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Messages - Silas

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1
Quick update, the bug in overworld inventory box has been fixed! Thanks again Lukazs Kur a.k.a Dizzy9.
Uploading the updated patch.

2
Personal Projects / Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« on: February 20, 2018, 04:34:06 pm »
This hack is looking so good, the levels are great too  :thumbsup:

Thanks man! Enjoy! ;)

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Personal Projects / Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« on: February 09, 2018, 10:11:42 pm »
Amazing graphical changes! The amount of effort put into this is insane - you should be very proud for completing this project. I submitted a more detailed review on the hack's release page itself, but just wanted to congratulate you here on a job well done.

I've read your review, I am really happy to know you liked the Quest. Thank you for playing! Worlds 5 and 6 are my favourites too.

The last foretress on W8 is a bit annoying, But have lots of ways to pass. The W8 is not that short, it has 2 stages less than the original smb3, but it is because you can even choose in what route you can encounter bowser.

Since most of people have asked, there is an Warp Whistle on Word 2... Do u kno da wae?

On easy mode the game goes up to w6 only.

This will be fun to watch someone play through on youtube!. I never have the patience to play more than 3 or 4 levels.

 :police:

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Personal Projects / Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« on: February 02, 2018, 07:17:06 pm »
Hey man yeah I'm playing with fceux 2.2.3
When those two bugs occur again, i make a screenshot plus a savestate, so you can retrace what i mean.

Yes, if you do it would be very useful!

present for the thread
idea for future patch for super mario ultimate
the scoreboards are great, very well placed in hack Mario's game




Thanks! I am taking notes! :)

5
Personal Projects / Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« on: February 01, 2018, 06:49:30 pm »
Hey it was on normal /Gamer.
And one more thing: in several cases the game loads an invalid value into the item slot (displaying kind-of mario head with random numbers beneath). When you then press select to change to it, the game crashes. Well, you can prevent the crash with just not changing to that item, but i wanted to report it anyway.

Are you using savestates?
Could you pm me? Send me some save states!

6
Personal Projects / Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« on: February 01, 2018, 02:30:50 pm »

these other sprites can be used to update Super Mario Ultimate, they are from a user named Jemoozu, this is his sprites work on this link
http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=130904

Yep, I fear most of them could not fit in the original ones. But I'll give look!
Hey dude,

I've played up to world 4 now amd it's honestly a blast! Well thought out levels, i love the item slot, excellent graphics and everything well polished.
Kudos!

I also found one bug (but can't remember if it also occurred in the original game) :
When your extra item slots are full (4*7 power ups), and you use one powerup, the last in the list will be duplicated, always. I wondered how i got 8 P-Wings. I guess that's unintentional cheating. ^^

Man,I could not even imagine a bug like that, thanks a lot! You've found it in what difficult level?

Oh WOW,those sprites looks sick,also the game could use custom music?

Thanks for your sincerity hahaha

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Personal Projects / Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« on: February 01, 2018, 05:12:59 am »
I found one small bug, the stationary spike enemies that are extremely common (at least through out world 1) can be turned into in a regular block by hitting them with you're tail. I'm not sure if this was intentional, but it's weird.

Yep, it was intentional, and somewhat useful, they turn into coins when you use p-swiches too. It was to be a new enemy called "madbloc", but since lots of things changed, I've just ported the "traps" from legend of zelda as a cameo and aesthetics.

8
Mario's sprites respects the color limits on that screenshot, but the metasprite is divided into two different palettes. One for the head and another for the body.
edit: on second thought, the shoes and gloves both have an extra color, so maybe not. edit2: meh, even the head uses 5 colors. Yeah, ignore the sprite on that screenshot.

Yep, I know something like SMB2 or Megaman  could be done, but could even be possible add more than 2 metasprites? If so, something very near to it could be done.

9
I've played through every level of World 1 and it's a blast. Very impressive how intuitive it all feels, like how did I know on the first try out of 10 blocks that one would have the power up? Feels like classic Super Mario  and I love all the creative changes you made to hide previous elements..... I don't want to say anything tat spoils the experience.

I am pretty happy you liked. It was made with love, tears, and a lot of perseverance  :laugh:

Amazing work of sprites, this is the way for another Super Mario Bros. 3 Redrawn project for Nes :thumbsup:

good job :beer:

Man, where it comes from? Is it Nes? Mario's sprite is too much colorful!
Thanks for sharing it!

10
Those screen shots look gorgeous, the sprite work is amazing and I can't wait to try this.

Thanks!

Everybody fell free to comment, report bugs, etc.   :thumbsup:

11
I've updated this topic with some news in the first post. Now the game is FULL. It have been added lots of modifications and I have posted it in database too.

https://www.romhacking.net/hacks/3843/

Enjoy!

