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Messages - Timaeus

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Personal Projects / Re: Sonic Cronos (My WIP Sonic 1 hack)
« on: March 04, 2019, 03:53:22 pm »

-All acts of Angelic Bay zone, acts 1 and 2 of Forgotten Land, all the acts of Ruby Edge, act 2 of Dread Ocean and act 1 of Urban Garden have been retouched, mostly by an addiction of an item that I didn't used yet, and their level design is even better and alot more creative.
-Some musics have been remade by using different instruments and a sound effect, making them better, more unique and more fitting with their stages.
-Some untouched sprites (Ballhog, Eggman's ship, the platforms at Angelic Bay, the Big and small spike balls, Newtrons)are now changed.
-A few touches here and there.
-Some bug fixing using Sonic Retro guides.

Big thanks for LordXernom by sharing the instruments and suggesting me to use them on my musics, and for HyperPlant for his incrediable gigantic support over my project, making me go forward when I am down. Thanks alot guys! Also thanks to Sonic Retro of course, with their incrediale and extremely helpful guides.

The credits for the sprite rips will be on the first post, which it will be updated with their credits and with version 1.5.

March 08, 2019, 03:39:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

March 08, 2019, 03:55:35 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Small Update:

I decided to put this project into a hold for a while, so I decided to make some extra changes into 1.5 these days before that. They include:

-A pause and unpause sound.
-Palette changes for the Continue screen and Special Stage results screen, also making the "Continue" word use the same font as the hud and added a custom icon to it.
-Custom Game Over and Continue song remixes.
-Extension of the Sound Test's slots, from E5 to FF, as well as extra old tunes to them(please don't mind that some of those songs are not as good as the main ones. I made them before learning some stuff and they are there just as extra stuff.)
-Added MegaPcm driver which comes with custom drumset(credits goes for its creator, Vladikcomper).
-Some few changes here and there to avoid being stuff in some places.
-Special Stages 4 and 5 have been edited.

These are the main changes. The download link, as always, will be on the first post. Thanks for HyperPlant for suggesting to make a remix of the Title screen for Game Over and Continue songs.

I will take a break from the project for now. Constructive feedbacks are always welcome.

Apperently I pressed a wrong button that made my post being posted before I could finish it, and I did not realized it before finishing it. Sorry about that, it was not intentional. I apologize.

Personal Projects / Re: Sonic Cronos (My WIP Sonic 1 hack)
« on: January 21, 2019, 02:02:52 pm »
Thank you very much.

Also, I remade the download link since I forgot to fix the breakable block on Angelic Bay act 1.

Personal Projects / Re: Sonic Cronos (My WIP Sonic 1 hack)
« on: January 20, 2019, 07:25:34 pm »

-5 new edited acts, including Ruby Edge act 3, the three acts of a new zone: Dread Ocean, and the first act of other new zone: Urban Garden.
-All the bosses available have been changed, and the ones that look cheap on the pics above are not cheap at all, some having less hits to defeat as well.
-Some musics have been changed.
-Alot of fixes on various things.
-A new Sonic's image for the title screen with animations, since the other was very wierd and bad overall.

and alot more.

Download link of version 1.4 will be on the first post as always.

the foreground art of Dread Ocean act 1 was imported by LuigixHero, also a thanks to Trinitronity and Robert for name suggestions.

Constructive critism is always welcome, and as always, a big thanks to everyone that gaved me advices and criticisms and to my discord friends that are always on my side. Big thanks.

Personal Projects / Re: Sonic Cronos (My WIP Sonic 1 hack)
« on: November 30, 2018, 03:50:42 pm »
Yeah. Sorry. The last time I used a forum was a long time ago, so I forgot how to do that.

