Reminds me of CV II, but this game put all the ideas together nicely than the latter.
Thanks and congrats on the release! BTW and speaking of Simon's Quest, are you still working on Dracula II?
I most certainly am still working on Dracula II. I have all the text inserted now, that's done. What remains is the titlescreen hack which I've been slowly working on. As with the entire game (unlike Castlevania II), the disk space is EXTREMELY limited. So, I'm trying to squeeze in all the detail that I can.
There is also one issue that currently has me stumped. Let's see if I can explain this right. There are black screen boot messages for loading and changing the side of the disk as well as a couple of errors. Each message uses two CHR-RAM files. One of them uses the standard font set of the entire game, the other is certain select tiles with letters. The code is the same for both sides of the disk in the main core file, so, since I changed it to be English, it doesn't match the other font set.
So, I had to change some of the tiles and I managed this fine for the disk messages back and forth between the titlescreen and the game. For the ending screens, it's a bit more difficult. You have to change certain tiles and the tombstone behind simon has been changed. So, this messes up the simon sprite and has to be recoded. I've been investigating this issue and slowly working it out.
Once I get this issue resolved or figure out a work-around it will be a matter of time before it's ready to be released. Now, so that you guys understand some things about it. Some of the names are different and of course the text is different. In certain areas text is really short because again, EXTREME space limitations. I have DTE, MTE, sub-string encoding and it still isn't enough for ALL areas. Not to mention expanded files and new files as well.
And now back to Debias, I just got some more material for the original Japanese game from Pennywise and will be posting it soon on my site. Yes, the game doesn't take too long to beat and isn't too difficult to figure out once you get the basics down about how it works. Although, some areas you can easily get lost in.
Oh yeah, I forgot to mention;