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Messages - Fang

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Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 14, 2014, 03:11:36 am »
Are you using the latest patch? That one should have the correct spelling for that dialogue. I went back to check on items and names that were spelled explicitly without actually looking them up from the monster or item list, though it's always possible that I missed some.

It should be, but who knows. I've lost track a bit ._.;

Anywho, I've beaten MTI! Aside from the ending bits, nothing too bizarre happened while in the last stretch of the game. I'll work my way through MTII now. If needed, I will probably do a second run of the first game to weed anything strange out. But in a casual playthrough, I managed just fine. Thank you for allowing us to experience this game!

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Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 13, 2014, 10:58:18 pm »
Minor report: I think this text should say "Purski"?


3
Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 11, 2014, 05:17:48 am »
Don't use ZSNES
It's zsnes. I don't even use filters and that was happening when I played kmt.

I am trash, carry on.

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Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 10, 2014, 11:34:09 pm »
Hey, I'm not 100% sure if this is a hack problem or if it's just my emulator settings, but when reaching the Rotting Sea of Flames and then exiting, the game has odd graphical hiccups from the filter effects. I made a gif recording of it.

Spoiler:

I'm not a genius at emulation, so I wouldn't be surprised if this is just me.

5
Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 10, 2014, 08:34:16 pm »
Mappara does work as intended now. Good work!

Now, not really a bug, but when I use Status-healing items on party members that have no problems, it says "______ effect wore off." even though there was no effect to begin with. Based on skill usage texts, it sounds to me that it should be "No need for ______." instead...?

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Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 10, 2014, 02:44:18 pm »
I just had that exact same Mappara freeze bug happen to me in Daedalus, 7F. I'm running Beta 7 from a SD2SNES cart on an official SNES, if that matters at all.

It probably saved me some headache; I'm sure I would've died before I made it back to Micon.

I've tested Mappara outside of Hell and it is indeed a bug in all areas. Oddly enough, it worked before with other patches such as the second one, so uh, yeah.

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Personal Projects / Re: Kyuuyaku Megami Tensei - Testers wanted
« on: August 10, 2014, 01:59:32 pm »
Ah, apologies. That sounds like a very insidious bug. Do you have a way to post your save file so that I may download it and try to debug it on my own computer? I will try to find out why it causes the game to freeze, as soon as I get some sleep. :)

Here are all related files to the game: https://www.mediafire.com/folder/u6q541aztvfny/KMT_Bug_Sample_%5BHell-Mappara_Freeze%5D

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Personal Projects / Re: Kyuuyaku Megami Tensei - Testers wanted
« on: August 10, 2014, 05:10:15 am »
I've encountered a weird bug where if I use Mappara in 'Hell', the game would just freeze up. Music would still be playing, but the Moon Phase animation stops and I can't get controls through. I've done this multiple times to confirm it.


9
Personal Projects / Re: Kyuuyaku Megami Tensei - Testers wanted
« on: August 10, 2014, 01:01:26 am »
Since you seem to have finished the second area, did you notice if the text from beating Medusa Shadows pushed the EXP and money gains off the screen?

No; if it was a subtle issue, I probably wasn't paying attention, but if it was glaring, I would've noticed, and everything went pretty smoothly.

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Personal Projects / Re: Kyuuyaku Megami Tensei - Testers wanted
« on: August 10, 2014, 12:26:21 am »
Here's another quick text issue; I suspect it's because the text exceeded the box draw area?


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Personal Projects / Re: Kyuuyaku Megami Tensei - Testers wanted
« on: August 10, 2014, 12:00:48 am »
Hello again. The item text issue was a one-shot error; it was cleared once switching to another command. Still doesn't change the fact that it exists.

Also, perhaps not a bug and just a simple text issue, but this string of dialogue is missing an A for And at the Medusa introduction.


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Personal Projects / Re: Kyuuyaku Megami Tensei - Testers wanted
« on: August 09, 2014, 11:05:03 pm »
Hello. This is a very good translation.

I ran into a bug where item names don't display. I don't know if you already addressed this, as I am playing with the second version of the patch. Regardless, here is a screenshot:



If it helps, I am playing on ZSNES. Keep up the good work!

EDIT: Oh, someone else pointed it out too... well, whatever.

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