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Messages - ThegreatBen

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1
Personal Projects / Re: Chrono trigger plus
« on: May 20, 2018, 11:40:09 am »
So I have the Spekkio code figured out, now its just a matter of getting the bytes right, making magic learning optional and making Crono optional are just a little harder to work together but the Spekkio intro wont be gone in the final.

Sadly Ayla isnt available for anymore of the game then she used to be for the moment, the pictures I posted a while back of Magus's castle were just test pictures, though the option of being able to recruit her and Frog earlier has crossed my mind.

2
Personal Projects / Re: Chrono trigger plus
« on: May 19, 2018, 10:03:36 pm »
Hell no man. Between you and Andrew bug testing it and the project near not just completion but bug tested completion, i'm hyped af
I have an old build running on a SNES Classic via retroarch and it runs fine but I don't want to play to far in because that version is about 6 months out of date and i've been looking forward to all of your proposed changed. Especially that Schala ending ;)

I can say with all honesty that I believe your hack to be the best version of Chrono Trigger to date <3

Wow thanks.

"Chrono Trigger Plus."

"Chrono Trigger Bugfix and Uncensoring Patch."

"Chrono Trigger: Complete."

Three great Chrono Trigger hacks with some different objectives...
Why do not you three join in a single project presenting the best of each other besides the things in common?

Think about it, okay?  :thumbsup:

Chronosplit did give me some corrections to make and I have fixed at least a few vanilla bugs, but merging entire patches together is pretty tricky, however if the authors wanna make part of their work compatible I’d be up for it.

I forgot to fix the Ayla text thing in the patch I sent Andrewclunn, I really hope spekkio is fixed his script is really full and doesn’t like being messed with.

3
Personal Projects / Re: Chrono trigger plus
« on: May 19, 2018, 01:55:53 pm »
I will check out the Spekkio thing when I get home, as for the Ayla line I’m not sure why it doesn’t have a period at the end but as far as I know thats the original line.

4
Personal Projects / Re: Chrono trigger plus
« on: May 18, 2018, 08:28:16 am »
Literally every post in this thread is exciting. I check it daily and gad damn! I can't wait <3

Thanks for the support, the lack of replies had me starting to think people had lost interest.

Also the credits after the Masamune movie in 1999 are all the people who have contributed to this project, but I may have forgotten a few, if you feel your name should be in there please let me know.

5
Personal Projects / Re: Chrono trigger plus
« on: May 16, 2018, 10:05:07 pm »
Yup that did it, thanks again. So with that I’ve successfully split the end of time between two maps, I’ll do the same for the 8thy project as soon as I get this bug free.

6
Personal Projects / Re: Chrono trigger plus
« on: May 16, 2018, 05:43:27 pm »
Everything should be fixed now, except the End Time showing up as Black Omen, Mauron do you know how to make map 1C6 show up as the End of Time on the save screen?

 The events apon arriving in 65,000,000 bc have been updated so Alya will react accordingly no matter who is in the party.

7
Personal Projects / Re: Chrono trigger plus
« on: May 13, 2018, 10:15:46 pm »
You wont have to start over, I managed to fix the all the bugs you mentioned so far with the exception that for some reason the Nes difficulty patch deletes the entire script for the Ioka rading hut, theres a good chance it didnt like me adding 84 commands to it looks like expensive trade items isnt gonna happen. Either way I’ll have it ready tomorrow afternoon

May 14, 2018, 08:33:27 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I decided to split the end of time into two maps before continuing, this will be necessary for the 8th character to work and less importantly allow Marle to keep Inky next to her at the end of time if she buys him in 1999.

It should hopefully still be ready tonight.

8
Personal Projects / Re: Chrono trigger plus
« on: May 13, 2018, 03:47:26 pm »
Unfortunately save files dont seem to work for me for some reason, but I’m doing NG+ right now to try to duplicate all the problems you’ve mentioned, I’ve already fixed a few and taken your suggestions as well.

9
Personal Projects / Re: Chrono trigger plus
« on: May 13, 2018, 10:03:35 am »
I need more details on the “Lavos shell left character glitch” and what were the conditions for the Zenan bridge one? Had you already gotten the jerky and fed the troops? Did you have to reset? Who said the line?

