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Messages - Made in China

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Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: March 23, 2019, 07:44:04 am »
.scm is the snes9x save state file format IIRC. You need to apply the patch to the ROM itself, which is usually .sfc or .smc

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Personal Projects / Re: Breath of Fire GBA improved
« on: February 26, 2019, 07:34:30 pm »
Is this hack compatible with Bregalad's Sound Restoration hack? It looks like using both would give you the best experience.

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Personal Projects / Re: EarthRedone - EarthReBound / EarthReMothered
« on: February 25, 2019, 02:12:52 pm »
I think ShadowOne333 is in the right here - he should've been contacted and more elaborately credited - the whole kerfuffle with using an unfinished and still WIP version is a testament to that. The same goes for the creator of EarthBound: Enhanced.

That being said, I agree with Special that the combined hack should be allowed to exist. I think ShadowOne333's own hack, Super Metroid: GBA Style! is a good example for how to do it right - from credits to the actual description of the hack.

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Personal Projects / Re: EarthRedone - EarthReBound / EarthReMothered
« on: February 23, 2019, 09:38:56 pm »
I personally love everything you've done - look like the best of both worlds, from Maternalbound and Earthbound Enhanced. I feel like that the controls were perfected with this hack: https://www.romhacking.net/hacks/1111/ and you might want to consider using it. It also changes some text because the map button was changed.

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Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: July 22, 2018, 08:10:35 pm »
Congrats about the release, I know what game I'm going to play once my finals are over!

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: February 12, 2018, 03:00:59 pm »
Hey, that's awesome! Thanks for exposing the more mainstream audience to fan translations and obscure games.

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Personal Projects / Re: Breath of Fire IV [PSX] - palette correction
« on: January 07, 2018, 01:03:13 pm »
I really like BoF4 so it takes some time getting used to, but it could turn out really well. I think it's a worthwhile effort.

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 29, 2017, 08:03:16 pm »
Has anyone tried this on the SNES classic? Just wondering if it works on the default emulator there or if you need to install the retroarch as well.
Have tried it, and you have to use the snes9x retroarch core.

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Personal Projects / Re: Chrono trigger plus
« on: October 20, 2017, 01:40:07 pm »
The number of permutations on that would be very large - you'd better high level it. Generate 4 3 bit numbers - each corresponding to a button (A, B, X, Y, L, R + 2 extra repetitions), and then print the corresponding button in the text. You'll also have to check for that exact same button in from the text for the trigger.

I'm against this idea because of, well, why? Introducing more RNG for that small portion doesn't really contribute to anything. But if you do it, it's best you do it well.

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Personal Projects / Re: Chrono trigger plus
« on: October 15, 2017, 06:21:10 am »
*looks at the LONG list of Final Fantasy main party characters that have died... and no Aerith was NOT the first one*

Well... I wouldn't say rare... Uncommon at least.
Not quite the same, it isn't like killing off Aerith, which was one of the main characters, it's killing THE main character - more in line with killing Cloud and handing control over to Barret. Up to Zeal it was Crono's story - which is the red herring and the build up, and after Zeal it was expanded to be everyone's.

I have no problem with the concept, I think it's cool - but it could be seen as a slight downgrade thematically.

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Personal Projects / Re: Chrono trigger plus
« on: October 14, 2017, 08:21:43 am »
While it is cool, I think it can ruin the reveal of Crono dying in Zeal for first time players. Having him as the forced main up to his death is, in my mind, the better choice - and creates a nice diversion (because characters dying - not new. The main character dying? Far more rare).

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Personal Projects / Re: Chrono trigger plus
« on: October 11, 2017, 11:06:02 pm »
If Crono dies before you get the doll, simply win the game in the millennial fair that would get you the doll, and you'll get chrono's doll no matter who you win the game with. (at least in the stock Chrono Trigger game)

After that, you'll get the doll of the winning character on subsequent wins.
Really? I assumed it was only the latter. My bad, then.

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Personal Projects / Re: Chrono trigger plus
« on: October 11, 2017, 12:28:38 pm »
Seeing as it's a minigame, I suggest reward similar to the minigames at the fair - specifically, a metallic (monochrome) doll of Crono. It will be the difficult way of replacing Crono with a doll in Death Peak, and it'll have the benefit of not locking you out if you didn't get a doll before losing Crono.

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With literally no experience in ASM hacking, I've been trying for a week now to remove the integrity check from this patch:
http://www.romhacking.net/translations/1384/
I think I'm fundamentally misunderstanding the HiROM structure and jumps between banks - I've been trying to redirect the point of divergence (C8/CEA5) to after the checks have been made (C0/ECE5) with no success (intro plays), or trying to intercept the load from SRAM to load immediate or load from the databank (with the last one causing an integrity failure, not the usual black screen).

My ultimate goal is to have only 2 ROMs - the original, and the one with all the hacks (currently just the retranslation and one of the maeson hacks) applied to it. Currently I need 3, with the one being the translation only so it can generate a save file with the proper flag set (I assume 0000AB at 1FF0).

Knowing this is basically "can someone do the dirty work for me?" sort of thing (though I'd be happy to learn), may I just say pretty please?

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Personal Projects / Re: Chrono trigger plus
« on: October 04, 2017, 10:53:38 pm »
Yeah, most race items are disposable items. Some cost a lot of money, but seeing as Chrono Trigger was a bit on the easy side originally they weren't too valuable.

What's wrong with the race is that some texts (best prize one IIRC) wouldn't show up AT ALL, and the other texts wouldn't match the items that are actually added to your inventory. Will edit this post with the romhack that fixes it (assuming that its readme will have a better description).

The promised EDIT:
http://www.romhacking.net/hacks/2949/
http://www.romhacking.net/hacks/2950/

Also 2 bug fixing patches that might be of interest:
http://www.romhacking.net/hacks/261/
http://www.romhacking.net/hacks/3147/

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Personal Projects / Re: Chrono trigger plus
« on: October 04, 2017, 07:51:33 pm »
The patch he's describing shuffles things around and might be incompatible with existing patches. I'm not demanding it - but if he's already does a definitive Chrono Trigger patch integrating fixes from other patches might be worthwhile.

Personally, I'd want LethargicOwl's retranslation integration - but I know it really isn't the place or time to ask for that.

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Personal Projects / Re: Chrono trigger plus
« on: October 03, 2017, 08:29:22 pm »
Because it isn't in the readme - johnny's race also had a couple of bugs and text/items given mismatches, if you want to fix it.

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I usually hate VWF, because I feel like it makes reading harder by allowing creators to cram in more text - but the original MMX font isn't really taking advantage of the space it has, and could use more contrast. This looks great! Also having the other fixes in the final patch - it really is what MMX3 should've been to begin with!
I already consider this romhack the ultimate way to play MMX3, and it just keeps getting better! Thank you so much for your work!

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Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: February 07, 2017, 01:17:30 am »
To chime in, I also like your new font, and also hate Link's Awakening's approach of Italics everything. VWF is a bit redundant in my opinion, but it isn't bad. Whatever you do, this hack is still amazing.

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Personal Projects / Re: Kaeru no Tame ni Kane wa Naru Color Hack
« on: July 13, 2016, 12:07:17 am »
The image on the right does look best on modern screens, but keep in mind that this is a GB game - and the GB/GBC didn't have backlight. Sprites were made oversaturated to compensate for the general darkness of the screen.

This probably isn't going to matter much to most players, as playing it on the original GBC is probably not an option - but if you want to create an authentic-feeling GBC game, you might want to consider that.

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