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Messages - RetroGameFan

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1
Personal Projects / Re: A Link to the Past: Redux-Relocalized
« on: May 22, 2020, 11:12:18 am »
What a weird place to grow on as a gamer. I heard it all the time. And i am from South America.
So you heard it all the time in the gaming world where you live. That's fine. But I don't think I grew on in a weird place in gaming. After all, A Link to the Past is an SNES game, and not an NES one like Zelda 1 and 2 were. Although I am aware that sequels can and have had numbers in their names on different consoles (i.e. Mario Party 2 compared to Mario Party 5, 6, and so on).

2
Personal Projects / Re: A Link to the Past: Redux-Relocalized
« on: May 21, 2020, 05:40:36 pm »
@Tomato - Good find, though I must say a lot of it is unofficial, and despite that Nintendo did use "Zelda 3" in some aspects/areas, including former working titles, a lot of this was also promotional hype to get more and more people to buy the game, not that this was the sequel to Zelda II.

Nevertheless, I think I get the picture.

3
Gaming Discussion / Re: Happy Birthday, Pac-Man!
« on: May 21, 2020, 02:18:52 pm »
Pac-Man doesn't turn 40 until tomorrow, but a Happy Pre-Birthday to Pac-Man anyway! :)

4
Personal Projects / Re: A Link to the Past: Redux-Relocalized
« on: May 21, 2020, 02:14:42 pm »
As someone who lived the NES era...
Do you think I didn't live during the "NES era"? Think again. I was born in '86, and by the way, I don't remember ever hearing the terms "Zelda 3" and "Zelda 64". ;)

5
Personal Projects / Re: A Link to the Past: Redux-Relocalized
« on: May 21, 2020, 12:14:37 pm »
So why am I here? Well, I've noticed that nobody has really bothered to retranslate Zelda 3. The general consensus seemed to be that the translation is good enough and that you understand the story well enough, or that Zelda's narrative wasn't worth the effort because "nobody really cares". I wasn't quite in agreement: there are more than a few details in the game that are either left out of the English release, inconsistent with what we know from later Zelda games, or just plain wrong. Not only that, but Z3's script is just plain sloppy in a few areas and indicative of early 90s half-baked translation efforts. Even the GBA port does not fix most of its flaws. So, I made it my mission to rewrite the game's script to be, well, better. My main goal with this hack was to make things more consistent with A Link Between Worlds, to add more flavor where it helps, and cut down on wordiness and overly verbose language.
It seems that people on this site like to refer to Legend of Zelda: A Link to the Past as Zelda 3, like it's the sequel to Zelda II: The Adventure of Link. As far as I'm concerned, it's not. But I'm guessing people do that because it's the third installment in the Zelda series. On that note, we might as well refer to Link's Awakening for the Game Boy as Zelda 4.

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EDIT: Also on the subject of hacks and gameboy, someone should really make the 3 PPG GBC games a little more bearable. I mean there were just some bugs that made my gameplay experience with the three games impossible.
Didn't you ask that less than a year ago? And besides, the whole PPG series and franchise has sucked large ever since the girls beat up Rainbow the Clown, an innocent clown. Though Rainbow did have an evil alter ego, it was completely out of his control. >:(

There are probably better things to do in the world of ROM hacking (i.e. fixing the bug found in the English translation of Armadillo (NES) towards the end). Man, that Armadillo bug really frustrated me when I first encountered it. :banghead:

7
while SMB3 and SMBW are usually pretty easy. Even the SMBW kaizo...
When you say "SMBW", you do mean SMW (Super Mario World), right? Not that I have any input or experience on playing Mega Man hacks. I'm just curious.

8
@JugglingGamer - I'm sorry I didn't make this clear to you, but if you haven't already, go the internal link I put in my last post, and if you have a hex editor, follow those instructions, and you should be able to change the date on the screen to whatever you want.

9
I would like to edit the super mario bros title screen where it says: "Super mario bros 3".
The title screen editor has a file missing or Invalid.(If anyone has a working copy please send it if possible)
I can edit the 1p and 2p icons and the Copyright 1988.(P.s. It won't let me put 0's in for 2020)
I also can't edit where it says: NINTENDO.
Thank you for any help.
Need some help changing the title screen? Here's an old thread I created, found here: http://www.romhacking.net/forum/index.php?topic=20604. With a hex editor, I managed to change the copyright date on the title screen to read 1990 (the North American release date) instead of 1988. You should try out hex editing, and you might have to put a little effort into it, but I think it'll be worth it.

10
I was bored so I made these:

Super Mario 3 sprites with the original Super Mario colors:


You might wanna do some more work on those sprites. Luigi is taller than Mario, so he should be made to appear as such in spriting. For a model, you may use this image below, which SCD was so proud to provide earlier in this thread:

11
Personal Projects / Re: SMB2 - Super Beatles - Pepperland
« on: March 15, 2020, 01:22:12 pm »
OMG NesDraug, I don't like SMB2 but as a Beatles fan I really love this project!!! :beer:
Why don't you like SMB2?

