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That's one reason why I want to do this. I know some are kinda like "another script fix?" and I understand that because there are a lot of good ones, but this one deserves to be pulled up due to the different perspective.
It's also planned to have a few more bells and whistles to make things worth it. I'll talk more of this when I get a thread up (which will be a long distance from now, and I'll have more to show than intros. I still haven't fixed my problem), but basically along with the obligatory uncensoring (including Dr. Meat's final battle stuff so this is set to be more uncensored than Improvement) it's going to be the only script completely compatible with the CV bugfix compilation. If the planets align bushido renaming/button config will be in here too.
Managed to start pulling Darkmage's script out of "retirement." Sorry, the GBA font isn't optional. I had to do a lot with the intro to make it not look awkward and result in you pressing A in the middle. How is it looking (and yes, I had to make the first spiel start to the left)?Glad to see someone taking a retranslation to ff6 instead of doing a "Relocalization". This game really deserves it! I am amazed it hasn't happend by now actually.
Oh, quit dick riding him, man. I swear, that's like the one annoying aspect of Automata's popularity. All of the sudden people are putting Yoko Taro on a pedestal as some underrated genius. His track record prior to Automata is pretty crappy and I guarantee you that a lot of Automata's polish and playability were the result of Platinum's action game finesse, not Taro's weird ideas.
You'll all be pleased to hear that I've finally seen the light! Today I had the sudden revelation that Working Designs did nothing but good to the games they published, and are truly the unsung heroes of the '90s gaming industry. Indeed, their only failing was that they didn't go far enough. Therefore, I'm dropping the Un-Worked Design project in favor of a new one:Brilliant my man! Can you change the plot like they did to the playstation release too? Oh and more fart jokes!
Lunar: The Silver Star (Sega CD) -- Worked Design patch v0 (4/1/17)
Not tested at all, because pssssht who does that?
Changes:Spoiler:* Saving the game now costs Silver (100s times Alex's level). This was by far the best change in the US version of Eternal Blue, and I know everyone will be euphoric to have this same experience in The Silver Star!
* Trying to load checkpoints will now reset the game. While this might appear to be a bug, if you think about it, it's really just a logical extension of the improvements to the save system!
* All enemies have their stats raised substantially.
* All items now cost much more.
Ladies and gentlemen, welcome to the world of Worked Designs. Look forward to future entries in this series!
everything and i mean everything I've heard about the new double dragon is bad
Tl;dr, you're butthurt over something 99%, that even give a shit about this in the first place, thinks is bad. Shitty localization is shitty localization. Mario 2 = good localization, Yakuza 3 = shitty, and various games in between with varying offences.
And about the credits, I think it's a little funky but who the hell really cares (besides you?) People who've already played Lunar are these patches main audience and I bet most don't even give a shit in the first place.
TL;DR: Yeah I understand why you might not like the translation 20 years later but that doesn't mean you need to be an asshole about it.Once you put something up for sale you lose any right to have your feelings protected in this sort of thing.
You know, balance changes are such an interesting topic to me in general when comparing regional versions of games. I've sometimes had suggestions made about (mostly very minor) balance changes for things I've worked on professionally, though rarely did anything make it in. When I worked on Bunny Must Die's official English PC release, though, it was really interesting because I was handed a version with way different balance and various changes compared to the version people knew to begin with, even before the localization process begin.
I wonder how many times stuff like that ended up being a case of that? It certainly has been the case many times, for games that were basically "further finished" for their overseas releases. I find it fascinating.
Jesus, did really have to white knight Victor like that? *Some* of the things they did were great *at the time*, the rest have aged like milk in the sun.
If he wants to be critical of the quality of the games, he's not wrong too. A lot of the stuff Wrecking Designs did is objectively bad, thus them earning the name.