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Messages - Ryusui

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Newcomer's Board / Re: How works Menus in rpgs (other games)
« on: July 29, 2014, 07:20:27 am »
I dont want to change the BOF1 menu on this way, because its very hard to realize.

Too bad for you, then: it's the only way to make any meaningful changes in this case. 'Cause for developers, coding things that make life hell for lazy hackers like you (or me :P) is frickin' easy.

Newcomer's Board / Re: How works Menus in rpgs (other games)
« on: July 28, 2014, 03:17:30 pm »
Last we spoke on the subject, she'd gotten a huge chunk of the menu redesigned completely to look more like the one in BoF2. (She even incorporated my vertical menu hack. :3)

She even one-upped d4s by getting a VWF in - it's sort of a cheat (the text is prerendered), but it looks damn good nonetheless.

To answer the TC's question, this is some very advanced hacking we're talking here. It's not something you can pick up overnight from a few documents. If you are an absolute rank beginner at any kind of hacking, I'll give you the same advice I'd give anyone else: start at the bottom and work your way up. Text hacks, graphics hacks, get to understand how games work under the hood, move up to simple ASM stuff, and then you can start dreaming of grandiose menu hacks. (Though there's a chance Myria and I might've already finished up BoF1 by then. It could happen! ^_^; )

Script Help and Language Discussion / Re: Translate Japanese Text Help
« on: March 06, 2014, 02:35:26 pm »
"So the Riset spell will reset everything when I'm stuck?"

Now don't do that again. You know what I'm talking about. :P

EDIT: Yes, it's a pun on "reset." I don't know what you've got it translated as, but the actual word "reset" is リセット.

ROM Hacking Discussion / Re: NEED MEGAMAN 2 ROM HACKING HELP!!!!
« on: December 26, 2013, 09:34:11 pm »
Okay, so...how exactly have you been working on this hack "for a long time" if you only just recently learned how to use a hex editor?

More importantly, how are you "on the brink of finishing it" if you haven't actually done any of the work you need to do on the enemies and bosses?

As for deadlines...well. I'm rather amused at the thought of a romhacker with a deadline. I mean, unless there's a evil-faced moon (or similar catastrophe) about to crash down on your head, there's really no ironclad force that could impose a "deadline" on you, and if an evil-faced moon is about to crash down on your head, then trying to rope an experienced hacker into doing your entire project for you (and stretching the truth about your own hacking accomplishments) seems like a rather questionable use of your time, doesn't it?

Gaming Discussion / Re: How should I go on about creating an indie game?
« on: December 21, 2013, 12:59:09 pm »
I strongly recommend participating in a Ludum Dare or other game jam if you're not sure about your coding skills. Nothing gets the creative juices flowing like a hard time limit and a theme to follow. And once you're done, you'll have a tiny little indie game you can flesh out into a full-blown indie blockbuster. Just look at McPixel or Evoland.

General Discussion / Re: Who wants to buy some Crystal Pepsi??!!!
« on: December 06, 2013, 04:20:23 pm »
Vanilla Coke is good, but it's not something I can really stomach as my "beverage of choice." Once in a blue moon is fine, though. Also, I absolutely loved Pepsi Blue back in the day. I never did get around to my experiment of combining Pepsi Blue with Dr. Pepper Red Fusion and tasting the resulting concoction, though. ^_^;

I'll admit I don't remember Crystal Pepsi at all. There's actually a gag in the dub of FLCL that references it (the Japanese version, or so I'm told, references a different discontinued soft drink). It's touches like that that make FLCL one of the greatest dubs of all time, IMHO. But I digress. :3

Thanks for getting my attention.

Unfortunately, there's not a lot I can do without the uncompressed data to compare with - if you can find it using ppsspp's debugger, that'd help immensely.

General Discussion / Re: Free site used to host an IPS?
« on: October 31, 2013, 02:05:13 pm »
There's also Dropbox.

Fourth one, I'm just not sure if I'm reading it right. It's something like, "am I going nuts or does it sound like someone getting beaten up and thrown out into the cold?" The use of とか makes me think he's referring to two separate ideas of what he thinks is going on, i.e. either "brutally thrown out" and "baby abandoned in the cold"; I just wanted to be sure what I was reading was what was meant.