10
Personal Projects / Re: Chrono trigger plus
« on: May 12, 2018, 08:29:46 pm »
Thats what the wooden sing by the forest exit says, youmust have read it on the way by but it was always there.

11
Personal Projects / Re: Chrono trigger plus
« on: May 12, 2018, 06:38:32 pm »
Oh yeah I see it now, who would have guessed a vanilla bug would cause a problem in this hack, anyway its easily fixed

12
Personal Projects / Re: Chrono trigger plus
« on: May 12, 2018, 06:21:38 pm »
“No” is now capitalized, verified on a virgin rom that the Amulet always carried over, the ghost thing is interesting, if no other characters are present it defaults to Ayla’s dialog when you survive 3 rounds (impossible on a new game) the second time you probably saw Marle’s dialog though as Ayla’s is impossible with Marle present according to the code.

Anyways good finds keep it up thanks.

13
Personal Projects / Re: Chrono trigger plus
« on: May 12, 2018, 02:16:45 pm »
Finished this morning, just sent it off to Andrewclunn, The Human Glenn patch doesnt seem to work and just corrupts the game so it has been partially implemented into the main hack.

The overall difficulty has been lowered a bit and I made an increased difficulty hack, it halves money, increases the number of items required by the trading hut in 65000000 bc, further lowers the power of ultimate single techs, boosts some enemies that were really weak before, increases the price of shelters and although I forgot to add it to the version I sent Andrewclunn sets a 10 item max cap from stores.

14
Personal Projects / Re: Chrono trigger plus
« on: May 09, 2018, 10:08:12 pm »
Finished the new features today, just tweaking the optional patches now but here are some teaser pics until then.




15
Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: May 08, 2018, 10:11:22 pm »
Where is everyone getting new versions? I haven’t seen anything posted.

16
Personal Projects / Re: Chrono trigger plus
« on: April 28, 2018, 09:41:25 pm »
I only have the byte to set a limit when purchasing from shops, so the prehistoric drops will be fine, most other enemies dont drop anything and chests exceeding the limit is convenient.

If you check the huge debate over the change of Magus’  cape color a few pages back you’ll understand why we need optional patches, this game is such a beloved piece of art to so many people that it would not surprise me in the least if every single change I’ve made has pissed at least one person off.

17
Personal Projects / Re: Chrono trigger plus
« on: April 28, 2018, 07:24:13 pm »
It took forever to figure out how give you the option to skip the fight with Lavos after the Black Omen, but its fully implemented now, it was originally intended to be an optional patch but it integrated so smoothly it just felt right.

Decided to lower the difficulty a small bit on the base patch and make an optional patch with my intended difficulty. Max 10 items, more powerful Reptites, less money from battles, etc

I also felt Magus’ castle was just a bland dungeon crawl so I added some scenery to change its theme from generic stone dungeon to haunted victorian castle.

Everything is pretty much ready except I decided to add a functioning movie theatre to West City in 1999.

18
Well that would explain why the mist dissapears on Mt Woe when you cast a spell.

19
Personal Projects / Re: Chrono trigger plus
« on: April 15, 2018, 10:05:47 pm »
Thanks for the bump, now I can post an update.

I’m currently at the end of the Black Omen but still struggling with an old bug, once its fixed I’m giving it to Andrew Clunn to test on NG+

Many maps and dialogs fixed or improved especially in 1999, Leene square (1999) completely redone.

The quest to upgrade the Wondershot now triggers even if its equipped.

Offering an optional patch to use current music when in the party change menu

Working on making an optional patch to let you go back to your ship after fighting queen Zeal instead of jumping right to Lavos.

The new Schala ending is started but still under construction.




20
Personal Projects / Re: Chrono trigger plus
« on: April 08, 2018, 03:35:08 pm »
Been working quite a bit on this again, polished up my  maps some more, corrected numerous grammar mistakes, added some more reactions to events in cult of Lavos and1999, and as far as I know optional Crono is working completely.

I’m thinking Leene Square 1999 still feels Pretty bland though, will probably rework it.


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