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Messages - Piotyr

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1
Personal Projects / Re: Secret of Mana: Script Augmentation Project
« on: June 16, 2020, 07:39:06 am »
I am currently loving the patches that let you pick and choose what you want out of it. Maybe you can do that too since you are working with someone whose done one :).

2
Gaming Discussion / Re: Worst games that hackers fixed
« on: May 26, 2020, 02:02:48 am »
Megaman x 3 fully playable Zero anyone? That brings a meh game to rather good in my opinion.

3
Just finished a playthrough and it has made this mediocre game a fun experience! One thing I think should of been done is tie Zeros double jump and air dash to the leg upgrades to make it feel like Zero doesn't start out being just better than X at the start(This was done in Xtreme 2) but otherwise I have no complaints! Not asking for an update or anything just my only thoughts on it beyond great!

4
Unless there's some reason to believe it's about to vanish from the market forever or it includes some fancy early-adopter bonus, there's never any point to paying full price for something at launch.
Vote with your wallet, you want more of the same? Buy at release. But yeah if its a game I expect to do well I usually wait for a sale.

5
Another day another emulation bundle, anyone have this yet? Is it worth the 40 dollar asking price in your opinion? Also are the new translations at the rom level so you can rip them out and play on an emulator like Trials of mana? I read there are features to remove slowdown and flicker but how good are these features? Super dodgeball was slowdown flicker city so I am quite interested.

6
Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: August 30, 2019, 03:17:38 am »
Hi zhaDe.

I read the topic and what you posted, and I feel like it's something that I'd like to try.  Unfortunately, the link (v1.0) seems to be broken.  Can you fix that?

Alsol, I heard (from Kethinov) that you have hack patches for the following (these were all created by you):
- Spell Power Tweaks
- Saber Elemental Damage
- Lower Weapon Status Infliction
- Extend Buff Time
- Acid Storm - Magic Def Down
- Speed Up - Faster Recharge

I can't seem to find that anywhere, even when I used google.  Can you send me those patches? Or post it somewhere (Not sure if they work with Relocalization or other patches, so I'll be sure to read the readme)
The secret of mana turbo hack is an unofficial continuation of this hack and you don't need to enable the new stuff if you don't want to. Go check that out

7
Personal Projects / Re: Secret of Mana, Turbo - Beta 190827
« on: August 28, 2019, 04:13:33 am »
A youtuber/hd texturer named Nerrel mentioned this hack in his latest video on collection of Mana and the remake of SoM, he basically said there is no reason to play the remake with this hack existing. While I think the translation and extra story scenes are good reason to play the remake (after playing the original) he is mostly right. Also I wish more improvement hacks would be modular like this one!

8
ROM Hacking Discussion / Re: Final Fantasy VI: Retranslated
« on: August 27, 2019, 12:55:51 pm »
As far as sword tech goes have you thought of just Deathblow? Just a suggestion for an alternative both work.

9
Kinda wish someone would make hacks for the android version of the game, that version is so pretty.

10
ROM Hacking Discussion / Re: Final Fantasy VI: Retranslated
« on: August 14, 2019, 03:36:45 am »
Honestly FF5 had better gameplay but FF6 has better story, having no real main character through the entire game (Terra Celes and Locke come close but still) is an interesting concept that not many other games do.

11
ROM Hacking Discussion / Re: Final Fantasy VI: Retranslated
« on: August 13, 2019, 07:55:16 pm »
I wouldn't call it a perfect game by any means ("flawed masterpiece" is probably the best term I can think of to describe it)
I think compared to what was out there at the time it very much was a master piece. About the only thing I wish they did different was make the game require more strategy, most of the game can be beat with piling on more damage really.

12
Gaming Discussion / Romancing SaGa, SNES or Minstrel song?
« on: August 12, 2019, 06:20:23 am »
I love hate this game so much! :banghead:
I picked up Minstrel song and loved it until I couldn't deal with its strange mechanics anymore! Now I am thinking of trying again but I need to know if I should play the SNES version or the ps2 version. Any thoughts?

13
ROM Hacking Discussion / Re: Final Fantasy VI: Retranslated
« on: August 01, 2019, 02:10:10 am »
Can we get this translation ported to the steam version too? The hacking community for that has done a great job of fixing the issues it has and I would love for it to get the best translation it can get too.

14
Gaming Discussion / Re: SNES and PSX Overclocking:
« on: February 23, 2018, 04:11:05 am »
There's a romhack that fixes a lot of the programming issues in Super Ghouls n Ghosts and speeds up the game significantly. This works on real hardware too.

https://www.romhacking.net/hacks/3473/
I would love a list of roms that do just this, I love fixed up versions of games that removes slowdowns like the Megaman psx ports.

15
Gaming Discussion / Re: The best PS4 exclusives
« on: January 31, 2018, 10:12:02 am »
Gravity rush 1 has a remaster on ps4 that's 60fps and beautiful. There is the newest Deception game, nightmare princess is it called? There is Dissidia final fantasy nt and for a time Monster hunter world (Also on xbone but no pc release).

16
Gaming Discussion / Re: The lead male character in Final Fantasy.
« on: August 25, 2017, 11:54:24 pm »
Wheres Ramza?

17
So I've been enjoying the Rockman complete works ports to the playstation with its more sound channels and removal of slowdown and I got to thinking if any other game ports for later consoles enhance the games like this. I heard that on some compilations super ghouls and ghosts has had framerates stabilized and of course metal slug 2 ports usually have an overclock feature to get that game running without slow down.
Any others I should check out? Not really looking for remakes so much as just "Fixed" ports.
I guess HD compilations can count too because those usually up the framerate etc.

18
Gaming Discussion / Re: Shin megami tensei IOS: Anyone dissect it?
« on: July 21, 2017, 01:14:17 pm »
I doesn't emulate the GBA version, tho it does contain slices of the rom to pull data. The code seems to be 100% statically recompiled (the exe contains around 10K functions).
So its kind of like the mobile final fantasy 5 and 6 in that way? Neat.

19
Gaming Discussion / Shin megami tensei IOS: Anyone dissect it?
« on: July 21, 2017, 12:55:45 am »
Since IOS is moving to a point where old games won't be supported by newer versions I wonder if anyone has checked out the inner workings of this port? Its basically a port of the GBA version so does it just emulate a translated GBA rom?

20
The DS version is the most accurate but they made the game harder because they believed the audience was older people who played the game in their youth. Most other official translations have stupid pop culture crap thrown in.
The Ds version is a very well put together game it just had kinda crappy graphics.

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