Also, ^5! :3

Script Help and Language Discussion / Some last-minute translation help
« on: October 30, 2013, 02:42:01 am »
So I'm planning on entering this contest:


And I'm translating the first part of this manga:


And I'm almost done with it. But there are a couple of things I'm not sure about.

Page 17

Panel 3:
何よ!この部屋 防音がどーたらとか 売り文句にしてたじゃん!!
"Sheesh! Where's the soundproofing in this place? Sure as hell didn't mention anything like this in the sales pitch..."

どーたら has me a little puzzled; I can't seem to find any meaning for it or どたら or どったら.

Panel 5:
SFX: ヒタ…

I can't find any reference to what this particular sound effect could be.

Page 25

Panel 4:
"We moved a little while ago. It gets lonely here sometimes, but I'm okay..."

ぼくんち is the part I'm not 100% sure of the meaning of.

Page 29

Panel 4:

This...I can't really make any headway on it. I sort of get the gist but I'm not sure I'm reading it right. (For context, he's just realized that the "kitten crying" he's been following sounds more like a baby - or something else - and whatever it is, it's in serious trouble.)

Page 33

Panel 1:
ふ~っ アサマシイねえ浩次…お前は女に何か貰えるキャラか?
"Pfff...that's low as balls, Kouji. Didn't peg you for the type who'd [do ???] to a girl."

女に何か貰える is the part I'm having trouble with. As far as I can tell, 貰う is "to receive," but the use of に is bizarre - like "receive something to a girl"? Is there some idiomatic use or alternate definition that I'm not getting here?

うるせーなー 意味ねぇ兄貴風吹かせてんじゃねーよ!!

This one loses me at 風吹かせて. I'm certain this sentence contains some idiom I'm not getting.

Panel 3:
「落し物です」とか「送り違いです」とかみんなの前で言って回って バレンタインに知らねえ女のマヌケぶりを晒し者にするか?
"Would you have just paraded it around saying 'oh look, someone dropped this' or 'oh look, someone gave this to me by mistake' like ???"

バレンタインに知らねえ女 is the part that I want to translate as "like some girl who doesn't know it's Valentine's Day," but the use of に again has me confused.

Can anyone give me some advice (and maybe have a quick look over my finished script) before I submit? I'm pretty sure I have quite a bit less than 24 hours to get this wrapped up and out the door...

Script Help and Language Discussion / Re: Some SciFi mumbo-jumbo
« on: October 23, 2013, 02:20:41 pm »
Consider this another vote for Biosync System. (Or BioSync System.)

It's one of those semi-Engrish things where the translators go for the literal meaning rather than what would make sense. 勇者 literally means "brave person," but I can think of few reasons not to translate it as "hero" given the contexts it appears in. Confusing the issue, of course, is the existence of the word 英雄, which much less ambiguously means "hero."

Newcomer's Board / Re: Changing Fonts
« on: October 19, 2013, 05:49:23 pm »
The bottom line here is, if the font's compressed, you'll need to use a debugging emulator (like Geiger's Snes9x Tracer) to hunt down the compression routine. It's actually a pretty straightforward process; the best part is, writing a decompressor is a simple matter of copying the routine the game uses verbatim. (Writing a recompressor is trickier, but doable.)

Script Help and Language Discussion / Re: Help with a short description
« on: October 17, 2013, 03:31:34 pm »
ルーンの証 = "Rune Seal." (For the love of god, don't translate 証 as "proof" or "evidence.")

If you're retranslating (or just plain translating) a game that's part of an established franchise, you should probably go with what's consistent, unless the consistent translation is blatantly wrong.

You're welcome. :3

Okay. The problem was that the LZ file was actually encoded as several 0x4000-byte chunks one after another. I've tested the new version, and you shouldn't have any problems with it.



Annoying! So it appears my understanding of the format is indeed incomplete. Sorry to jump the gun like this. I'll look into it again and try to figure out what's wrong...

It'd help if you had some access to a format specification for TIM2 - or, failing that, the tool you're using to convert the TIM2 files to graphics.

In the meantime, have a look at these:


Both of these are TIM2 files. The ".bin" file is dumped directly from the hex dump you gave me; the ".tim2" was extracted from the compressed data I found in the hex dump. I was a little disturbed to discover the two outputs didn't match. Could you compare them and tell me if that's because they're two different images, or if the ".tim2" file looks messed up?

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