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Walk by default with speed shoes.
This can be applied to an existing CT+ ROM, and can safely be included with main distribution as an option.
Agree, the fat letter "X" always looked ugly in the HUD. I did a quick and dirty fix on my own hack some time ago by simply drawing yet another letter "X".
A speedrun question for grimlockSpoiler:Using the early items and some door/ceiling glitchyness, its pretty easy to grab the bombs, springball, and ice beam and skip straight to the sentinel robot. it's also not too complicated to skip through the metroid lair and skip the final boss. I just cant seem to find a way to skip the sentinel robot! Is there a method that you know of in v1.21, or would an ultimate speedrun just involve grabbing 30 missiles and taking him out perfectly?
First time playing this "total conversion" mod (v120). A few questions?Spoiler:1. Is there a way to turn off the auto-map? Combo like Pause - Select? After I memorized the area, I'd like to see more of the gorgeous screens instead.
2. (Not sure if my save got nerfed or I accidentally activated a special debug feature)
Defeated ship boss. Got story item and left. Saved game. Restarted. Went back to Captain. Got same story item again (?). Spend time looking around ship for hidden treasures - mainly that vault teaser. Eventually I notice that Morph ball has this strange glow. And it auto-kills all monsters. Plus always takes what they drop behind.
I could not figure out how to deactivate this kill tool. Made the game really pathetically easy afterward. Eventually got the Wall Jump and special vault weapon. Made it back to the main ship and stopped playing because of this.
Does anyone know what I did "wrong" to get this "cheat" upgrade? It does not show up on the main menu as an upgrade. But survives emulator shutdowns and in-game reloads. Speedrunners would love this weapon though.
3. Wall Jump upgrade has in-game text but not the other upgrades so far. Just wondering if there's a specific reason. Or is it not to confuse with High Jump?
4. Morph ball into tunnel. Go left and collect missile upgrade. Hold d-pad right while sfx chimes. Player continues rolling left anyway. If I instead let go of the d-pad first after sfx done, then push right - movement is correct. Not sure if original Metroid bug or the engine upgrade.
Big thanks for sharing your work of love. Writing my review down as I play in the moment.
I know that ball graphics wasn't change. So old ball looks to big for the new suit. I mean it feels like in the suit you are smaller than in ball form. I think new suit also requires new ball graphics.
Also new "cheat" route feels pretty buggy :CSpoiler:Also when you go trough secret route in bone yard trough hidden metroid art - it feels so awkward, that you can't go back in metroid art room. I mean there are no wall graphics - nothing. Just invisible bs that stops you :C
Version 1.20 available on Metroid Construction.
Wanna to say. New suite proportion feels a little bit odd when you morph. When you in ball form it feels a little too big in comparison to suit form. Maybe it's possible to change ball form graphics to make it a little bit smaller?
As many already know, I've been following project for years it seems and I want to do a blind speedrun (first time playing and trying to beat it ASAP) on live stream. I've done this for MetroidX and Metroid Captive so far and really enjoy it.
I'd like to do it as soon as, or soon after, 1.20 is released, and want to make sure Grimlock, Snarfblam, Otpoman and any others that want to watch have an opportunity to do so. Also, it's a lot more fun with more people, particularly with fans of Metroid, rom hacks and NEStroid apt people hanging out in chat. It sounds like 1.20 will be released any day now and schedule wise that's great for me, this week/weekend/March, love it!
I'll stream on my twitch, https://www.twitch.tv/spiderwaffle (and maybe my much more popular youtube channel simultaneously) and upload the VOD to youtube.
I heard less than 10 hours for sure, MetroidX took me 3 hours, Captive took 10 hours, and that was with 2 save states allotted per elevator area. It sounds like the nature of Rogue Dawn with recharge stations and convenient password saving would play well without save states.
I was thinking of starting around 6-7PM PST, or maybe sooner on a Saturday or Sunday. Let me know if you want to watch, I'll schedule for you.