Personal Projects / Re: Sonic Cronos (My WIP Sonic 1 hack)
« on: November 29, 2018, 11:54:54 am »

-Lots of alternative paths have been added.
-The number of obstacles have been decreased, to make things more polished.
-The platforming section with circles on Angelic Bay act 1 is now easier, and there is a alternative path to avoid it.
-The second and third special stage have been edited.
-Angelic Bay act 2 background is now a little darker (due to a critism I got)
-Now some high speed areas are not cutted out of nowhere , increasing the flow.

The download of Version 1.3 is on the first post.

Personal Projects / Sonic Cronos (My WIP Sonic 1 hack)
« on: November 13, 2018, 03:35:35 pm »
BIG NOTE: Make sure to scroll this thread down to see the changes between each version that I posted here. Some of the new credits will be on those posts, as well as updated screenshots, which means that the first screenshots and posts do not represent how parts of this project looks now. The old versions like 1.1 or 1.2 are no longer available, since I update the download link with the new version.

Also the name Cronos is spelt like this here on Brazil, so that is why I kept it like this.

On this topic, I want to show off a Sonic 1 hack I have been doing a few months ago. I submitted an old demo of it on a contest and here is where i'll keep the updates, or, if i can't, I'll just leave the link on the update reply instead. The rom only have the first 7 acts done and half of the eight done and 1 special stage edited so far, and everything of it was made all by me and me only (except the Spindash and Dropdash which were available on a free assets thread which only requires credits for the author, which will be above), with some hints and feedback from friends.

The hack features:

-New Title Screen.
-New level designs with good speed and platforming(including slopes on zones that didnt had any), made fully by custom chunks. No original zone chunks used.
-New musics per act, when the zones one, three and five have three different musics and zones two, four and six will have remixed versions of one song.
-New art and palettes per act, where all act 3 have new backgrounds related to the previous somehow, creating a progression and transition feels to the stages, and every art of one act related to the previous. This also includes different decorations and different foregrounds in a few zones.
-Edited ASM for almost all enemies, the first boss and for some other things.
-New sprites for Sonic and for most enemies and objects.
-Normal rings replaced with Silver Rings.
-Custom HUD.
-Spindash and Dropdash.
-Custom Special Stage gameplay.
-Mixed gimmicks.
-Monitors replaced with chests, which also have custom icons.
-A false Monitor.
-New fonts.
-Extended camera.
-Sonic 2 Simon Wai Prototype level select.
-Mixed enemies which changes from one act to another.

Ill post it as soon as i can, as well as screenshots.



LuigiXHero - for the spindash and dropdash disassembly and the foreground art of Dread Ocean act 1.
EMK - useful hints.
Burst, Trinitonity, EMK- beta testers.

The Sprite Resource rips credits goes to : Somari64, Divine Man, Shadowbot, KK Slayer, Divine Insect, Okamikurainya, Flare, Skylights, Triangly, Radspyro, Doc Melonhead, Techokami, Dazz, Yawackhary, Dolphman

Sonic sprites credits goes to: Dolphman, TheGoku7729 and Glitchy.

Please leave a feedback. Have a nice day.

Programming / Re: assembly/disassembly in sonic 1?
« on: January 03, 2017, 01:19:28 pm »

Programming / how can i edit sonic 1 special stages?
« on: December 25, 2016, 09:13:01 am »
i tried with Esrael sonic editor (both I AND II) , the first one doesnt save the changes , and the second when i click on the save option it gives a error message ´´Invalid Filename`` (PS : THAT HAPPENS WITH THE ORIGINAL GAME TOO) . someone know a way to fix it? or a easier way to edit them?

Programming / assembly/disassembly in sonic 1?
« on: December 25, 2016, 09:09:56 am »
in working on a hack , but few changes i want to do requires disassembly stuffs , and im not familiar with it , someone know a doc or something where i can learn it? or hints? im new

someone knows the hex locations of the songs in order and where they begin ad end(end is optional) ? also i found a tutorial for play diferrent musics per act       its related to what exactly? and the music locations changes with that somehow?

