark game. Both of those are impressive in thier own right and come as close as 8-bit can come to horror.

4
General Discussion / Re: Bubble Bobble Gameboy
« on: October 26, 2016, 12:13:35 am »
Well, sometimes you can activate secret bonuses by moving into a certain spot. That might be what he means. I dunno if that's random or what.

5
Personal Projects / Re: SC4ED - Super Castlevania 4 Editor
« on: October 25, 2016, 11:27:13 pm »
So, I don't suppose you'd consider a decompressor/editor for castlevania bloodlines would you? There's a simple Hack I wanna make but the graphics I wanna change don't seem to be decompressed.

6
Personal Projects / Re: Ultimate Mortal Kombat 3 hack [smd]
« on: October 25, 2016, 11:25:16 pm »
I tell ya, this hack seemed awesome, it's too bad the author don't seem to update it anymore.

October 27, 2016, 09:33:31 am - (Auto Merged - Double Posts are not allowed before 7 days.)
http://www.romhacking.net/hacks/3158/ I added the hack to the site.

7
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: October 24, 2016, 07:35:38 pm »
If it's supposed to reference a meme then maybe you should include a link to a page about the meme.

8
Some of those sprites actually look 16bit. The Samus sprite, grass, vines, water. I wish everything was done in this style.

9
Ugetab did that. I'm the one who requested he do it actually. He made it for gamehacking.org, a cheat code website. I submitted it to the site as a patch for him.

10
If I were you I would use the shells bounce hack I submitted along with it and call it something like extra marioization or classic gameplay or something. I don't know how you could fit stars in aside from putting them in plants. I could live without the bonus game tho, never was my favorite part of the game. Maybe 25 would be a good number for coins needed? You should make coins you get from plants count too.

11
Gaming Discussion / Re: Suddenly, a new SNES9x version!
« on: October 22, 2016, 04:53:22 pm »
With Byuu working on SNES9x I hope that means MSU-1 support eventually. I'd love to see the sound hacks on portable emulators.

12
You need a action replay to use them. Or converter.

October 25, 2016, 11:20:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, I beat the 2nd boss finally and the seal was still easy to do. I was testing with the patch. For some reason some seals to complete automatically but some you still have to do.

13
Gaming Discussion / Re: Suddenly, a new SNES9x version!
« on: October 22, 2016, 09:00:27 am »
Even the official website don't have a dl link yet.

14
They've never supported emulation or flash carts.

15
Gamefaqs saves also work fine, you just need a offline convertor.

16
You have to start it but it finishes most of it.

17
Gaming Discussion / Re: Suddenly, a new SNES9x version!
« on: October 21, 2016, 02:08:32 pm »
https://gbatemp.net/threads/snes9x-version-1-54-was-released.444794/

This is a good link. Sadly no msu-i support.

18
Gaming Discussion / Re: Suddenly, a new SNES9x version!
« on: October 21, 2016, 02:02:20 pm »
Is it illegal to link to this new version for some reason?

19
I tried it and beat the first boss and had no problems. But that's as far as I played it. Here's a patch if someone wants to try it. I believe you have to have it patched with the ayumi kojima patch already applied but I'm not sure.

http://www.bwass.org/bucket/CvDOS-BossDraw.zip

20
I got a R4 but I haven't played it much so I wouldn't be able to try it on a boss unless I got further. Someone is using the DS and R4 now so I'll have to try it sometime later. Someone else should try and make a patch if it works.

Pages: [1] 2 3 4 5 6 ... 47