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Messages - SirRob

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Wow, a lot of work has gone into this so far. Liking some of the changes and influences from FFIV TAY and the other ideas. Looking forward to playing through again with these changes, it looks like it will surely be the "Combat Boost" to change up the game's replayability,

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Newcomer's Board / Creating a new RHDN Project Page Question
« on: March 28, 2011, 11:35:12 am »
How do I create a currently non existing page? I'd like to add a review of a game that hasn't been translated yet, perhaps to just sorta say, "Hey this is a pretty cool game, try it out." I'd add some screen shots of it and such. The game is the SNES game "Downtown Nekketsu Baseball Monogatari." If I'm unable to do so directly, then I can post the info here and on DataCrystal for a mod or admin to do.

DataCrystal Page:



Downtown Nekketsu Baseball Monogatari



March 31, 2011, 01:52:17 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
About 45 views and no response yet? Mmmk, then I guess maybe I'll work on a review in the meantime.

I'll just add that like any Kunio game there are special moves and cinematics. You can even expect the faces you've seen in many games. The graphical style is like River City Ransom EX.

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They were all intentional. :angel:

Haha, then well done. I'll be updating my findings on my one post so I don't spam the topic. So periodically check my signature link to my original post. I'd like to actually try to be useful in the Romhacking community and if all I can do is spellcheck and bugtest, by all means I will dammit.  :thumbsup:

Also BANON SMASH!! was an epic win.



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News Submissions / Re: Translations: AGTP almost done with Hourai High
« on: March 27, 2011, 08:33:29 pm »
Looking very well polished and professionally done, another translation by AGTP that I can't wait for. :thumbsup:

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Well anything is better than the blocky bold junk. That hurt my eyes. However I do agree with something like Lufia 1's font.

6
If I recall correctly, the spirits there originally were all one color (in vanilla), but they indeed seem to have changed that, so now there's a few different colored ones. I don't know if that particular "color" was intended, but I figure the others were, so I overlooked that one.

It looks unintentional to me, the colors don't blend well at all like the others.

7
Using all default controls, I've done it fast enough that it should read  it fine and not slow enough that it would fail to read. I'll give it another shot and see how it goes. Perhaps change the controls and then just redefault them again.

March 23, 2011, 02:06:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
  • During the fight with Vargas, I input Sabin's Raging Fist Blitz (Left, Left, Left, Menu aka  <- <- <- X), the attack missed and I was unable to pull off the Blitz again. It kept saying Incorrect Blitz technique, leaving the battle to be in a seemingly infinite loop.
  • Blitzes don't seem to work correctly, I've been unable to pull off a single blitz aside from the one at Vargas, and even then only that one time.

You're doing it wrong... but I think more importantly you are not used to the Blitz execution delay (whether it be fail or success). I think if you had changed the default configuration for the controls (menu, accept, cancel, etc.), then that changes as well.

Now it seems to be working more. The delay seems to be different than vanilla FF6 so perhaps thats why I was having a problem.

March 27, 2011, 12:42:05 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also I can't help notice that this Spirit that sells things looks like he is covered in shit. Likely due to a palette swap somewhere.

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Loving the demo so far, here are a few things I've found.  :)


Minor Bugs

  • On the Phantom Train, the Spirits who can join your party, when poisoned in battle, they recover HP instead of lose it. However when on the overworld, they take damage from moving while poisoned.
  • The Spirits also still can be  killed from healing items such as potions but still heal on the overworld menu.
  • Shadow was unable to auto dual wield unless done in a specific order, particularly with at least one Ninja Weapon on at least. Otherwise the game wouldn't let me dual wield.

Text Overflows

  • Silver Glasses
http://img.photobucket.com/albums/v325/sirrob/Romhacking/FF3PandorasBoxBetaNEW_00004.png?t=1300576789

Spelling Errors

  • Newbie House scholar says "revies" instead of "revives"
http://img.photobucket.com/albums/v325/sirrob/Romhacking/FF3PandorasBoxBetaSpellingErrorRevives.png?t=1300576789


Major Bugs



  • During the fight with Vargas, I input Sabin's Raging Fist Blitz (Left, Left, Left, Menu aka  <- <- <- X), the attack missed and I was unable to pull off the Blitz again. It kept saying Incorrect Blitz technique, leaving the battle to be in a seemingly infinite loop.
  • Blitzes don't seem to work correctly, I've been unable to pull off a single blitz aside from the one at Vargas, and even then only that one time.


Suggestions


  • Add character classes to status screen.
  • Change "Health" to "Pray".
  • Make Ultros a little more difficult.

9
Wow thats amazing! I love the inspirations from I Wanna Be The Guy. That game is mind numbingly hard lol.

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