PS. I also appreciate that you decided to insert Alia's dialogue too. I never minded the X6 system for her, I like reading her flavor text every now and then.
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It looks fantastic! Like SNES quality graphics with NES quality gameplay, the best of both worlds.
I have been tempted to design a new set of levels for this game, and this whets my appetite. The way HD packs work, would it still be compatible with a different tile layout for a level, assuming I use identical tiles? Or is it effectively hard-coded to the existing level layout?
Good catch! Very much appreciated. This probably means the values for infected reploids' orbs are read from somewhere else.
I'm about to release a new version of the sample patch (it hasn't been updated since v05!), so more than ever, bug reports are welcome!
Softlock: I'll look into this when I get the time, hopefully, sometime this week.
Z-Buster Icon: Fixed!
Selection Sound: Normal game SFX stuff, nothing to be fixed. It's a couple underlying SFX so it gets a bit funky, but it works.
Byte text: Fixed!
Doppler Save: This is.. interesting. You're the only one to state this one. I'll have to look into it, possible save corruption or something. He actually 'lost' all of his upgrades or was it just bad on the save menu?
Still, it took a long while to do the work. I meticulously organized the files, as well, to help identify everything while working on it on my end. I don't wanna think about how many hours I've invested total into this.
Gonna play again as Rock
Excellent work! How about posting a video of this on Youtube?
Also will you consider posting on the News Submissions?