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Personal Projects / Re: [RELEASE] New Super Mario Bros 3 hack - NES
« on: December 17, 2017, 03:11:52 pm »
Wow im loving the graphics!! will give this game a try.

The main focus of this hack is the level design. Good to hear you liked the graphics too!

13
Personal Projects / [RELEASE] Super Mario Ultimate (previously NSMB3H)
« on: December 03, 2017, 08:53:31 pm »
Hello there people of ROMhacking, I am "officially" realeasing my SMB3 Hack which I've started in 2007 and that I took about 4 years to complete. The name was, back on 2007, "New Super Mario Bros 3 hack", and I was thinking in change its name to "Ultimate Super Mario Bros 3" (in 2015), but It never happened officially. After releasing a Beta, now I am releasing a final version, It name have been changed to "Super Mario Ultimate", because there are lots of "NEW" Mario bros hacks around.

There are new graphics, new levels, new routes, ITEM SLOT, SAVE FEATURE, DIFFICULT SELECTION, etc...  8 worlds and more than 90 new levels. The GAME IS TRANSLATED IN ENGLISH NOW.

The game difficult will depends of your choice, you can play with easy,gamer, hard or hardest.

The IPS Patch must be used in a Super Mario Bros 3 (U) PRG0;

Special Thanks:

My Wife - help in Translation
Lukasz Kur (Dizzy9) = Lots of Help, Beta testing, fancy asm help of item slot, save game, difficult selection feature, splash screens;
QuickCurly, Googie;
MottZila, Retrorain, Macbee;
Hukka (SMB3WorkShop, YY (YY-chr), Dcahrakos (Text editor), Beneficii (Map editor), DahrkDaiz (TSA Editor), Xodnizel e Sebastian Porst (FECUltra and FCEUXD SP), Team Megamix (inspiration),Lots of people on sprite resource, GOD (Above evething) and The Holy Marry;

I´m sorry if I forgot someone! it was too much time ago!

*Just to take a note, TotusTuus is my nickname*

















Download:

https://www.romhacking.net/hacks/3843/
 

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Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: October 08, 2009, 02:27:05 pm »
Another incredible update!

i'm hoping i can get this done by the end of the year, but no promises :-p

No, finish it when it be ready. Pick up the feedbacks and forget the expectations given, it is the better choice if you really want to finish it some day. Good luck!

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Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: August 24, 2008, 12:50:28 pm »
been working on graphics and asm a bit cause i was getting burnt out on level design.

Yep, Making a good and innovator level design must be pretty difficult with Super Mario Bros engine, since it have very feel enemies and layout variations.

Anyway, innovations aren't everything. New Super Mario Bros from DS was not THAT innovated game, but still loved from most, if not all, of gamers which have played the game.

I am sure this game will make We relive lots of good moments with Mario and NES!! :thumbsup:

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Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: August 16, 2008, 04:59:36 pm »
Fucking awesome screens! Looks like we will have a true Mario experience here! :D

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Personal Projects / Re: Sonic 1 Megamix
« on: June 15, 2008, 09:11:11 pm »
Don't think. Just watch.

I like everything, really, this is the hack which I like more. But mix sonic speed with platforming is very difficult work, so, I suggest Add different enemies or events, since Megamix Team is even innovating the bosses, new Layouts are already done, as the ramps never seen in Marble Zone, ok, but the limitation of events, and excess of speed may make the game look like sonic advance 2, which would be a waste. To me, Sonic's speed is just a caracteristic from the character, but is not the big differential of a classic gameplay, for example, Sonic 1 was much more platforming than speed, and was the game which turned "Sonic The Hedgehog" a instant classic. The new 2D games as Sonic Rush which are focused more on speed, are not bad (The Tension Gauge was a great idea), but sure are not better than the first ones of 90's.

PS: I am not programmer, so, I just said somethings which would like to see in my own hack, OK? Keep it up!
Ah, "Finish-him!" should be cool add in the boss too :D

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Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: May 08, 2008, 08:10:10 pm »
Isn't it the first hack of Super Mario Bros in the world which Fire Mario doesn't became mini Mario when get hurt, or am I wrong?  :happy:

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Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: April 11, 2008, 03:17:02 pm »
Still hope to release summer 08 but honestly right now as long as i get it out this year i'm happy lol. 

You don't need to hurry up your project.
Shigeru Miyamoto is a master in delaying his projects, then later we see the great result!  ;)

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Personal Projects / Re: Sonic 1 Megamix
« on: March 11, 2008, 10:59:23 am »
Dark Fortress gets a revamp!

Tweaker, I have following s2beta since 2005, but never get registered (laziness), so, I now I got chance to say how I appreciate your work. Since 3.0 release, I play this games frequently. I can't describe how really good is to play it!!!Thank you for all your hard work and Megamix Team! :thumbsup:

PS: This hack inspired me to start ROM hacking. :laugh:

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