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Messages - MathUser2929

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Site Talk / Re: Hacks Guidelines Revision
« on: Today at 10:25:31 pm »
You can't always get in touch with original hackers. Some hacks are based off japanese roms and made by japanese hackers from other communities. I imagine alot of translations can also have that problem. Also not everyone has contact info on their page and don't have an account here either. What if someone wanted to make smb special for nes better and the guy who made the hack is no longer around?

It sounds better the way they are putting it, the author should strictly forbid it in their readme, or on the hack submission. Then rhdn should not accept improvements that alter a hack.

The new Kojima portraits ain't really in line for a sequel to AOS either. I think you should have stuck with the more simplistic ones. Plus since you don't have pictures for all characters like Hammer you'll probably wind up with clashing styles.

I hope you finish your hack tho. Excited to see the boss characters playable.

Newcomer's Board / Re: Attach a file
« on: August 29, 2016, 11:07:23 am »
Even if you added files to the scratchpad, they are wiped eventually so it'd wind up a dead link.

Edit: There is a website called zebucket. It allows you to upload files without registering or anything. I used to use that before I learned about the scratchpad.

ROM Hacking Discussion / Re: Ghost Chaser Densei translating tool set
« on: August 29, 2016, 07:02:46 am »

This looks like a great series. I hope someone makes a english translation.

ROM Hacking Discussion / Re: Lost Romhack Request Thread
« on: August 29, 2016, 06:55:27 am »
Thanks, that is the same version, but now I know the name of the hack. English translated it is "Goodbye pigtails". Perhaps the updated version is only a demo that the guy uploaded on some message board and 1.0 is the only version officially endorsed. Also, thanks to you finding the japanese name for the hack I was able to do a search for the hack. I didn't find an updated version, but I found some more cv hacks I never knew about. I pm'd you the links. I hope you can add them to the site.

ROM Hacking Discussion / Re: Lost Romhack Request Thread
« on: August 28, 2016, 10:07:44 pm »
Here is a link to a possible newer one - http://www.oocities.org/de/daemonschlossdracula/KYRA_hack.zip

No version numbers are stated though, check it out.

You don't need to bother searching english websites for it, I already did that. That patch is the same as what's on the site. I might not even have the right name of the hack, I just went by what I found out about it on english websites. If it exists anymore it will be on a japanese website. The hack was done by a japanese hacker on the JP rom.

Edit:I guess you guys might wanna know Dahrk Daiz isn't the first one to make a SMB2 cherries into coins hack. Someone on a JP website did it first. I used to have that hack. I dunno if that will give any clue on how to find it or anything, if you're lucky maybe Dahrk Daiz will still have his. Someone should ask him.

ROM Hacking Discussion / Re: Lost Romhack Request Thread
« on: August 28, 2016, 04:42:55 pm »
mrrichard999: Thanks so much for finding this hack demo, I salute you! :beer:

There's another lost hack out there I hope someone out there has, is a SMB2 Coin hack by DahrkDaiz...

If it can't be found maybe someone else can do it, if they're interested of course. :crazy:

I been hoping that hack could be found too. You can see my posts in that thread, iamhiro1112.

August 28, 2016, 04:45:52 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Another lost romhack is this:


The hack hosted here is a early version. I hear there's a later version which changes more. I think I played it once, it changes the super gameboy palette in the first stage. I wish this could be found but I don't know Japanese so I can't find it myself. I dont know if the hack actually has a proper name. I found out KY-RA is the name of the guy that made the hack.

Personal Projects / Re: Super Castlevania 4 Randomizer
« on: August 28, 2016, 04:15:00 am »
Yeah, if it teaches you more about the game that you can use with the regular editor I'm all for this randomizer. I hope you make every one of these things part of the main editor. Like the movement speed, enemy hp and stuff.

I second that idea. I really wanna play through SMA4 again, but I refuse to do it without the veggies enabled. I haven't had lucky using a cheat in a emulator so some kinda hack where you can pick your e-card would be awesome.

Personal Projects / Re: Mortal kombat 1 official Reptile hack
« on: August 27, 2016, 10:56:43 pm »
Wow, nice. You got him working with all the moves. As for the other bosses, I'd suggest placing them below the first and last box. I dunno about them all sharing the same box.

Not sure where to post a hack request, but I have one that is hopefully fairly simple.

Insert stage music for Arkanoid: Doh it Again for the SNES.

This alone will bring the game up above mediocre into something worth playing by a much larger audience. Arkanoid: DIA has pretty much all the other ingredients in place to be a great game, but is strangely missing the one element - music during gameplay!

Obviously, the tracks would need to be tastefully chosen as not to clash with the tonal sound effects, but even pulling in tracks from another (hopefully sufficiently obscure) SNES games would be fine. Maybe Wordtris or something?

Geez, just anything to break up the monotony!


August 27, 2016, 04:51:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh, and one more Request -

Can someone change the title of 'Jerry Boy' to its proper english name 'Jelly Boy'?


It's sequel is called Jelly Boy 2, and I'm not sure why the translation of the first game kept the seemingly Engrish name?

Back in the days I was playing Alleyway on Gameboy and I thought the intention was to make your own music by hitting the bricks. Never heard anyway say they should have music in a brick game. Maybe you're too used to the modern gen brick games?

Then I hope you will soon begin Castlevania IV: Boss Rush.

Personal Projects / Re: Super Pitfall NES (improvements)
« on: August 26, 2016, 08:10:17 am »
I really like that title screen. Keep up the good work!

If you want your hack to be taken seriously then don't try to add belmonts as statues. That's like saying they failed and Dracula ruled for 50 years till the next generation of belmont finally stopped him.

Yup, in SOTN Richter wore a coat in the portraits used for when he talks, but he wears something with the sleeves torn off when you play as him.

The clothes still have to match tho. Can't just draw whatever. Like they did in SOTN. Now everyone complains why don't Richter wear that outfit instead of the one his gameplay sprite does.

Yeah, and Castlevania 3 didn't have problems with too much color either.

I think there was a remake called draculas shadow or something like that. It took alot of liberties. This remake is keeping the basic level structure, which I like. I think it's the same but enhanced.

Someone is making a fangame with enhanced graphics and music.


You wouldn't have the script somewhere would you? Just in case they would wanna go with a more accurate translation.

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