12
This translation to French is not entirely based on the English text; the choice was made to write a translation that is closer to the original Japanese. Thus, Princess Peach, and not Princess Toadstool, is writing you letters; the suit is a tanuki suit and not a raccoon; the awkward joke at the end was removed to get closer to the Japanese version; and Peach's second and third letters, inexplicably switched in the English version, have been put back in the right order.
What's the big deal about being true to the Japanese text, other than putting Peach's second and third letters in the right order? I mean, I don't mind most of the translation being true to the Japanese version, but the joke at the end of the English version is not necessarily awkward. I like the idea that Princess Peach has a sense of humor, since the game is quite long as well as a bit challenging toward the end. The Princess's joke at the end may not be perfect (the "Bye Bye!" part was not really necessary or appropriate), but I think it's very underappreciated!

13
I like how long it lasts in mario 1 and 4 (World)
Super Mario World isn't really "Mario 4", so technically there is no "Mario 4", at least not yet. The subtitle "Super Mario Bros. 4" was only put on the Japanese box art, etc. to get the game to sell more copies in Japan. If Super Mario World should be considered Super Mario Bros. 4, Yoshi's Island (Super Mario World 2) should be considered Super Mario Bros. 5!

I'm sorry that's kind of off-topic here, but I just wanted to make that point.

14
Newcomer's Board / Re: River City Ransom (NES) - editing shop items, etc.
« on: January 16, 2020, 07:55:21 am »
I wrote this 20 years ago, and it's pretty bad, but it might help you...  https://codehut.gshi.org/GGTips.txt

Also, completely ignore the first section about removing the graphics.
Thanks for the link! I'll check it out sometime. :)

15
Newcomer's Board / Re: River City Ransom (NES) - editing shop items, etc.
« on: January 07, 2020, 01:14:37 pm »
OK. I might go ahead and do some research on my own, in case no one else cares to bother to post anything here.

16
Newcomer's Board / Re: River City Ransom (NES) - editing shop items, etc.
« on: January 07, 2020, 11:28:10 am »
I'm pretty sure I certainly know what I'm doing. I'm thinking the editor isn't working properly in this case.

Have any other suggestions?

17
Newcomer's Board / Re: River City Ransom (NES) - editing shop items, etc.
« on: January 07, 2020, 09:51:16 am »
I don't know for sure, as I didn't exactly try this, and I'm away from home at the moment. But I strongly assume it still displays $0.80, and subtracts that amount as well. My strong assumption is due to the fact that I tried editing all the prices in the game to be considerably lower, and when I opened the ROM in the emulator, all the prices were unchanged. And when I bought a coffee, it still subtracted the unchanged price.

Does this help?

18
Newcomer's Board / Re: River City Ransom (NES) - editing shop items, etc.
« on: January 06, 2020, 07:13:12 pm »
I would have shown you images from my flash drive of the steps I performed, but I don't know how to attach these images to this post, so I'm going to summarize the steps for you here.

First, I opened BARF! and brought up the list of shop items for editing. Next, I changed the price of a donut from $0.80 to $0.04 (I "updated" it). Then, I supposedly saved my change to the ROM. And finally, I opened BARF! and brought up the shop item list again, but the price for a donut still reads "$0.80".

This forum has such limited features! :banghead:

19
Newcomer's Board / Re: River City Ransom (NES) - editing shop items, etc.
« on: January 05, 2020, 05:52:41 pm »
@Cyneprepou4uk - Thanks for your input! You guys can negate my first question, because thanks to Googie (as seen here, http://www.romhacking.net/forum/index.php?topic=29821.msg387594#msg387594), I was able to get BARF! up and running on my PC. Now I'm just wondering, is there another utility out there that can perform the tasks I need to make it easier for a newbie hacker like myself?

Edit with Note: BARF! may be up and running on my PC, but whenever I edit the shop item prices in my ROM (update and save them to the ROM), the ROM keeps reverting everything back to its original price. Am I doing something wrong here, or is there something wrong with the utility?

20
Newcomer's Board / River City Ransom (NES) - editing shop items, etc.
« on: January 05, 2020, 02:27:12 pm »
I'm interested in hacking the NES game River City Ransom for editing and adding shop items, their prices, and how much money you get from defeating your enemies.

I tried a couple of things. First, I downloaded BARF!, the only editor available for this game on this site, found here: http://www.romhacking.net/utilities/1481/. However, I had some issues with getting the program to run, as it entailed a little bit of instructions about downloading at least another program, and I didn't know what the hell I was doing, as I didn't know how to find the precise program and/or package for download. So I eventually gave up on that attempt.

Second, I played the game on FCEUX up to the point where I'm at one of the shops. Then I used the built-in PPU viewer, hex editor, and another tool (I think it was called a "name table viewer" or something like that). I tried finding where the price values were located, but I was unsuccessful. Furthermore, whatever I tried by myself in hex editing changed nothing in regards to how much particular items cost.

I'm going to conclude this post with a few questions. (1) Is there a way around downloading extra things for opening the BARF! utility? (2) Is there another kind of utility that is more up to date and can do the same as what I'm looking to do? (3) If the previous two questions turn up negative, is there any other advice you could provide that could help me in my search?

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