« on: June 25, 2014, 04:07:38 am »
In this day and age where I have over 200 games or more to play through I find myself wanting to get the most out of a game on one play through, so yes I usually use a guide for missables, BUT in this games case I don't even need a guide because all recruitable characters are super obvious,
I quit the game when I had to send Lena, a weak back line cleric to go talk to a calvary unit. This is bad game design where you should reward players for using good strategy, not for them to play stupid.
I really think the game could of been better if xp was shared because in the end I feel like I am not using strategy in a real way so much as in a gamey way, budgeting xp between a good amount of characters when the better strategy would be to use the best tools available to me.
I feel like the game beat me when I wanted to like it so much. Ah well time to ebay the gamecube and wii games I bought a while back.