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Messages - ThegreatBen

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1
Personal Projects / Re: Chrono trigger plus
« on: November 12, 2018, 10:07:19 pm »
I definitely like the idea of a Magus interlude before starting the Reptite castle, I'll take a day and play through PG to get an idea of what it's about, then I'll make something similar of my own design and put it in using the existing maps.

The game has a flag that's only set on ng+ so it would be easy to make the scene only playable then.

2
Personal Projects / Re: Chrono trigger plus
« on: November 12, 2018, 12:46:32 pm »
There isn't a planned final version, I'll start working on this in a few weeks but there won't be another release until spring most likely.

But you will be able to use your ng+ save file with future versions, heck vanilla save files still mostly work with it, so play it now and play it again next version.

I actually thought about putting the Prophet's Guile hack into that part of the game but there's a few problems with that, one I don't have permission, two it spoils the Magus reveal in the Ocean Palace, and three I would need to dedicate map slots to it.

Though I am definitely all for adding additional scenes anywhere I can into the game.

3
ROM Hacking Discussion / Re: changing snes palettes
« on: November 02, 2018, 09:41:22 pm »
I used Bsnes debugger for my palette hacking.

4
Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v15)
« on: October 31, 2018, 06:24:39 am »
That's really cool

5
Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v15)
« on: October 21, 2018, 06:44:45 pm »
Having the option to start as unarmored X and still keep the Falcon armor should be an option too.

6
Cool

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Personal Projects / Re: Chrono trigger plus
« on: October 10, 2018, 02:18:31 pm »
That's a feeling which I know pretty well.  Congrats on getting married soon!


Thanks, I'm actually trying to persuade her to give this a try.

I still work on this on weekends, Proto Dome 1999 is done and I'm making a little more of the map available.

8
Personal Projects / Re: Chrono trigger plus
« on: September 28, 2018, 08:22:33 am »
Now is actually a really good time to play this, this project will probably never be finished, I'll always find something I want to add, but right now the current version is bug free and there probably won't be another release for a few months.

9
Personal Projects / Re: Chrono trigger plus
« on: September 26, 2018, 11:42:50 am »
Congrats Ben! Well nice that! Saw that. Liking it so far. I did update the readme a bit as well as the version number on the download page. Also included the readme in the zip. Take a look, if you don't like it, feel free to change it back. Didn't change the patches though. Looking forward to that.

Have a good honeymoon Ben!

Thanks, that's a big help.

The map for Proto dome 1999 is done, just gotta work on some quests for it now.

10
Personal Projects / Re: Chrono trigger plus
« on: September 14, 2018, 11:57:09 am »
Ya the movie theater bug is the primary reason I'm planning on releasing 1.3, I'm getting married this week so progress has been slow, but there isn't much left to do (one more small script change to make)

The Save Zeal ending was rushed and unfinished,  it's the reason for the delay.

September 21, 2018, 11:48:58 am - (Auto Merged - Double Posts are not allowed before 7 days.)
1.3 is officially up, it fixes every bug since 1.2 including slightly expanding my Zeal ending.

Had a little time to work on expanding 1999, that won't really appear in 1.3 though.

11
Personal Projects / Re: Chrono trigger plus
« on: September 02, 2018, 09:11:49 pm »
Ya I guess that does belong in the readme, the boss rush was pointless and annoying so I removed it, and used the slots to add the Frog King and Prophet battles.

As for 1.3 the bug fixes are done but my save Zeal ending was rushed and unfinished, so before releasing again I added a new line to replace any line of the Zeal citizens that is out of place in the ending.

I also fixed the trigger at the door and am expanding the ending to show what effect it has on the future of the timeline.

12
Personal Projects / Re: Chrono trigger plus
« on: August 22, 2018, 10:17:23 pm »
Hey, I just wanted to say that I’ve started playing this patch over the weekend and I’m really enjoying it. I’m up to the Black Tyrano and it’s been a ton of fun. Great work, and I’ll be following this thread closely!

Glad you're enjoying it.

I've got version 1.3 ready it's nothing special it's just fixes for all the bugs reported since 1.2, I just need to get to a WiFi signal since my phone won't accept the files.

I've also started adding the new maps Shiningforcehero gave me, but nothing substantial has been done with them yet.

13
Personal Projects / Re: Chrono trigger plus
« on: August 16, 2018, 10:12:07 pm »
These are very helpful, I started tackling them today

14
Personal Projects / Re: Chrono trigger plus
« on: August 15, 2018, 04:07:31 pm »
Those aren't bad ideas but they would require a lot of work for something that already works pretty well.

The ideas that are planned for the future are..

-Full human Glenn
- Restoring Dorino village with the forest
- adding more locations to 1999 ( including more things affected by past quests)
- possibly allowing Frog or Ayla to be recruited slightly earlier.

15
Personal Projects / Re: Chrono trigger plus
« on: August 15, 2018, 07:09:44 am »
Ok these are no biggie, glad you're enjoying it.

16
Personal Projects / Re: Chrono trigger plus
« on: August 12, 2018, 12:13:35 pm »
There was room for them in their entirety in the virgin ROM, however I don't consider them worth taking up map spaces in this hack, especially when I could use that space to add some more locations to 1999

17
Personal Projects / Re: Chrono trigger plus
« on: August 11, 2018, 07:24:37 pm »
So ShiningForceHero has given me a few of the maps that he drew, they're from Crimson Echoes so you know they're good quality, While I have plans for them I won't be doing anything with them right away, I'm using my free hacking time working on the 8th character project (Currently splitting the end of time) the sooner that project is ready the sooner I can have my human Glenn.

I did make a new readme for this project, at least one person wanted it so here it is https://www.dropbox.com/s/al1suhflaepls6m/CT%20Plus%20readme.txt?dl=0

18
Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v13)
« on: August 02, 2018, 09:55:05 am »
Awesome work, you've made MegaMan X great again.

19
Personal Projects / Re: Chrono trigger plus
« on: August 01, 2018, 10:44:30 pm »
Thanks I would be interested in that, almost feels like a waste to have empty map slots still in the rom.

20
Personal Projects / Re: Chrono trigger plus
« on: August 01, 2018, 10:01:10 pm »
I fixed a few minor bugs but hardly worth a rerelease yet, with the exception of the 1999 overworld which I used the FoE one as a template all my maps were 100% my own design, actually I'm a little surprised someone else did a Reptite Village, I'd love to see your maps. (Unless you're Zakyrus in which case I believe you send me them but I got distracted and forgot about it)

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