Programming / Re: Music Porting in Sonic 1
« on: October 10, 2016, 03:49:08 pm »
im not much familiar with , also u know where the music locations are inside of the game (hex) ? or a page/doc that have such information?

Newcomer's Board / DS hack question
« on: October 01, 2016, 11:33:48 am »
i saw a ds rom hack that i want , but the file is in xdelta ,so pretty please , how can i make it work ? what i have to do? i forgot

Programming / Music Porting in Sonic 1
« on: October 01, 2016, 11:28:56 am »
i want to port musics(most from other genesis games) in my sonic 1 hack , ill try to find the musics locations on hex , get them separately and replace them over the music i want to replace , but i have no idea where sonic 1 musics locations are and where they end , PLEASE , SOMEONE CAN HELP ME? IM DISISPERATED >.< and can someone give hints for me about music porting?:

ROM Hacking Discussion / Sonic 1 Music customization?
« on: July 26, 2016, 05:47:33 pm »
 its beem a while since i were here :p

 anyway im workin on my own sonic 1 hack with fully edited layouts , palettes and boss chambers , but i truly dawn want to custom the musics (a really great part i have in mind are from other genesis/Mega Drive games , except one from snes and another from a ps1 game) ,. which ways (other than the old no end hex edit , note by note) i can learn to do it? how to do it without changin note by note on hex? ,i have the musics files , if that can be useful to it i hope . please , any hints or so?

ROM Hacking Discussion / Sonic 1 boss hit count location?
« on: April 27, 2016, 04:53:10 pm »
 just to know , which location(offset) is the number that represents how many hits to defeat the bosses? From all bosses? (PS im using cygnus hex editor)

 To me the North American is much better,but I respect your opinion and I forgive you :p

  Everyone knows that 3D Blast gameplay makes the game hard,but the musics make the gameplay be worth.I love the musics of that game(mainly rusty ruin,both boss musics,both panic puppet musics,Volcano Valley act 2 and Final Fight).One of the most difficult things is decide which soundtrack rules:Sonic 3D Blast or Sonic CD NORTH AMERICAN.It impossible to decide.I loved every single music of the north american version,they fits the zone very well and the boss music is great as well.It one of those questions that I can´t answer.

 What do you think ? Who wins?

Gaming Discussion / I don´t know why Green Hill is so famous
« on: December 30, 2015, 02:34:10 pm »
 Most of the people loves that zone,and I have no idea why.Most first stages from other sonic games are way much better in my opinion.

 For example:Green Grove and Palmtree Panic . These both stages are a lot better than Green Hill,mainly because of their music.Their musics are awesome(Palmtree Panic NORTH AMERICAN version)

 I do agree that this zone is special,but for me,is not much compared to others zones like those.

Gaming Discussion / Re: Is Castlevania: Symphony of the Night overrated?
« on: December 24, 2015, 06:55:47 am »
 I like the inverted castle . When you finally find a way to avoid the bad ending , the last thing that you will expect is getting through the entirely castle upside down.I like that.

 About the musics,you´re right . There´s very few ones compared to the normal castle , BUT at least they are good to hear and they combine perfectly with the moment that you are in the game,the second half of it.I personally prefer the inverted castle musics over the original musics,especially Catacombs and the Chapel.

 About the inverted castle enemies , is like a more and less thing . One half of then are interesting and cool but the other half is shit . This can be applied to the bosses as well.Some are cool,like Galamoth and the Trevor Sypha and Grant battle,but some others like The Creature and that ugly chain boss of the laboratory are shit.

 So overall , the both castles

Personal Projects / Re: Megaman Chrome project
« on: November 26, 2015, 05:03:42 pm »
 So do you prefer the same old graphics?

November 26, 2015, 07:15:11 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Update :

 -All stage colours are darker now
 -Wily 2,Fire,Wily 3 and Wily 4 colours are changed





 So yeah,ignore those screenshots up there,since they are a bit different than now

 For the next update,checkpoint fix and maybe a new stage select screen

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