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Wait, did you do the original patch? So it's not an addendum then, just a new version of the same patch.just bug fix maybe or what category to have this fix in?
If you first need to apply the other patch before your patch, then it's an addendum. If you only need your patch, that's not an addendum, but you also shouldn't do it because it'd be someone else's patch.
1 - I thought it would be the kidd type of alex. Somewhat disappointed.
2 - Out of curiosity, what emulator is shown on the screenshots?
3 - Why did you change the palette to blue? I take it the blue heart is a side effect of the heart sharing the same palette as something that you wanted to change the color from red to blue, but what is that thing?
Yeah the two shades of blue makes it harder to spot the difference. Yellow/Red/Blue all have very high contrast so there's no mistaking them. But Blue/light-blue? ehhhh
Other than that I like the graphical changes. Alex is cute.
Could this editor fix this issue according to The Cutting Rom Floor?Haha, that's also one thing that I patched using this cool editor!
https://tcrf.net/Wario_Land_II#Coins - says in the Hold on to the Owl level there's unbreakable wall blocks containing four 10 coins that cannot be collected. if so I would love to use this editor and create a special fix to make it accessible!
I was bored so I decided to take 10 minutes to look at the game.
Shortly after startup, the game does a checksum of everything between $B900-BDFF and will set a flag if the checksum fails. In game, if the flag is set, it'll intentionally crash.
Easiest fix: remove the checksum code so it never sets the flag.
Change offset 0x11FD from B1 to 60
This will make the checksum routine exit just after initializing the flag to zero.
I don't remember exactly what the solution is, but I do know Dr. Mario has some kind of anti-hacking code that intentionally freezes the games if the title screen is changed in certain ways.
Why don't you hack over the Dr. Luigi ROM?