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Messages - MathUser2929

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1
Man, someone should have replied cause I just popped in my Castlevania disc and want to look at the CHR's on this too. Does anyone know how to look at CHR's? I see no tools for it on the website.

2
He wouldn't need new abilities, but you'd have to draw new sprites tho. Something a newbie probably wouldn't want for a first project.

3
Newcomer's Board / Re: trying to convert xdelta file into ips file
« on: March 30, 2015, 09:38:41 pm »
Patch a rom with the xdelta file. The use Lunar IPS to create an ips patch.

4
This hack really looks great. I'd like to see a good youtube playthrough about it.

5
Hello everyone, I am posting this so that everyone knows that I have not been idle lately. I have successfully imported custom instruments, but I still have issues with finding good instruments to import as the majority of the music in OoT is a bit off-key when an instrument is imported, no matter what the clarity.

There is only one instrument I'm interested in replacing in the meantime, but that is not a concern..

I was also looking over some concept ideas, and am looking into the first quest becoming an ALttP style play with 7 crystals, and 3 pendants. The dark world will integrate a TP gameplay quest involved, making the quest even longer to complete:


For the most part, there will be 7 crystals. I will be able to implement it, but there will be simplicity involved.

Upon completing the quest to get the crystals, access to the Dark World will be obtained, and Link will be trapped in the Twilight Realm of the Dark World. I would call it "Twilight World" since it will have a field much like the one for the first quest, but in a new style to mimick a Twilight Ream feel to it.

Of course, I plan for a type of mirror shard hunt:


For now these will be part of the bigger scope, where I am planning for the final quest to involve the medallions, and a very special item, along with magic arrows as part of the finale to tie in the broader brush of it all.

I do intend for Epona to be obtainable in the final quest, but not the first.

I plan for a total of 3 quests, but I will have to account for limitations after implementing everything for the main plot.

If I am able to, a mid-quest will be involved, which will require some specialized re-tooling since there will be 8 quest items to be obtained. I could use the stones in place of the other 2, but it will still require a new position list, meaning I would have to use the space for the dungeon map screen that was discarded.

This is the main reason I had discarded the dungeon panel, so that I can use it as a new quest menu, but until then it's obsolete.

Also, not having map access will serve a purpose to the storyline. Nobody should be disappointed by the removal of the map panel, especially if you want new items to fill up this saga.

=============================

EDIT:
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Here is a preview of what the Twilight/Dark World will look like:

Note: the black squares do scroll up into the sky (texture animation).

Referencing Twilight is a bad idea. It's bad enough that Link rides a horse and has long hair.

6
Really great graphics. Keep up the good work.

7
Programming / Re: Any easy to use side scrolling game creators?
« on: May 27, 2014, 04:37:25 am »
I did say easy to use.

8
Programming / Re: Any easy to use side scrolling game creators?
« on: May 26, 2014, 06:47:45 pm »
No, I'm not expecting to get popular from it, I've made many hacks in the past and haven't gotten that popular from that, despite the amount of work I put into it. Anyway, RPG maker doesn't require scripts just to walk around and has premade tilesets that you can use. Needing a script just to walk and jump seems like more work than necessary. Included tilesets would also show you how tilesets are supposed to look and work, so I can easily import my own later.

9
Personal Projects / Re: ROLL♥CHAN Evolution!
« on: May 26, 2014, 05:14:33 pm »
Red isn't always red, so you will be dealing with changing hair color still every time he equps a different weapon or item.

10
Personal Projects / Re: ROLL♥CHAN Evolution!
« on: May 26, 2014, 03:40:56 pm »
I'd say changing her hair to her skin color is an improvement. Roll having color changing hair don't make much sense.

How about a pic of it in-game?

11
Programming / Any easy to use side scrolling game creators?
« on: May 26, 2014, 10:40:42 am »
I wanted to make either a SMB or castlevania like game for windows but haven't been able to find any programs that are easy to use or understand. Simple stuff requires scripts in some of them. So does anyone have any suggestions. I'd prefer if it were easy to use on the level of RPG maker at least and work for Windows 8.

Hopefully the program has a good set of premade graphics too.

12
ROM Hacking Discussion / Re: Super Mario Kart CPU Items
« on: March 15, 2014, 05:54:15 pm »
It's pretty damn cool that you got the AI items to work. I wanna try those cheat codes now.

13
Personal Projects / Re: ROLL BOSS RUSH [PSX]
« on: February 25, 2014, 10:03:30 am »
OMG, did you really add nipples to those girls? LOL.

14
Personal Projects / Re: CASTLEVANIA BLOODLINES ALPHA
« on: January 31, 2014, 09:08:16 am »
I could probably make a few codes to make the game more navigatable, if I can see what the flaws are. You need to post the ROM somewhere tho.

15
ROM Hacking Discussion / Re: Dr. Luigi
« on: December 26, 2013, 09:30:16 pm »
Make a decision, the year of Luigi is almost over.

16
Adding in the battle axe would be a good idea cause it's actually useful in this game due to the large size. Daggers never been very useful tho. Skipping the menus alltogether or stripping out the CV2 data is a pretty good idea. You should also make the mudmen brown. They've always been brown, not green.

In case you didn't know, the axe was added into the US version of CV 2: BR. But the holy cross was removed.

17
ROM Hacking Discussion / Re: Castlevania 2 auto start + speed hacks
« on: December 24, 2013, 08:19:45 am »
When releasing a hack it's always a good idea to mention what game the hack is for. For those who don't know it's a hack for Konami GB Collection Vol.4 (E) [C][!].

Anyway, I think the walking speed and climbing speed are a bit ridiculous. How about making the climbing speed togglable with a button? Like how you hold a button to slide down faster, have a button make you climb faster. Also, you should see if you can make it boot right into CV 2 on startup rather than go through the same screens as usual. Then we could rename our ROM's to Castlevania II.

18
General Discussion / Re: Who wants to buy some Crystal Pepsi??!!!
« on: November 27, 2013, 10:16:12 am »
I watched a video on youtube of a guy who tried to drink a whole bottle of crystal pepsi. He vomited in about 2 minutes. Guess the stuff isn't good for drinking anymore.

19
ROM Hacking Discussion / Re: Marioland 2 Full Colour Playable Patch
« on: November 17, 2013, 12:35:18 pm »
Well, we need one that works on hardware, so if you can do that your hack will have an edge on the other one.

20
ROM Hacking Discussion / Re: Pro Action Replay SNES
« on: November 17, 2013, 07:12:56 am »
You might want to try gamehacking.org. They actually make PAR/Game Genie/Game Shark codes there. This site is mostly about making ROM hacks.

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