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Messages - MathUser2929

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ROM Hacking Discussion / Re: Super Mario Kart CPU Items
« on: March 15, 2014, 05:54:15 pm »
It's pretty damn cool that you got the AI items to work. I wanna try those cheat codes now.

Personal Projects / Re: ROLL BOSS RUSH [PSX]
« on: February 25, 2014, 10:03:30 am »
OMG, did you really add nipples to those girls? LOL.

« on: January 31, 2014, 09:08:16 am »
I could probably make a few codes to make the game more navigatable, if I can see what the flaws are. You need to post the ROM somewhere tho.

ROM Hacking Discussion / Re: Dr. Luigi
« on: December 26, 2013, 09:30:16 pm »
Make a decision, the year of Luigi is almost over.

Adding in the battle axe would be a good idea cause it's actually useful in this game due to the large size. Daggers never been very useful tho. Skipping the menus alltogether or stripping out the CV2 data is a pretty good idea. You should also make the mudmen brown. They've always been brown, not green.

In case you didn't know, the axe was added into the US version of CV 2: BR. But the holy cross was removed.

ROM Hacking Discussion / Re: Castlevania 2 auto start + speed hacks
« on: December 24, 2013, 08:19:45 am »
When releasing a hack it's always a good idea to mention what game the hack is for. For those who don't know it's a hack for Konami GB Collection Vol.4 (E) [C][!].

Anyway, I think the walking speed and climbing speed are a bit ridiculous. How about making the climbing speed togglable with a button? Like how you hold a button to slide down faster, have a button make you climb faster. Also, you should see if you can make it boot right into CV 2 on startup rather than go through the same screens as usual. Then we could rename our ROM's to Castlevania II.

General Discussion / Re: Who wants to buy some Crystal Pepsi??!!!
« on: November 27, 2013, 10:16:12 am »
I watched a video on youtube of a guy who tried to drink a whole bottle of crystal pepsi. He vomited in about 2 minutes. Guess the stuff isn't good for drinking anymore.

ROM Hacking Discussion / Re: Marioland 2 Full Colour Playable Patch
« on: November 17, 2013, 12:35:18 pm »
Well, we need one that works on hardware, so if you can do that your hack will have an edge on the other one.

ROM Hacking Discussion / Re: Pro Action Replay SNES
« on: November 17, 2013, 07:12:56 am »
You might want to try gamehacking.org. They actually make PAR/Game Genie/Game Shark codes there. This site is mostly about making ROM hacks.

Personal Projects / Re: Mega Man 9 NES
« on: November 02, 2013, 06:55:40 pm »
Bass isn't in MM9, Protoman was dlc..

General Discussion / Re: Free site used to host an IPS?
« on: November 01, 2013, 05:24:04 pm »

I think they accept 7zip's too.

Extensive SNES hacks are pretty much restricted to SMW. Genesis has Mortal Kombat 2, UMK3, and the Sonic series. Most of the SMW hacks are tool assisted anyway and few of them even work on real hardware. I think I'm right in saying Genesis is easier to hack extensively than the SNES is.

As usual, you have absolutely no idea what you're talking about.

You're post isn't actually adding anything to the conversation either.

It is a re-translation. On the patch page you must select a translation as part of the patch. The extra stuff is optional.

Super Nintendo isn't as easy to hack as the Genesis. The Genesis games are written in code that is widely understood by some people. So don't expect as complex hacks on SNES as on Genesis. At least as far as Mortal Kombat is concerned.

Yeah, I haven't been following the thread like I used to. I downloaded the patch a little after I said that and saw the intro. It's very well done.

If there's no further releases then this'd be good enough to call it a final version for me.

ROM Hacking Discussion / Re: Screenshots
« on: October 26, 2013, 08:40:59 am »
- Doing a little side project when I actually have the time.  My friend is a big Mario fanatic and LOVES Daisy/Peach.  Decided to try and put her into SMB2 with her own thing.

Though it looks like it works right now (And it does, mostly), this game is disgusting with how it handles character selection.

EVERYTHING is background tiles.  Even the characters.  They have separate tiles for them being grey, colored and selected.  All background colors are in use and.. just a mess.  When I get settled in my new place within a few months (If our jobs keep going), I'll probably start porting all of the characters/arrow into being sprite data to ease the palette issues.

There's so many bugs right now with the palette I just can't even explain.

That should make a pretty sweet hack. What are her stats gonna be like? Or will she just be a a palette swap of Peach?

I doubt it. Too bad. We never got the version with the new intro story.

Personal Projects / Re: Capcom Games Editor (NES)
« on: October 19, 2013, 09:01:07 pm »
They had that option here I think. But it was disabled as it ate up too much disk space.

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