March 03, 2021, 10:38:52 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I have worked a little on it recently. I wish people who knew python code could help me out for decrypt files and stuff.
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Congrats on the update. I know all too well what it's like when you can't move forward on a DQ project because no one seems interested in translating (looking at you Fortune Street Special!)
Can't wait to see this done!
They are based on this sprite sheet (Wario looks identical to how he appears on the sheet, while Waluigi's head is the only thing that came from that sheet).
SOMEONE ELSE SAW WALUIGI AS OH'DOVE TOO!
*ahem* Sorry... Panic Restaurant is a pretty nice platformer, solid and quite polished, although pretty short (maybe I feel that because it's pretty fun).
The sprites of Wario and Waluigi look rather gorgeous!
About ideas... Spoilers!Spoiler:What about changing the carrots into turnips? Like those you can throw in SMB2.
The Microwave boss could be some kind of chest or "?" Block that throws some kind of treasure (Maybe some kind of "treasure monster" to go along with the walking chickens on the level before the boss) when it opens. Maybe even a Safe that throws money or something like that to go along with Wario's personality (If this is going to be his castle).
Obviously the pizzas could be boulders. And the cup guys could be changed into the baddies from the first Wario Land (Those white or black small characters). The skewers... Maybe the bees from later Wario lands?
Good Luck with this! I remember wanting to make a version with Luigi and Waluigi time ago, because Oh'Dove is just Waluigi in a Chef suit.
Ah, the hack looks neat. Keep it up!
Interestingly, the composer is Hirohiko Takayama who composed a handful of neat sound tracks for EIM and Atlus like Karate Kid and Friday the 13th. This sound engine is rather nice especially with its echo! Sadly I don't have the skill to find data on the sound engine though otherwise I'd do a few tracks.
Modify addresses 0x3734 and 0x3735 to the value $55 to change the top part of Bowser's palette. I'll leave the other half to you.
I'd change the palette for the pipes to use the dark blue instead of the light blue so the background tiles match up.
Then change the the side pipes to use the green pipe palette.
And finally, pick new colors for the first palette and use that palette for the HUD.
Looks pretty awesome! I like the title screen, and how well the modified graphics blend together (to me).
Interesting decision to change and it definitely feels like a fresh idea. What made you decide to change.
Well, music can always be considered and looked at later. Sometimes it helps to focus on modifying the main stuff first, usually the levels.
How is the level editing coming along? Are you able to figure out and understand the relevant data for the other levels besides Phase 01, and how is everything progressing so far?
Also, don't feel rushed. Take your time. We can all wait.
I like how you used the information to help change the rope to the vine. Well done!
No worries. You're doing well, and your project is coming together.
If you have anymore questions, please feel free to ask, and hopefully I or someone else will be able to help. Keep it up!
Can you replace the Gyromite music with music from different types of Mario games that would fit in nicely on the current board you are on.....like Mario Bros world 1 level 2.