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Messages - IllumiNavi

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1
ROM Hacking Discussion / Re: YouTube/Google Video thread
« on: July 25, 2014, 04:31:11 pm »
http://youtu.be/leVPRyS26pw
It's a trailer for Super Mario 64: The Final Star 2
The first sequel to a ROM-Hack of SM64!

2
YouTube would probably be a good place to go, i'm not experienced with Ocarina of Time, but normally you would want to post this in the Rom-Hacking discussion forum.
By the way, age doesn't matter, you have to start somewhere right? I started hacking SM64 when I was 12.

3
Personal Projects / Re: IllumiNavi\'s (Me) projects
« on: July 22, 2014, 04:34:44 pm »
http://youtu.be/q3P4Z--Otsg
Super Mario 420, it's exactly how it sounds. Make sure you read the description.

July 25, 2014, 04:32:52 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
http://youtu.be/leVPRyS26pw
The Final Star 2
The first sequel to a SM64 ROM-Hack!

4
ROM Hacking Discussion / Super Mario 420
« on: July 21, 2014, 05:17:45 pm »
http://youtu.be/q3P4Z--Otsg

This hack uses adult language, drug use, and other things. I don't recommend you play this if you think it will affect you in any way. This is definitely not meant to be taken seriously at all. It literally took me about 2 hours to make.
PS. It's totally canon

5
ROM Hacking Discussion / Replacing the stars model in SM64?
« on: July 21, 2014, 01:29:03 am »
I'm making a spoof of SM64 and basically I need to replace the stars model but I don't know how.
Spoiler:
Super Mario 420, Mario has to collect bags of weed until he's high enough to fight Bowser  :o
If anyone could help that'd be great.

6
ROM Hacking Discussion / Super Mario 64: The Final Star Released!
« on: July 20, 2014, 09:39:09 pm »
http://www.romhacking.net/hacks/2096/
The Final Star is basically a really challenging hack I made, involving more than 120 platforms. Go check it out and tell me what you think!

7
I tried applying the patch two different times, should I try the patch on just a normal un-edited rom and see if it does those changes without getting that error?

July 15, 2014, 07:23:08 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
It seems that even with a fresh ROM I get the same result.

8
Personal Projects / Re: IllumiNavi\'s (Me) projects
« on: July 14, 2014, 09:26:24 pm »
Thanks! I've been using Sketch-up for 4 years and just can't get used to anything else :P

July 17, 2014, 11:33:00 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry about the wait for The Final Star, it was supposed to release a couple days ago but for some reason it's still pending  :(

9
Personal Projects / Re: IllumiNavi's (Me) projects
« on: July 14, 2014, 01:00:50 pm »
http://youtu.be/_bmPFUXSgqA
SMB remake, here i'm showing off world 1-1

10
Thanks! The name appears correctly in the header but when I actually try to play it gives the stuck in permanent loop error.

11
ROM Hacking Discussion / Re: Replacing SM64 SFX?
« on: July 13, 2014, 12:09:17 pm »
That one looks like it's just for .M64 files, i've done some research and found that the sound effects like jumping and other things use .wav files.

12
Yes, there are many hacks with Luigi replacing Mario. You can easily google it and find a patch for it. There are also other character hacks as well, including Kirby, Wario, and Sonic. I'm actually also working on a Mr. Game & Watch hack.

13
ROM Hacking Discussion / Replacing SM64 SFX?
« on: July 11, 2014, 05:22:59 pm »
I'm trying to create a Game & Watch character hack, but I don't quite know how to replace sound effects. If there is a tool or tutorial could someone link that to me?

14
Personal Projects / Super Mario 64: The Final Star [COMPLETE]
« on: July 10, 2014, 10:45:36 pm »
The Final Star is basically just a single level with over 120 challenging jumps that will make even the most elite gamers cringe. That is if you don't cheat or use save states. These aren't normal jumps either, or at least most of them. A few of them your lucky to grab the edge yet alone actually make the jump. And whats more, once you complete the course, you have to fight bowser which was also made harder. If you die there, you have to start all the way over, no matter how long you spent. This hack is ruthless, evil, cruel, a monstrosity.
Release date: 11/15/14

http://youtu.be/TmC9cV9akrQ

July 17, 2014, 11:33:49 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry about the wait, it was supposed to release a couple days ago :(

15
If I were to send you the rom file would you be able to change it? I'm using PJ64 by the way.

16
I've been trying to change SUPER MARIO 64 to THE FINAL STAR which have the same amount of characters using HexEdit but everytime i do, it doesn't change the name, but it does somehow make the begining intro with the lakitu happen in the edited course. I want to know what i'm doing wrong so I need some assistance. If someone can solve this issue they will be featured in the game with a shoutout at the end of the game.

Also, how would one go about removing the HUD in SM64?

17
ROM Hacking Discussion / Warp problems with SM64
« on: July 07, 2014, 01:12:34 pm »
I'm trying to create a level where when you fall off the edge or die then you respawn in the same area no going back into it from the castle. It keeps spitting me out of the bob-omb battlefield painting. I've tried to create a respawn point in the level and take the one from bob-omb battlefield out but it doesn't work. Could someone give me a quick explanation on how to do this?

18
Personal Projects / Re: Super Mario Fantasy
« on: July 05, 2014, 05:25:47 pm »
Ok, i'll get working on it!

July 06, 2014, 12:29:11 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry about the wait i'm running into a couple of texture problems.

19
Personal Projects / Re: Super Mario Fantasy
« on: July 05, 2014, 01:32:19 pm »
Which levels would you like to see? It would take a rather long time to put stars and everything in right now so there wouldn't be any of those aspects.

20
Personal Projects / IllumiNavi's (Me) projects
« on: July 05, 2014, 01:22:36 pm »
I've been working on a Mario 64 Rom-hack where everything is fantasy based. I'm about half-way done with it. I have some screenshots to go along with it.

First level, completely food based.

Yoshis house from SMW

Forest of Illusion also from SMW

Bowsers Burning Blocks

Captain Toad Level, Koopa the Quick race.

Luigi Cameo

Growth Gardens

Icicle Islands

Weary Waters

Sunken Ship in Weary Waters

Lily Pad parkour in Weary Waters

So those are the levels so far.

--Other Changes--
No fall Damage
No 100 coin stars

I still need 7 more level ideas and names (Names must be alliterations)
I hope to get this project out by the end of summer!

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